gopherjs

所属分类:hotest
开发工具:GO
文件大小:0KB
下载次数:0
上传日期:2023-06-27 22:31:46
上 传 者sh-1993
说明:  Go to JavaScript中的编译器,用于在浏览器中运行Go代码
(A compiler from Go to JavaScript for running Go code in a browser)

文件列表:
.golangci.toml (171, 2023-11-21)
.std_test_pkg_exclusions (397, 2023-11-21)
LICENSE (1295, 2023-11-21)
build/ (0, 2023-11-21)
build/build.go (25873, 2023-11-21)
build/build_test.go (4693, 2023-11-21)
build/cache/ (0, 2023-11-21)
build/cache/cache.go (5825, 2023-11-21)
build/cache/cache_test.go (2017, 2023-11-21)
build/context.go (14970, 2023-11-21)
build/context_test.go (5685, 2023-11-21)
build/embed.go (4404, 2023-11-21)
build/fsutil.go (202, 2023-11-21)
build/versionhack/ (0, 2023-11-21)
build/versionhack/versionhack.go (1913, 2023-11-21)
build/vfs.go (2170, 2023-11-21)
circle.yml (9249, 2023-11-21)
compiler/ (0, 2023-11-21)
compiler/analysis/ (0, 2023-11-21)
compiler/analysis/bool.go (796, 2023-11-21)
compiler/analysis/break.go (558, 2023-11-21)
compiler/analysis/escape.go (1583, 2023-11-21)
compiler/analysis/info.go (12568, 2023-11-21)
compiler/analysis/info_test.go (2042, 2023-11-21)
compiler/analysis/sideeffect.go (682, 2023-11-21)
compiler/astutil/ (0, 2023-11-21)
compiler/astutil/astutil.go (4655, 2023-11-21)
compiler/astutil/astutil_test.go (3860, 2023-11-21)
compiler/compiler.go (15012, 2023-11-21)
compiler/compiler_test.go (2972, 2023-11-21)
compiler/expressions.go (54177, 2023-11-21)
compiler/filter/ (0, 2023-11-21)
compiler/filter/assign.go (2335, 2023-11-21)
... ...

## GopherJS - A compiler from Go to JavaScript [![GoDoc](https://godoc.org/github.com/gopherjs/gopherjs/js?status.svg)](https://godoc.org/github.com/gopherjs/gopherjs/js) [![Sourcegraph](https://sourcegraph.com/github.com/gopherjs/gopherjs/-/badge.svg)](https://sourcegraph.com/github.com/gopherjs/gopherjs?badge) [![Circle CI](https://circleci.com/gh/gopherjs/gopherjs.svg?style=svg)](https://circleci.com/gh/gopherjs/gopherjs) GopherJS compiles Go code ([go.dev](https://go.dev/)) to pure JavaScript code. Its main purpose is to give you the opportunity to write front-end code in Go which will still run in all browsers. ### Help us make GopherJS better! - **Help us make better decisions by filling a quick 15-question [GopherJS user survey](https://forms.gle/WEjZqZaPxTxjD9YP8)**. - Report and discuss [issues](https://github.com/gopherjs/gopherjs/issues). - Share your knowledge and experience through [articles](https://github.com/gopherjs/gopherjs/wiki/Community-Tutorials-and-Blogs) and [documentation](https://github.com/gopherjs/gopherjs/tree/master/doc). - Write GopherJS [bindings](https://github.com/gopherjs/gopherjs/wiki/Bindings) for other libraries or [contribute](https://github.com/gopherjs/gopherjs/wiki/Developer-Guidelines) to GopherJS itself. ### What's new? - 2022-08-18: Go 1.18 support is [available](https://github.com/gopherjs/gopherjs/releases/tag/v1.18.0-beta2%2Bgo1.18.5)! - 2021-09-19: Go 1.17 support is available! - 2021-08-23: Go Modules are now fully supported. - 2021-06-19: Complete `syscall/js` package implementation compatible with the upstream Go 1.16. - 2021-04-04: **Go 1.16 is now officially supported!** ### Playground Give GopherJS a try on the [GopherJS Playground](http://gopherjs.github.io/playground/). ### What is supported? Nearly everything, including Goroutines ([compatibility documentation](https://github.com/gopherjs/gopherjs/blob/master/doc/compatibility.md)). Performance is quite good in most cases, see [HTML5 game engine benchmark](https://ajhager.github.io/engi/demos/botmark.html). Cgo is not supported. ### Installation and Usage GopherJS [requires Go 1.18 or newer](https://github.com/gopherjs/gopherjs/blob/master/doc/compatibility.md#go-version-compatibility). If you need an older Go version, you can use an [older GopherJS release](https://github.com/gopherjs/gopherjs/releases). Install GopherJS with `go install`: ``` go install github.com/gopherjs/gopherjs@v1.18.0-beta3 # Or replace 'v1.18.0-beta3' with another version. ``` If your local Go distribution as reported by `go version` is newer than Go 1.18, then you need to set the `GOPHERJS_GOROOT` environment variable to a directory that contains a Go 1.18 distribution. For example: ``` go install golang.org/dl/go1.18.10@latest go1.18.10 download export GOPHERJS_GOROOT="$(go1.18.10 env GOROOT)" # Also add this line to your .profile or equivalent. ``` Now you can use `gopherjs build [package]`, `gopherjs build [files]` or `gopherjs install [package]` which behave similar to the `go` tool. For `main` packages, these commands create a `.js` file and `.js.map` source map in the current directory or in `$GOPATH/bin`. The generated JavaScript file can be used as usual in a website. Use `gopherjs help [command]` to get a list of possible command line flags, e.g. for minification and automatically watching for changes. `gopherjs` uses your platform's default `GOOS` value when generating code. Supported `GOOS` values are: `linux`, `darwin`. If you're on a different platform (e.g., Windows or FreeBSD), you'll need to set the `GOOS` environment variable to a supported value. For example, `GOOS=linux gopherjs build [package]`. _Note: GopherJS will try to write compiled object files of the core packages to your $GOROOT/pkg directory. If that fails, it will fall back to $GOPATH/pkg._ #### gopherjs run, gopherjs test If you want to use `gopherjs run` or `gopherjs test` to run the generated code locally, install Node.js 10.0.0 (or newer), and the `source-map-support` module: ``` npm install --global source-map-support ``` On supported `GOOS` platforms, it's possible to make system calls (file system access, etc.) available. See [doc/syscalls.md](https://github.com/gopherjs/gopherjs/blob/master/doc/syscalls.md) for instructions on how to do so. #### gopherjs serve `gopherjs serve` is a useful command you can use during development. It will start an HTTP server serving on ":8080" by default, then dynamically compile your Go packages with GopherJS and serve them. For example, navigating to `http://localhost:8080/example.com/user/project/` should compile and run the Go package `example.com/user/project`. The generated JavaScript output will be served at `http://localhost:8080/example.com/user/project/project.js` (the .js file name will be equal to the base directory name). If the directory contains `index.html` it will be served, otherwise a minimal `index.html` that includes `` will be provided, causing the JavaScript to be executed. All other static files will be served too. Refreshing in the browser will rebuild the served files if needed. Compilation errors will be displayed in terminal, and in browser console. Additionally, it will serve $GOROOT and $GOPATH for sourcemaps. If you include an argument, it will be the root from which everything is served. For example, if you run `gopherjs serve github.com/user/project` then the generated JavaScript for the package github.com/user/project/mypkg will be served at http://localhost:8080/mypkg/mypkg.js. #### Environment Variables There are some GopherJS-specific environment variables: - `GOPHERJS_GOROOT` - if set, GopherJS uses this value as the default GOROOT value, instead of using the system GOROOT as the default GOROOT value - `GOPHERJS_SKIP_VERSION_CHECK` - if set to true, GopherJS will not check Go version in the GOROOT for compatibility with the GopherJS release. This is primarily useful for testing GopherJS against unreleased versions of Go. ### Performance Tips - Use the `-m` command line flag to generate minified code. - Apply gzip compression (https://en.wikipedia.org/wiki/HTTP_compression). - Use `int` instead of `(u)int8/16/32/64`. - Use `float64` instead of `float32`. ### Community - [#gopherjs Channel on Gophers Slack](https://gophers.slack.com/messages/gopherjs/) (invites to Gophers Slack are available [here](http://blog.gopheracademy.com/gophers-slack-community/#how-can-i-be-invited-to-join:2facdc921b2310f18cb851c36fa92369)) - [Bindings to JavaScript APIs and libraries](https://github.com/gopherjs/gopherjs/wiki/bindings) - [GopherJS Blog](https://medium.com/gopherjs) - [GopherJS on Twitter](https://twitter.com/GopherJS) - [Examples, tutorials and blogs](https://github.com/gopherjs/gopherjs/wiki/Community-Tutorials-and-Blogs) ### Getting started #### Interacting with the DOM The package `github.com/gopherjs/gopherjs/js` (see [documentation](https://godoc.org/github.com/gopherjs/gopherjs/js)) provides functions for interacting with native JavaScript APIs. For example the line ```js document.write("Hello world!"); ``` would look like this in Go: ```go js.Global.Get("document").Call("write", "Hello world!") ``` You may also want use the [DOM bindings](http://dominik.honnef.co/go/js/dom), the [jQuery bindings](https://github.com/gopherjs/jquery) (see [TodoMVC Example](https://github.com/gopherjs/todomvc)) or the [AngularJS bindings](https://github.com/wvell/go-angularjs). Those are some of the [bindings to JavaScript APIs and libraries](https://github.com/gopherjs/gopherjs/wiki/bindings) by community members. #### Providing library functions for use in other JavaScript code Set a global variable to a map that contains the functions: ```go package main import "github.com/gopherjs/gopherjs/js" func main() { js.Global.Set("pet", map[string]interface{}{ "New": New, }) } type Pet struct { name string } func New(name string) *js.Object { return js.MakeWrapper(&Pet{name}) } func (p *Pet) Name() string { return p.name } func (p *Pet) SetName(name string) { p.name = name } ``` For more details see [Jason Stone's blog post](http://legacytotheedge.blogspot.de/2014/03/gopherjs-go-to-javascript-transpiler.html) about GopherJS. ### Architecture #### General GopherJS emulates a 32-bit environment. This means that `int`, `uint` and `uintptr` have a precision of 32 bits. However, the explicit 64-bit integer types `int64` and `uint64` are supported. The `GOOS` value of this environment is `js`, and the `GOARCH` value is `ecmascript`. You may use these values in build constraints when [writing platform-specific code](doc/compatibility.md#how-to-write-portable-code). (GopherJS 1.17 and older used `js` as the `GOARCH` value.) #### Application Lifecycle The `main` function is executed as usual after all `init` functions have run. JavaScript callbacks can also invoke Go functions, even after the `main` function has exited. Therefore the end of the `main` function should not be regarded as the end of the application and does not end the execution of other goroutines. In the browser, calling `os.Exit` (e.g. indirectly by `log.Fatal`) also does not terminate the execution of the program. For convenience, it calls `runtime.Goexit` to immediately terminate the calling goroutine. #### Goroutines Goroutines are fully supported by GopherJS. The only restriction is that you need to start a new goroutine if you want to use blocking code called from external JavaScript: ```go js.Global.Get("myButton").Call("addEventListener", "click", func() { go func() { [...] someBlockingFunction() [...] }() }) ``` How it works: JavaScript has no concept of concurrency (except web workers, but those are too strictly separated to be used for goroutines). Because of that, instructions in JavaScript are never blocking. A blocking call would effectively freeze the responsiveness of your web page, so calls with callback arguments are used instead. GopherJS does some heavy lifting to work around this restriction: Whenever an instruction is blocking (e.g. communicating with a channel that isn't ready), the whole stack will unwind (= all functions return) and the goroutine will be put to sleep. Then another goroutine which is ready to resume gets picked and its stack with all local variables will be restored. ### GopherJS Development If you're looking to make changes to the GopherJS compiler, see [Developer Guidelines](https://github.com/gopherjs/gopherjs/wiki/Developer-Guidelines) for additional developer information.

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