OpenGL-Renderer

所属分类:OpenGL
开发工具:C
文件大小:0KB
下载次数:0
上传日期:2017-02-11 15:49:01
上 传 者sh-1993
说明:  实验渲染器,
(Experimental renderer,)

文件列表:
Bin/ (0, 2017-02-11)
Bin/pages/ (0, 2017-02-11)
Bin/pages/index.dat (11185004, 2017-02-11)
Bin/pages/page.dat (14123796, 2017-02-11)
Bin/pages/usageMap.jxr (71631, 2017-02-11)
Bin/shaders/ (0, 2017-02-11)
Bin/shaders/bloom.frag (1527, 2017-02-11)
Bin/shaders/blur.frag (783, 2017-02-11)
Bin/shaders/brdfs.inc (5651, 2017-02-11)
Bin/shaders/constants.inc (315, 2017-02-11)
Bin/shaders/env_map.inc (1744, 2017-02-11)
Bin/shaders/feedback.frag (1235, 2017-02-11)
Bin/shaders/feedback.vert (534, 2017-02-11)
Bin/shaders/feedback_clear.comp (281, 2017-02-11)
Bin/shaders/flat.frag (460, 2017-02-11)
Bin/shaders/forward_clustered.frag (3751, 2017-02-11)
Bin/shaders/image_blend.comp (2401, 2017-02-11)
Bin/shaders/image_compress.comp (5945, 2017-02-11)
Bin/shaders/lighting.inc (4318, 2017-02-11)
Bin/shaders/misc.inc (1771, 2017-02-11)
Bin/shaders/sh_simple.frag (1520, 2017-02-11)
Bin/shaders/simple.frag (174, 2017-02-11)
Bin/shaders/simple.vert (424, 2017-02-11)
Bin/shaders/sky_sphere.frag (641, 2017-02-11)
Bin/shaders/spherical_harmonics.inc (2052, 2017-02-11)
Bin/shaders/spherical_harmonics_solve.comp (2087, 2017-02-11)
Bin/shaders/ssao.frag (2540, 2017-02-11)
Bin/shaders/ssao.vert (582, 2017-02-11)
Bin/shaders/ssao_blur.frag (606, 2017-02-11)
Bin/shaders/ssao_composite.frag (543, 2017-02-11)
Bin/shaders/tonemap.frag (1004, 2017-02-11)
Bin/shaders/ui.frag (321, 2017-02-11)
Bin/shaders/ui.vert (432, 2017-02-11)
Bin/shaders/vfc_simple.frag (4113, 2017-02-11)
Bin/shaders/virtual_forward_clustered OLD.frag (14460, 2017-02-11)
Bin/shaders/virtual_forward_clustered.frag (2062, 2017-02-11)
Bin/shaders/virtual_forward_clustered.vert (994, 2017-02-11)
Bin/shaders/virtual_texture.inc (3461, 2017-02-11)
... ...

# OpenGL-Renderer Experimental renderer ## Overview This renderer was inspired by DOOM 2016 and I wrote it purely to experiment with modern rendering techniques. It is far from complete in any sense. ## Features 1. Sparse Virtual Texturing 2. Forward Clustered Lighting 3. HDR & Linear Correct Workflow 4. Analytical & Image Based PBR 6. Spherical Harmonics for diffuse irradiance 5. Post processing: SSAO & Bloom with lens dirt 6. Shader Hot Loading ## Screenshots ![Screenshot](https://github.com/Rob2048/OpenGL-Renderer/blob/master/Screenshots/shot2.png) ![Screenshot](https://github.com/Rob2048/OpenGL-Renderer/blob/master/Screenshots/shot4.png) ![Screenshot](https://github.com/Rob2048/OpenGL-Renderer/blob/master/Screenshots/shot3.png) ![Screenshot](https://github.com/Rob2048/OpenGL-Renderer/blob/master/Screenshots/shot1.png) ## License **NOTE: The file '/Bin/models/Baron.obj' has been extracted from DOOM 2016, this is purely for educational purposes only. Please do not distribute or re-use the model in your own projects. The rest of the assets have been created by myself or are in the public domain.** **Unlicense (http://unlicense.org) ** This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information, please refer to

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