PBR-Terrain

所属分类:游戏
开发工具:GLSL
文件大小:0KB
下载次数:0
上传日期:2021-04-04 01:36:56
上 传 者sh-1993
说明:  JMonkeyEngine 3的PBR地形着色器。基于java的着色器转换器实用程序已移动到单独的实用程序项目:
(PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project:)

文件列表:
TestAfflictedPBRTerrain.java (10490, 2021-04-03)
build.gradle (1210, 2021-04-03)
build.xml (3907, 2021-04-03)
build/ (0, 2021-04-03)
build/classes/ (0, 2021-04-03)
build/classes/java/ (0, 2021-04-03)
build/classes/java/main/ (0, 2021-04-03)
build/classes/java/main/com/ (0, 2021-04-03)
build/classes/java/main/com/aaaaGames/ (0, 2021-04-03)
build/classes/java/main/com/aaaaGames/pbrTerrain/ (0, 2021-04-03)
build/classes/java/main/com/aaaaGames/pbrTerrain/test/ (0, 2021-04-03)
build/classes/java/main/com/aaaaGames/pbrTerrain/test/TestPBRTerrain$1.class (1992, 2021-04-03)
build/classes/java/main/com/aaaaGames/pbrTerrain/test/TestPBRTerrain.class (9510, 2021-04-03)
build/libs/ (0, 2021-04-03)
build/libs/AfflictedPBRTerrain-1.0.0-assets.jar (3194217, 2021-04-03)
build/libs/PBRTerrain-1.0.0.jar (3201212, 2021-04-03)
build/resources/ (0, 2021-04-03)
build/resources/main/ (0, 2021-04-03)
build/resources/main/license.txt (1622, 2021-04-03)
build/tmp/ (0, 2021-04-03)
build/tmp/assetsJar/ (0, 2021-04-03)
build/tmp/assetsJar/MANIFEST.MF (25, 2021-04-03)
build/tmp/jar/ (0, 2021-04-03)
build/tmp/jar/MANIFEST.MF (25, 2021-04-03)
examples/ (0, 2021-04-03)
examples/TestAfflictedPBRTerrain.java (10482, 2021-04-03)
examples/scenes/ (0, 2021-04-03)
examples/scenes/lightprobe/ (0, 2021-04-03)
examples/scenes/lightprobe/fantasy-sky.j3o (3146458, 2021-04-03)
gradle/ (0, 2021-04-03)
gradle/wrapper/ (0, 2021-04-03)
gradle/wrapper/gradle-wrapper.jar (53556, 2021-04-03)
gradle/wrapper/gradle-wrapper.properties (238, 2021-04-03)
gradlew (5296, 2021-04-03)
gradlew.bat (2260, 2021-04-03)
license (1497, 2021-04-03)
settings.gradle (42, 2021-04-03)
src/ (0, 2021-04-03)
src/main/ (0, 2021-04-03)
... ...

# Important Notes: All future updates to these shaders will be included in JmonkeyEngine3's core library. If you are using the most recent version of JME3 after v 3.4 then you will already have access to the latest stable version of both PBR Terrain shaders. https://github.com/jMonkeyEngine/jmonkeyengine https://store.jmonkeyengine.org/2930932e-7688-493a-ad00-bc473df0f076 - To generate a PBR Terrain with code, see this example https://github.com/yaRnMcDonuts/PBR-Terrain/blob/master/TestAfflictedPBRTerrain.java - to use the TerrainShaderConverter (previously contained in this project), you will now need to use the ASDUtilities library in your project https://github.com/yaRnMcDonuts/Afflicted-Scene-Designer-Utilities

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