GodotNotificationCenter

所属分类:collect
开发工具:GDScript
文件大小:0KB
下载次数:0
上传日期:2019-03-13 17:56:19
上 传 者sh-1993
说明:  Godot Engine的通知中心,
(A notification center for Godot Engine,)

文件列表:
.import/ (0, 2019-03-13)
.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 (91, 2019-03-13)
.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex (2774, 2019-03-13)
LICENSE (1089, 2019-03-13)
demo/ (0, 2019-03-13)
demo/demo.tscn (606, 2019-03-13)
demo/observer.gd (377, 2019-03-13)
demo/observer.tscn (949, 2019-03-13)
demo/sender.gd (248, 2019-03-13)
demo/sender.tscn (731, 2019-03-13)
icon.png (2736, 2019-03-13)
icon.png.flags (18, 2019-03-13)
icon.png.import (640, 2019-03-13)
notification_center.gd (1036, 2019-03-13)
project.godot (707, 2019-03-13)

# GodotNotificationCenter A notification center for [Godot Engine](https://github.com/godotengine/godot) Compatible with Godot 3 Check branch 2.0 for a project compatible with Godot 1.1 and 2.x # Installation Just add notification_center.gd to the autoload settings of your project You only need the notification_center.gd script. Check the demo project for more info. # Usage Notifications are sent to observers. Any object can be an observer. Notifications can be sent from anywhere in your code. If you need to add an observer or send a notification, get the root object: `var nc = get_node("/root/nc") # if you named it nc in the autoload settings` OR `var nc = $"/root/nc" # new Godot 3 syntax` ## To add an object as observer `nc.add_observer(observer,notificationName,action)` * observer is the object added as an observer * notificationName is the ID of the notification. It is a String. * action is the name of a function that must be defined by the observer with 3 parameters: `func action(observer,notificationName,notificationData):` * notificationData can by of any type. You can make a dictionary and include every needed data in it. It is sent with the notification. ## To remove an observer `nc.remove_observer(observer, notificationName)` you MUST remove an observer, at least when it leaves the scene. Example: func _exit_tree(): nc.remove_observer(self, notificationName) ## To send a notification `nc.post_notification(notificationName,notificationData)` Every observer of notificationName will execute its action. # Licence MIT

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