BotW-ToonShader
所属分类:collect
开发工具:HLSL
文件大小:0KB
下载次数:0
上传日期:2022-01-04 21:54:54
上 传 者:
sh-1993
说明: 塞尔达的再创造:Unity中的野生香椿呼吸着色器,使用着色器图形,
(A recreation of Zelda: Breath of the Wild s toon shader in Unity, using Shader Graph,)
文件列表:
.vscode/ (0, 2022-01-04)
.vscode/settings.json (1402, 2022-01-04)
Assets/ (0, 2022-01-04)
Assets/3DModels.meta (172, 2022-01-04)
Assets/3DModels/ (0, 2022-01-04)
Assets/3DModels/RoundedCube_UV0.1.fbx (52156, 2022-01-04)
Assets/3DModels/RoundedCube_UV0.1.fbx.meta (2355, 2022-01-04)
Assets/3DModels/ShaderBall.FBX (231072, 2022-01-04)
Assets/3DModels/ShaderBall.FBX.meta (2359, 2022-01-04)
Assets/3DModels/Suzanne.fbx (107436, 2022-01-04)
Assets/3DModels/Suzanne.fbx.meta (2355, 2022-01-04)
Assets/3DModels/UnityLogo.FBX (23008, 2022-01-04)
Assets/3DModels/UnityLogo.FBX.meta (2414, 2022-01-04)
Assets/MaterialPresets.meta (172, 2022-01-04)
Assets/MaterialPresets/ (0, 2022-01-04)
Assets/MaterialPresets/HardShading.preset (18535, 2022-01-04)
Assets/MaterialPresets/HardShading.preset.meta (182, 2022-01-04)
Assets/MaterialPresets/SoftShading.preset (18519, 2022-01-04)
Assets/MaterialPresets/SoftShading.preset.meta (182, 2022-01-04)
Assets/Materials.meta (172, 2022-01-04)
Assets/Materials/ (0, 2022-01-04)
Assets/Materials/Brown.mat (2942, 2022-01-04)
Assets/Materials/Brown.mat.meta (182, 2022-01-04)
Assets/Materials/DarkGrey.mat (2782, 2022-01-04)
Assets/Materials/DarkGrey.mat.meta (182, 2022-01-04)
Assets/Materials/Green-blue.mat (2964, 2022-01-04)
Assets/Materials/Green-blue.mat.meta (182, 2022-01-04)
Assets/Materials/LightGrey.mat (3003, 2022-01-04)
Assets/Materials/LightGrey.mat.meta (182, 2022-01-04)
Assets/Materials/Sky.mat (2306, 2022-01-04)
Assets/Materials/Sky.mat.meta (182, 2022-01-04)
Assets/Materials/Test.mat (2507, 2022-01-04)
Assets/Materials/Test.mat.meta (182, 2022-01-04)
Assets/Materials/White.mat (2724, 2022-01-04)
Assets/Materials/White.mat.meta (182, 2022-01-04)
Assets/Scenes.meta (172, 2022-01-04)
Assets/Scenes/ (0, 2022-01-04)
Assets/Scenes/Tests.meta (172, 2022-01-04)
Assets/Scenes/Tests.unity (34242, 2022-01-04)
... ...
# Breath of the Wild - Toon shader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph and the Universal Rendering Pipeline.
![](https://pbs.twimg.com/media/EF888S4WkAE0eY8?format=jpg&name=4096x4096)
## Unity version
The Unity version used is 2021.2.5, with URP 12.1.2.
## Production-readiness
The shader is provides as-is, and its production readiness is not guaranteed.
Some features missing are:
- The ability to bake
- Support for secondary lights (point, spot)
- Reflection probe support
The project is born to act as initial inspiration. Any additional needed feature will need to be implemented by you.
## Usage
You can refer to my two talks on Shader Graph from Unite Copenhagen 2019 to learn how to use this repository, and for general tips:
- [Shader Graph: Ready for Production](https://youtu.be/L6mU2rkT5To)
- [Creating a Stylised Toon Shader with Shader Graph](https://youtu.be/DOLE4nrK97g) (this is a breakdown of the shader contained here)
## Owner
Project created by Ciro Continisio. If you have questions, you can get in touch [on Twitter](https://twitter.com/cirocontns)
The shader can be freely used for commercial purposes, no need for credit (though it would be nice).
Assets included are part of a Unity asset pack (see license for details).
*"Zelda" and "Breath of the Wild" are copyrighted by Nintendo.*
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