FaceFX

所属分类:游戏引擎
开发工具:Visual C++
文件大小:11646KB
下载次数:440
上传日期:2011-11-07 21:00:33
上 传 者hedagen
说明:  FaceFX利用声音信息产生高质量的面部动画 FaceFX 是OC3 Entertainment用于利用声音文件创建逼真的面部动画的前沿解决方案。FaceFX是近几年口型同步、3D艺术及面部动画的最高峰。它更便于分批处理游戏音频文件,为动画加入表情同时不会破坏口型同步,将动画调整到最佳状态,还可将整个解决方案与美工工作流程融合。 FaceFX技术成功应用于150多个3 A 级游戏。借助FaceFX Studio Unlimited的源代码,开发人员可以灵活地将解决方案与开发的生产流程相融合,还可使用所有的分批处理功能。游戏工程师可利用FaceFX SDK直接下载.facefx 文档,并能高速播放经过内存优化的面部动画。
(FaceFX use of sound information to produce high quality facial animation FaceFX is OC3 Entertainment for the use of sound files to create realistic facial animation solutions to the forefront. FaceFX lip sync in recent years, 3D Art and facial animation s highest peak. It is easier to handle game audio files in batches, adding expression for the animation without damage to lip-synch, will adjust to the best animation, but also the whole art workflow solutions and integration. FaceFX technology successfully used in more than 150 3 A-level game. With FaceFX Studio Unlimited source code, developers have the flexibility to develop the solution with the integration of production processes, but also use all the batch processing capabilities. Engineers can use FaceFX SDK games direct download. Facefx document, and can play through high-speed memory to optimize facial animation. )

文件列表:
FaceFX\FxAnalysis\Documentation\FaceFX Analysis Reference.chm (50874, 2009-10-20)
FaceFX\FxAnalysis\Inc\FxAnalysis.h (16271, 2009-10-20)
FaceFX\FxAnalysis\Inc\FxUnicodeTextTagParser.h (9967, 2009-10-20)
FaceFX\FxAnalysis\FxAnalysisFonix\Inc\FxAnalysisFonix.h (16602, 2009-10-20)
FaceFX\FxAnalysis\FxAnalysisFonix\Inc\FxDate.h (4253, 2009-10-20)
FaceFX\FxAnalysis\FxAnalysisFonix\Inc\FxFonixDataArchive.h (2258, 2009-10-20)
FaceFX\FxAnalysis\FxAnalysisFonix\lib\win32\vs9\FxAnalysisFonixd_Unreal.lib (1895292, 2009-10-20)
FaceFX\FxAnalysis\FxAnalysisFonix\lib\win32\vs9\FxAnalysisFonix_Unreal.lib (1633648, 2009-10-20)
FaceFX\FxAnalysis\FxAnalysisFonix\lib\x64\vs9\FxAnalysisFonixd_Unreal.lib (2661100, 2009-10-20)
FaceFX\FxAnalysis\FxAnalysisFonix\lib\x64\vs9\FxAnalysisFonix_Unreal.lib (2480578, 2009-10-20)
FaceFX\FxAnalysis\Src\FxAnalysis.cpp (50741, 2009-10-20)
FaceFX\FxAnalysis\Src\FxUnicodeTextTagParser.cpp (24163, 2009-10-20)
FaceFX\FxAnalysis\FxAnalysis_vs9.vcproj (14143, 2009-10-20)
FaceFX\FxAnalysis\lib\x64\vs9\FxAnalysisd_Unreal.lib (3651030, 2009-10-20)
FaceFX\FxAnalysis\lib\x64\vs9\FxAnalysis_Unreal.lib (3085714, 2009-10-20)
FaceFX\FxAnalysis\lib\Win32\vs9\FxAnalysisd_Unreal.lib (2670370, 2009-10-20)
FaceFX\FxAnalysis\lib\Win32\vs9\FxAnalysis_Unreal.lib (1953512, 2009-10-20)
FaceFX\FxSDK\Documentation\FaceFX SDK Reference.chm (1159162, 2009-10-20)
FaceFX\FxSDK\Inc\FxActor.h (18907, 2009-10-20)
FaceFX\FxSDK\Inc\FxActorInstance.h (16118, 2009-10-20)
FaceFX\FxSDK\Inc\FxAnim.h (10004, 2009-10-20)
FaceFX\FxSDK\Inc\FxAnimCurve.h (5678, 2009-10-20)
FaceFX\FxSDK\Inc\FxAnimSet.h (5664, 2009-10-20)
FaceFX\FxSDK\Inc\FxArchive.h (15676, 2009-10-20)
FaceFX\FxSDK\Inc\FxArchiveStore.h (2220, 2009-10-20)
FaceFX\FxSDK\Inc\FxArchiveStoreFile.h (2935, 2009-10-20)
FaceFX\FxSDK\Inc\FxArchiveStoreFileFast.h (3501, 2009-10-20)
FaceFX\FxSDK\Inc\FxArchiveStoreMemory.h (4255, 2009-10-20)
FaceFX\FxSDK\Inc\FxArchiveStoreMemoryNoCopy.h (3892, 2009-10-20)
FaceFX\FxSDK\Inc\FxArchiveStoreNull.h (3255, 2009-10-20)
FaceFX\FxSDK\Inc\FxArray.h (7321, 2009-10-20)
FaceFX\FxSDK\Inc\FxArrayBase.h (1737, 2009-10-20)
FaceFX\FxSDK\Inc\FxArrayImpl.h (9933, 2009-10-20)
FaceFX\FxSDK\Inc\FxBone.h (2678, 2009-10-20)
FaceFX\FxSDK\Inc\FxBonePoseNode.h (1955, 2009-10-20)
FaceFX\FxSDK\Inc\FxCharTraits.h (8153, 2009-10-20)
FaceFX\FxSDK\Inc\FxClass.h (14599, 2009-10-20)
FaceFX\FxSDK\Inc\FxCombinerNode.h (1425, 2009-10-20)
FaceFX\FxSDK\Inc\FxCompiledFaceGraph.h (9734, 2009-10-20)
FaceFX\FxSDK\Inc\FxCurrentTimeNode.h (1601, 2009-10-20)
... ...

libresample Real-time library interface by Dominic Mazzoni Based on resample-1.7: http://www-ccrma.stanford.edu/~jos/resample/ License: LGPL - see the file LICENSE.txt for more information History: This library is not the highest-quality resampling library available, nor is it the most flexible, nor is it the fastest. But it is pretty good in all of these regards, and it is quite portable. The best resampling library I am aware of is libsamplerate by Erik de Castro Lopo. It's small, fast, and very high quality. However, it uses the GPL for its license (with commercial options available) and I needed a more free library. So I wrote this library, using the LGPL resample-1.7 library by Julius Smith as a basis. Resample-1.7 is a fixed-point resampler, and as a result has only limited precision. I rewrote it to use single-precision floating-point arithmetic instead and increased the number of filter coefficients between time steps significantly. On modern processors it can resample in real time even with this extra overhead. Resample-1.7 was designed to read and write from files, so I removed all of that code and replaced it with an API that lets you pass samples in small chunks. It should be easy to link to resample-1.7 as a library. Changes in version 0.1.3: * Fixed two bugs that were causing subtle problems on Intel x86 processors due to differences in roundoff errors. * Prefixed most function names with lrs and changed header file from resample.h to libresample.h, to avoid namespace collisions with existing programs and libraries. * Added resample_dup (thanks to Glenn Maynard) * Argument to resample_get_filter_width takes a const void * (thanks to Glenn Maynard) * resample-sndfile clips output to -1...1 (thanks to Glenn Maynard) Usage notes: - If the output buffer you pass is too small, resample_process may not use any input samples because its internal output buffer is too full to process any more. So do not assume that it is an error just because no input samples were consumed. Just keep passing valid output buffers. - Given a resampling factor f > 1, and a number of input samples n, the number of output samples should be between floor(n - f) and ceil(n + f). In other words, if you resample 1000 samples at a factor of 8, the number of output samples might be between 7992 and 8008. Do not assume that it will be exactly 8000. If you need exactly 8000 outputs, pad the input with extra zeros as necessary. License and warranty: All of the files in this package are Copyright 2003 by Dominic Mazzoni . This library was based heavily on Resample-1.7, Copyright 1994-2002 by Julius O. Smith III , all rights reserved. Permission to use and copy is granted subject to the terms of the "GNU Lesser General Public License" (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or any later version. In addition, Julius O. Smith III requests that a copy of any modified files be sent by email to jos@ccrma.stanford.edu so that he may incorporate them into the CCRMA version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

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