WechatLibExample

所属分类:微信小程序
开发工具:kotlin
文件大小:0KB
下载次数:0
上传日期:2023-08-25 08:03:28
上 传 者sh-1993
说明:  微信Open SDK compose multiplatform示例,
(WeChat Open SDK composite multiplatform example,)

文件列表:
LICENSE.txt (11394, 2023-08-25)
androidApp/ (0, 2023-08-25)
androidApp/build.gradle.kts (957, 2023-08-25)
androidApp/src/ (0, 2023-08-25)
androidApp/src/androidMain/ (0, 2023-08-25)
androidApp/src/androidMain/AndroidManifest.xml (986, 2023-08-25)
androidApp/src/androidMain/ic_launcher-playstore.png (27602, 2023-08-25)
androidApp/src/androidMain/kotlin/ (0, 2023-08-25)
androidApp/src/androidMain/kotlin/com/ (0, 2023-08-25)
androidApp/src/androidMain/kotlin/com/myapplication/ (0, 2023-08-25)
androidApp/src/androidMain/kotlin/com/myapplication/MainActivity.kt (439, 2023-08-25)
androidApp/src/androidMain/res/ (0, 2023-08-25)
androidApp/src/androidMain/res/drawable-v24/ (0, 2023-08-25)
androidApp/src/androidMain/res/drawable-v24/ic_launcher_foreground.xml (1702, 2023-08-25)
androidApp/src/androidMain/res/drawable/ (0, 2023-08-25)
androidApp/src/androidMain/res/drawable/ic_launcher_background.xml (5606, 2023-08-25)
androidApp/src/androidMain/res/mipmap-anydpi-v26/ (0, 2023-08-25)
androidApp/src/androidMain/res/mipmap-anydpi-v26/ic_launcher.xml (265, 2023-08-25)
androidApp/src/androidMain/res/mipmap-anydpi-v26/ic_launcher_round.xml (265, 2023-08-25)
androidApp/src/androidMain/res/mipmap-hdpi/ (0, 2023-08-25)
androidApp/src/androidMain/res/mipmap-hdpi/ic_launcher.webp (1858, 2023-08-25)
androidApp/src/androidMain/res/mipmap-hdpi/ic_launcher_foreground.webp (1516, 2023-08-25)
androidApp/src/androidMain/res/mipmap-hdpi/ic_launcher_round.webp (3682, 2023-08-25)
androidApp/src/androidMain/res/mipmap-mdpi/ (0, 2023-08-25)
androidApp/src/androidMain/res/mipmap-mdpi/ic_launcher.webp (1044, 2023-08-25)
androidApp/src/androidMain/res/mipmap-mdpi/ic_launcher_foreground.webp (978, 2023-08-25)
androidApp/src/androidMain/res/mipmap-mdpi/ic_launcher_round.webp (2366, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xhdpi/ (0, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xhdpi/ic_launcher.webp (2542, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xhdpi/ic_launcher_foreground.webp (2614, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xhdpi/ic_launcher_round.webp (5168, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xxhdpi/ (0, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xxhdpi/ic_launcher.webp (3680, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xxhdpi/ic_launcher_foreground.webp (4120, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xxhdpi/ic_launcher_round.webp (8240, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xxxhdpi/ (0, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xxxhdpi/ic_launcher.webp (5164, 2023-08-25)
androidApp/src/androidMain/res/mipmap-xxxhdpi/ic_launcher_foreground.webp (5564, 2023-08-25)
... ...

[![official project](http://jb.gg/badges/official.svg)](https://confluence.jetbrains.com/display/ALL/JetBrains+on+GitHub) [![License](https://img.shields.io/badge/License-Apache_2.0-blue.svg)](https://opensource.org/licenses/Apache-2.0) # [Compose Multiplatform](https://github.com/JetBrains/compose-multiplatform) mobile application > **Note** > Compose Multiplatform for iOS is in Alpha. It may change incompatibly and require manual migration in the future. > We would appreciate your feedback on it in the public Slack channel [#compose-ios](https://kotlinlang.slack.com/archives/C0346LWVBJ4/p1678888063176359). > If you have any issues, please report them on [GitHub](https://github.com/JetBrains/compose-multiplatform/issues). You can use this template to start developing your own [Compose Multiplatform](https://github.com/JetBrains/compose-multiplatform#readme) mobile application targeting Android and iOS. Follow our tutorial below to get your first Compose Multiplatform app up and running. The result will be a [Kotlin Multiplatform](https://kotlinlang.org/docs/multiplatform.html) project that uses the Compose Multiplatform UI framework. ![](readme_images/banner.png) If you want to create an application targeting desktop platforms – Windows, macOS, or Linux – use the [Compose Multiplatform desktop application template](https://github.com/JetBrains/compose-multiplatform-desktop-template#readme). ## Set up the environment > **Warning** > You need a Mac with macOS to write and run iOS-specific code on simulated or real devices. > This is an Apple requirement. To work with this template, you need the following: * A machine running a recent version of macOS * [Xcode](https://apps.apple.com/us/app/xcode/id497799835) * [Android Studio](https://developer.android.com/studio) * The [Kotlin Multiplatform Mobile plugin](https://plugins.jetbrains.com/plugin/14936-kotlin-multiplatform-mobile) * The [CocoaPods dependency manager](https://kotlinlang.org/docs/native-cocoapods.html) ### Check your environment Before you start, use the [KDoctor](https://github.com/Kotlin/kdoctor) tool to ensure that your development environment is configured correctly: 1. Install KDoctor with [Homebrew](https://brew.sh/): ```text brew install kdoctor ``` 2. Run KDoctor in your terminal: ```text kdoctor ``` If everything is set up correctly, you'll see valid output: ```text Environment diagnose (to see all details, use -v option): [] Operation System [] Java [] Android Studio [] Xcode [] Cocoapods Conclusion: Your system is ready for Kotlin Multiplatform Mobile development! ``` Otherwise, KDoctor will highlight which parts of your setup still need to be configured and will suggest a way to fix them. ## Examine the project structure Open the project in Android Studio and switch the view from **Android** to **Project** to see all the files and targets belonging to the project: Your Compose Multiplatform project includes 3 modules: ### shared This is a Kotlin module that contains the logic common for both Android and iOS applications, that is, the code you share between platforms. This `shared` module is also where you’ll write your Compose Multiplatform code. In `shared/src/commonMain/kotlin/App.kt`, you can find the shared root `@Composable` function for your app. It uses Gradle as the build system. You can add dependencies and change settings in `shared/build.gradle.kts`. The `shared` module builds into an Android library and an iOS framework. ### androidApp This is a Kotlin module that builds into an Android application. It uses Gradle as the build system. The `androidApp` module depends on and uses the `shared` module as a regular Android library. ### iosApp This is an Xcode project that builds into an iOS application. It depends on and uses the `shared` module as a CocoaPods dependency. ## Run your application ### On Android To run your application on an Android emulator: 1. Ensure you have an Android virtual device available. Otherwise, [create one](https://developer.android.com/studio/run/managing-avds#createavd). 2. In the list of run configurations, select `androidApp`. 3. Choose your virtual device and click **Run**:
Alternatively, use Gradle To install an Android application on a real Android device or an emulator, run `./gradlew installDebug` in the terminal.
### On iOS #### Running on a simulator To run your application on an iOS simulator in Android Studio, modify the `iosApp` run configuration: 1. In the list of run configurations, select **Edit Configurations**: 2. Navigate to **iOS Application** | **iosApp**. 3. In the **Execution target** list, select your target device. Click **OK**: 4. The `iosApp` run configuration is now available. Click **Run** next to your virtual device: #### Running on a real device You can run your Compose Multiplatform application on a real iOS device for free. To do so, you'll need the following: * The `TEAM_ID` associated with your [Apple ID](https://support.apple.com/en-us/HT204316) * The iOS device registered in Xcode > **Note** > Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device. > You can follow the instructions below or watch this [Stanford CS193P lecture recording](https://youtu.be/bqu6BquVi2M?start=716&end=1399).
How to create and run a simple project in Xcode 1. On the Xcode welcome screen, select **Create a new project in Xcode**. 2. On the **iOS** tab, choose the **App** template. Click **Next**. 3. Specify the product name and keep other settings default. Click **Next**. 4. Select where to store the project on your computer and click **Create**. You'll see an app that displays "Hello, world!" on the device screen. 5. At the top of your Xcode screen, click on the device name near the **Run** button. 6. Plug your device into the computer. You'll see this device in the list of run options. 7. Choose your device and click **Run**.
##### Finding your Team ID In the terminal, run `kdoctor --team-ids` to find your Team ID. KDoctor will list all Team IDs currently configured on your system, for example: ```text 3ABC246XYZ (Max Sample) ZABCW6SXYZ (SampleTech Inc.) ```
Alternative way to find your Team ID If KDoctor doesn't work for you, try this alternative method: 1. In Android Studio, run the `iosApp` configuration with the selected real device. The build should fail. 2. Go to Xcode and select **Open a project or file**. 3. Navigate to the `iosApp/iosApp.xcworkspace` file of your project. 4. In the left-hand menu, select `iosApp`. 5. Navigate to **Signing & Capabilities**. 6. In the **Team** list, select your team. If you haven't set up your team yet, use the **Add account** option and follow the steps.
To run the application, set the `TEAM_ID`: 1. In the template, navigate to the `iosApp/Configuration/Config.xcconfig` file. 2. Set your `TEAM_ID`. 3. Re-open the project in Android Studio. It should show the registered iOS device in the `iosApp` run configuration. ## Make your first changes You can now make some changes in the code and check that they are visible in both the iOS and Android applications at the same time: 1. In Android Studio, navigate to the `shared/src/commonMain/kotlin/App.kt` file. This is the common entry point for your Compose Multiplatform app. Here, you see the code responsible for rendering the "Hello, World!" button and the animated Compose Multiplatform logo: ```kotlin @OptIn(ExperimentalResourceApi::class) @Composable fun App() { MaterialTheme { var greetingText by remember { mutableStateOf("Hello, World!") } var showImage by remember { mutableStateOf(false) } Column(Modifier.fillMaxWidth(), horizontalAlignment = Alignment.CenterHorizontally) { Button(onClick = { greetingText = "Hello, ${getPlatformName()}" showImage = !showImage }) { Text(greetingText) } AnimatedVisibility(showImage) { Image( painterResource("compose-multiplatform.xml"), null ) } } } } ``` 2. Update the shared code by adding a text field that will update the name displayed on the button: ```diff @OptIn(ExperimentalResourceApi::class) @Composable fun App() { MaterialTheme { var greetingText by remember { mutableStateOf("Hello, World!") } var showImage by remember { mutableStateOf(false) } Column(Modifier.fillMaxWidth(), horizontalAlignment = Alignment.CenterHorizontally) { Button(onClick = { greetingText = "Hello, ${getPlatformName()}" showImage = !showImage }) { Text(greetingText) } + TextField(greetingText, onValueChange = { greetingText = it }) AnimatedVisibility(showImage) { Image( painterResource("compose-multiplatform.xml"), null ) } } } } ``` 3. Re-run both the `androidApp` and `iosApp` configurations. You'll see this change reflected in both the Android and iOS apps: ## How to configure the iOS application To get a better understanding of this template's setup and learn how to configure the basic properties of your iOS app without Xcode, open the `iosApp/Configuration/Config.xcconfig` file in Android Studio. The configuration file contains: * `APP_NAME`, a target executable and an application bundle name. * `BUNDLE_ID`, which [uniquely identifies the app throughout the system](https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier#discussion). * `TEAM_ID`, [a unique identifier generated by Apple that's assigned to your team](https://developer.apple.com/help/account/manage-your-team/locate-your-team-id/#:~:text=A%20Team%20ID%20is%20a,developer%20in%20App%20Store%20Connect). To configure the `APP_NAME` option, open `Config.xcconfig` in any text editor *before opening* the project in Android Studio, and then set the desired name. If you need to change this option after you open the project in Android Studio, do the following: 1. Close the project in Android Studio. 2. Run `./cleanup.sh` in your terminal. 3. Change the setting. 4. Open the project in Android Studio again. To configure advanced settings, use Xcode. After opening the project in Android Studio, open the `iosApp/iosApp.xcworkspace` file in Xcode and make changes there. ## Next steps We encourage you to explore Compose Multiplatform further and try out more projects: * [Learn about other cases for using the Compose Multiplatform UI framework](https://github.com/JetBrains/compose-multiplatform#readme) * [Create an application targeting Windows, macOS, and Linux with Compose Multiplatform for Desktop](https://github.com/JetBrains/compose-multiplatform-desktop-template#readme) * [Complete more Compose Multiplatform tutorials](https://github.com/JetBrains/compose-multiplatform/blob/master/tutorials/README.md) * [Explore some more advanced Compose Multiplatform example projects](https://github.com/JetBrains/compose-multiplatform/blob/master/examples/README.md)

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