PokemonClone

所属分类:游戏引擎
开发工具:JavaScript
文件大小:0KB
下载次数:0
上传日期:2017-06-08 02:34:38
上 传 者sh-1993
说明:  由r学习编程社区使用Phaser创建的一款以口袋妖怪为灵感的游戏。,
(A Pokemon-Inspired game created with Phaser by the r learnprogramming community.,)

文件列表:
assets/ (0, 2017-04-28)
assets/images/ (0, 2017-04-28)
assets/images/bluecup.png (400, 2017-04-28)
assets/images/browndoor.png (5425, 2017-04-28)
assets/images/credits.png (12634, 2017-04-28)
assets/images/greencup.png (390, 2017-04-28)
assets/images/oldtiles.png (136246, 2017-04-28)
assets/images/play.png (8840, 2017-04-28)
assets/images/player.png (211, 2017-04-28)
assets/images/preloader-bar.png (126, 2017-04-28)
assets/images/professor.png (4301, 2017-04-28)
assets/images/tiles.png (166723, 2017-04-28)
assets/images/titlescreen.png (64331, 2017-04-28)
assets/tilemaps/ (0, 2017-04-28)
assets/tilemaps/level0.json (3213, 2017-04-28)
assets/tilemaps/level0.tmx (1576, 2017-04-28)
assets/tilemaps/level1.json (7558, 2017-04-28)
assets/tilemaps/level1.tmx (4035, 2017-04-28)
assets/tilemaps/level2.json (3884, 2017-04-28)
assets/tilemaps/level2.tmx (1804, 2017-04-28)
assets/ui/ (0, 2017-04-28)
assets/ui/kenney/ (0, 2017-04-28)
assets/ui/kenney/fonts/ (0, 2017-04-28)
assets/ui/kenney/fonts/minecraftia-black.png (8412, 2017-04-28)
assets/ui/kenney/fonts/minecraftia.xml (12786, 2017-04-28)
assets/ui/kenney/images/ (0, 2017-04-28)
assets/ui/kenney/images/blue_boxCheckmark.png (771, 2017-04-28)
assets/ui/kenney/images/blue_boxCross.png (715, 2017-04-28)
assets/ui/kenney/images/blue_boxTick.png (974, 2017-04-28)
assets/ui/kenney/images/blue_button00.png (530, 2017-04-28)
assets/ui/kenney/images/blue_button01.png (447, 2017-04-28)
assets/ui/kenney/images/blue_button02.png (551, 2017-04-28)
assets/ui/kenney/images/blue_button03.png (471, 2017-04-28)
assets/ui/kenney/images/blue_button04.png (688, 2017-04-28)
assets/ui/kenney/images/blue_button05.png (605, 2017-04-28)
assets/ui/kenney/images/blue_button06.png (438, 2017-04-28)
assets/ui/kenney/images/blue_button07.png (459, 2017-04-28)
assets/ui/kenney/images/blue_button08.png (386, 2017-04-28)
assets/ui/kenney/images/blue_button09.png (480, 2017-04-28)
... ...

# PokemonClone A r/learnprogramming group project Lastest Pull(or close) is live [on my website](http://boxerbomb.com/reddit/) This is created using PhaserJS and it ended up being more complex than I originally planned. It uses Tiled to manage the tilemap and it reads in .json for map data. It uses slick-ui for the in-game menu. The project is based on [this tutorial](https://gamedevacademy.org/html5-phaser-tutorial-top-down-games-with-tiled) I will work on a better tutorial for making maps to better help the community. ---------------------------------------------------------------------- # Map Data The map can be any size with 64px tiles The game starts on level0 and then door objects can change the level. Map data is arranged in 3 layers: objectsLayer blockedLayer backgroundLayer Objects: create a new tile on object layer create custom properties for object Wild Pokemon encounter properties: "type" --> "encounterZone" "zoneType" --> ("grass","water","cave") (required)player starting place: "type"-->"playerStart" door: "type"-->"door" "sprite"-->"browndoor" "roomnum"(int)-->desired room number # Preload All assets are assigned in the preload.js file. You must add files there before calling them.

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