OSMEditor3D
所属分类:交通/航空行业
开发工具:C++
文件大小:0KB
下载次数:0
上传日期:2018-01-25 14:50:38
上 传 者:
sh-1993
说明: OSM道路编辑器,
(OSM road editor,)
文件列表:
OSMEditor3D.sln (1305, 2018-01-25)
OSMEditor3D/ (0, 2018-01-25)
OSMEditor3D/BBox.cpp (1143, 2018-01-25)
OSMEditor3D/BBox.h (448, 2018-01-25)
OSMEditor3D/Block.cpp (1418, 2018-01-25)
OSMEditor3D/Block.h (572, 2018-01-25)
OSMEditor3D/BlockMeshGenerator.cpp (7580, 2018-01-25)
OSMEditor3D/BlockMeshGenerator.h (503, 2018-01-25)
OSMEditor3D/BlockSet.cpp (130, 2018-01-25)
OSMEditor3D/BlockSet.h (461, 2018-01-25)
OSMEditor3D/Building.h (202, 2018-01-25)
OSMEditor3D/Camera.h (3572, 2018-01-25)
OSMEditor3D/GLWidget3D.cpp (9211, 2018-01-25)
OSMEditor3D/GLWidget3D.h (1020, 2018-01-25)
OSMEditor3D/GLWidget3D_Shadows.cpp (8063, 2018-01-25)
OSMEditor3D/GLWidget3D_Shadows.h (683, 2018-01-25)
OSMEditor3D/GeneratedFiles/ (0, 2018-01-25)
OSMEditor3D/GeneratedFiles/qrc_MainWindow.cpp (1368, 2018-01-25)
OSMEditor3D/GeneratedFiles/ui_MainWindow.h (15332, 2018-01-25)
OSMEditor3D/GeneratedFiles/ui_PropertyWidget.h (3693, 2018-01-25)
OSMEditor3D/GeoBuilding.cpp (30352, 2018-01-25)
OSMEditor3D/GeoBuilding.h (317, 2018-01-25)
OSMEditor3D/History.cpp (514, 2018-01-25)
OSMEditor3D/History.h (219, 2018-01-25)
OSMEditor3D/MainWindow.cpp (7201, 2018-01-25)
OSMEditor3D/MainWindow.h (854, 2018-01-25)
OSMEditor3D/MainWindow.qrc (66, 2018-01-25)
OSMEditor3D/MainWindow.ui (8810, 2018-01-25)
OSMEditor3D/OSMEditor3D.vcxproj (31099, 2018-01-25)
OSMEditor3D/OSMEditor3D.vcxproj.filters (11280, 2018-01-25)
OSMEditor3D/OSMRoadsExporter.cpp (5588, 2018-01-25)
OSMEditor3D/OSMRoadsExporter.h (317, 2018-01-25)
OSMEditor3D/OSMRoadsParser.cpp (5327, 2018-01-25)
OSMEditor3D/OSMRoadsParser.h (1480, 2018-01-25)
OSMEditor3D/Parcel.cpp (1338, 2018-01-25)
OSMEditor3D/Parcel.h (437, 2018-01-25)
OSMEditor3D/Pm.cpp (994, 2018-01-25)
OSMEditor3D/Pm.h (392, 2018-01-25)
... ...
# OSM Editor 3D
This tool focuses on road data in the OSM file. You can read the road data from a OSM file, edit it, and save it to a OSM file. Other objects such as building are ignored. Also, only a subset of attributes, road type, #lanes, one way, are supported. The main purpose of this tool is to create a clean and planar graph structure of roads so that the resultant roads can be used to easily generate a 3D city model using a procedural modeling even though the procedural modeling engine is not integrated yet.
How to use this?
- Drag a vertex to move the vertex. If the moved vertex is close enough to another one, it will snap to that one.
- Click an edge and press DELETE button to delte the edge
- CTRL + left click to start adding a new edge. Double click to finish it.
- Double click on an edge to add a vertex on it.
- In the property window, the attributes of the selected edge can be updated.
- View -> 3D to make the 3D model of the city using the procedural modeling based on the current roads.
![Screen shot 1](https://github.com/images/screenshot_1.png)
![Screen shot 2](https://github.com/images/screenshot_2.png)
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