Ergo

所属分类:超算/并行计算
开发工具:Swift
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上传日期:2022-06-30 05:46:09
上 传 者sh-1993
说明:  Ergo是一个基于承诺流水线的并发编程Swift框架。它可以帮助避免复杂异步中的回调地狱...,
(Ergo is a Swift framework for concurrent programming based on promise pipelining. It could help to avoid callback hell in complex asynchronous task)

文件列表:
.codebeatsettings (174, 2022-06-29)
.swiftpm/ (0, 2022-06-29)
.swiftpm/xcode/ (0, 2022-06-29)
.swiftpm/xcode/package.xcworkspace/ (0, 2022-06-29)
.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata (135, 2022-06-29)
.travis.yml (539, 2022-06-29)
Ergo.podspec (1692, 2022-06-29)
Ergo/ (0, 2022-06-29)
Ergo/Assets/ (0, 2022-06-29)
Ergo/Classes/ (0, 2022-06-29)
Ergo/Classes/ChainAnimator.swift (5979, 2022-06-29)
Ergo/Classes/ClosurePromise.swift (5015, 2022-06-29)
Ergo/Classes/ErgoError.swift (460, 2022-06-29)
Ergo/Classes/GlobalFunction.swift (7713, 2022-06-29)
Ergo/Classes/NestedPromise.swift (1023, 2022-06-29)
Ergo/Classes/Promise.swift (8617, 2022-06-29)
Ergo/Classes/Task+Extensions.swift (408, 2022-06-29)
Ergo/Classes/Thenable.swift (7031, 2022-06-29)
Example/ (0, 2022-06-29)
Example/Ergo.xcodeproj/ (0, 2022-06-29)
Example/Ergo.xcodeproj/project.pbxproj (15760, 2022-06-29)
Example/Ergo.xcodeproj/project.xcworkspace/ (0, 2022-06-29)
Example/Ergo.xcodeproj/project.xcworkspace/contents.xcworkspacedata (149, 2022-06-29)
Example/Ergo.xcodeproj/xcshareddata/ (0, 2022-06-29)
Example/Ergo.xcodeproj/xcshareddata/xcschemes/ (0, 2022-06-29)
Example/Ergo.xcodeproj/xcshareddata/xcschemes/Ergo-Example.xcscheme (4372, 2022-06-29)
Example/Ergo.xcworkspace/ (0, 2022-06-29)
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# Ergo Ergo is a framework for concurrent programming based on promise pipelining. It could help to avoid callback hell in complex asynchronous task [![codebeat badge](https://codebeat.co/badges/b3e8f99e-dc71-47cd-b35a-a1293375d598)](https://codebeat.co/projects/github-com-hainayanda-ergo-main) ![build](https://github.com/hainayanda/Ergo/workflows/build/badge.svg) ![test](https://github.com/hainayanda/Ergo/workflows/test/badge.svg) [![SwiftPM Compatible](https://img.shields.io/badge/SwiftPM-Compatible-brightgreen)](https://swift.org/package-manager/) [![Version](https://img.shields.io/cocoapods/v/Ergo.svg?style=flat)](https://cocoapods.org/pods/Ergo) [![License](https://img.shields.io/cocoapods/l/Ergo.svg?style=flat)](https://cocoapods.org/pods/Ergo) [![Platform](https://img.shields.io/cocoapods/p/Ergo.svg?style=flat)](https://cocoapods.org/pods/Ergo) ## Example To run the example project, clone the repo, and run `pod install` from the Example directory first. ## Requirements - Swift 5.0 or higher (or 5.3 when using Swift Package Manager) - iOS 10 or higher ### Only Swift Package Manager - macOS 10.10 or higher - tvOS 10 or higher ## Installation ### Cocoapods Ergo is available through [CocoaPods](https://cocoapods.org). To install it, simply add the following line to your Podfile: ```ruby pod 'Ergo', '~> 1.4.0' ``` ### Swift Package Manager from XCode - Add it using XCode menu **File > Swift Package > Add Package Dependency** - Add **https://github.com/hainayanda/Ergo.git** as Swift Package URL - Set rules at **version**, with **Up to Next Major** option and put **1.4.0** as its version - Click next and wait ### Swift Package Manager from Package.swift Add as your target dependency in **Package.swift** ```swift dependencies: [ .package(url: "https://github.com/hainayanda/Ergo.git", .upToNextMajor(from: "1.4.0")) ] ``` Use it in your target as `Ergo` ```swift .target( name: "MyModule", dependencies: ["Ergo"] ) ``` ## Author Nayanda Haberty, hainayanda@outlook.com ## License Impose is available under the MIT license. See the [LICENSE](LICENSE) file for more info. ## Basic Usage Ergo utilize the `Thenable` protocol which is implemented in the `Promise` class that acts as a proxy for the concurrent task. To create a concurrent task in Promise, just call the `runPromise` global method with any task you want to run: ```swift runPromise { print("I'm running in the DispatchQueue.global(qos: .background)") } ``` you can pass `DispatchQueue` to run on those queue: ```swift runPromise(on: .main) { print("I'm running in the DispatchQueue.main") } ``` ### Chaining Promises `Promise` designed to be chainable with other `Promise`. To chain it, simply call `then` after each `Promise`: ```swift runPromise { print("I'm running in the DispatchQueue.global(qos: .background)") }.then { print("I'm running on the same DispatchQueue as previous") }.then(on: .main) { print("I'm running in the DispatchQueue.main") } ``` You can chain it as much as you need. All of the chaining `Promise` will be released from the chain after it's finished doing its task. You can also pass a value from one `Promise` to another so it could be used there: ```swift runPromise { return "from first promise" }.then { fromPrevious -> String in print(fromPrevious) return "from second promise" }.then(on: .main) { fromPrevious in print(fromPrevious) } ``` ### Multiple Thenable `Promise` can be handled by multiple `Thenable`. All you need to do is just call as much `Thenable` as you need after the particular `Promise`: ```swift let myPromise = runPromise { return Bool.random() } myPromise.then { result in guard result else { return } print("this run when true") } myPromise.then { result in guard !result else { return } print("this run when false") } ``` ### Handling Error `Promise` closure is throwable by default. You could always throw an error in the `Promise` closure to stop next `Thenable` to be executed ```swift runPromise { print("no error here") }.then { throw MyError() }.then(on: .main) { print("this line will not be executed because previous closure throw an error") } ``` You can add error handler closure after then to catch the error and do something with it: ```swift runPromise { print("no error here") }.then { throw MyError() }.handle { print($0) print("this line will executed with error throwed") }.then(on: .main) { print("this line will not be executed because previous closure throw an error") }.handle { print($0) print("this line will executed with previous error throwed") } ``` The error throws from `Promise` will always passed into all of its child `Promise` ### Finally Block `Promise` have finally block which will always be executed regarding error or not the previous `Promise` is. It will produce another promise which will called after finally is executed: ```swift runPromise { print("no error here") }.then { throw MyError() }.then(on: .main) { print("this line will not be executed because previous closure throw an error") }.finally { result, error in print("this line be executed. Result will be nil and error will be MyError") }.then { print("this line will be executed after finally block finished") }.finally { result, error in print("this line always be executed after all promise is done") } ``` ### Timeout You can add a timeout to your promise that will automatically throw error if the task is not finished after the given timeout: ```swift runPromise(timeout: 1) { doLongTask() }.then { print("task is run for less than 1 second") }.handle { print("task is run for more than 1 second") } ``` ### Droping a promise `Promise` can be dropped by calling the `drop` method. It will then emit an error and skip the current task if not finished yet. You can always pass custom errors when dropping so it will emit that error instead of the default one. ```swift let promise = runPromise { print("will be dropped") } promise.drop() ``` Keep in mind that this will only drop the current `Promise`. `finally` block and `handle` block will still be called: ```swift let promise = runPromise { print("will not be dropped") }.then { print("will be dropped") }.handle { error in print("will still be executed") }.finally { result, error in print("will still be executed") } promise.drop() ``` ### Continue with other Promise You can continue then with new promise. Use `thenContinue` instead of `then`, then return a `Promise`: ```swift runPromise { // do something }.thenContinue { return somethingThatReturnAPromise() }.then { print("will executed after promise from somethingThatReturnAPromise() is finished" } ``` ### Combining Promises You can combine up to 3 `Promise` to be a single `Promise` of `Tuple` as a Result: ```swift let firstPromise = runPromise { return "from first Promise" } let secondPromise = runPromise { return "from second Promise" } waitPromises(from: firstPromise, secondPromise).then { result in // will print "from first Promise, from second Promise" print("\(result.1),\(result.2)") } ``` Since `waitPromises` actually just return back a `Promise` of `Tuple`, you can always treat it as regular `Promise` ### Promise status You can always check the `Promise` status using its object. its have some properties you can check: - `currentValue` which is the latest result from the task, will be nil if the task is not finished yet - `error` which is the latest error from the task, will be nil if the task did not emit an error yet - `promiseQueue` which is the promise DispatchQueue that run the task - `isCompleted` will be true if the task is complete or emitting an error - `isError` will be true the task emitting error ```swift let promise = runPromise { print("I'm running in the DispatchQueue.global(qos: .background)") }.then { print("I'm running on the same DispatchQueue as previous") } print(promise.isCompleted) ``` ### New Swift Async Swift introduce new functionality which is async. Ergo can be used with new async too. To create a `Promise` from async method, use global `asyncAwaitPromise`: ```swift asyncAwaitPromise { await myAsyncFunction() }.then { result in print(result) } ``` In case you want to treat `Promise` as async, just use `result` property from `Promise`: ```swift let asyncResult = try await myPromise.result ``` It will return the result after finished and throwing error if error is hapens. You can always convert `Task` to `Promise` too: ```swift let promiseFromTask = myTask.asPromise() ``` or `Promise` to `Task`: ```swift let taskFromPromise = myPromise.asTask() ``` Keep in mind that all of async functionality just available on macOS 10.15, iOS 13.0, watchOS 6.0 and tvOS 13.0 ### Creating Promise with asynchronous task Sometimes the task you want to convert to Promise is already an asynchronous task. In this case, you can use `asyncPromise` instead of `runPromise`: ```swift asyncPromise(on: .main) { consumer in doSomethingAsync { result, error in if let error = error { consumer.reject(error) } else if let result = result { consumer.resolve(result) } } }.then { result in print(result) }.handle { error in print(error) } ``` It will emit an error if `done` param is getting a nil result, or an error other than nil. If the result is not nil, it will run the next `Promise` task The result of the `asyncPromise` is `Promise`, so you can always treat it as a regular `Promise` ## Chain Animation (iOS only) You can run animation using `ChainAnimator` which can be chain like `Promise`: ```swift UIView.chainAnimate(withDuration 0.2) .animation { view.alpha = 0.5 }.chain(withDuration: 0.2) { view.alpha = 1 }.animate() ``` It will run animation from the first one and proceed to the next one after the last one is finished. You can chain as much animation as you need. The result of animate is `Promise` of `Bool`. the `Bool` result will be true if all of the animation is succeed: ```swift UIView.chainAnimate(withDuration 0.2) .animation { view.alpha = 0.5 }.chain(withDuration: 0.2) { view.alpha = 1 }.animate() .then { succeed in print(succeed) } ``` Since the result is regular `Promise`, you can always treat it as regular `Promise` ## Contribute You know how, just clone and do pull request

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