Magic

所属分类:图形图像处理
开发工具:Swift
文件大小:0KB
下载次数:0
上传日期:2016-01-31 14:10:11
上 传 者sh-1993
说明:  xcode(swift)默认的OpenGL ES例子,区别了固定着色器代码和可编程着色器代码,并对可编程着色器代码做简单注释,
(Xcode (swift) The default OpenGL ES example distinguishes between fixed shader code and programmable shader code, and makes simple comments on programmable shader code,)

文件列表:
Magic.xcodeproj/ (0, 2016-01-31)
Magic.xcodeproj/project.pbxproj (12649, 2016-01-31)
Magic.xcodeproj/project.xcworkspace/ (0, 2016-01-31)
Magic.xcodeproj/project.xcworkspace/contents.xcworkspacedata (150, 2016-01-31)
Magic/ (0, 2016-01-31)
Magic/AppDelegate.swift (2135, 2016-01-31)
Magic/Assets.xcassets/ (0, 2016-01-31)
Magic/Assets.xcassets/AppIcon.appiconset/ (0, 2016-01-31)
Magic/Assets.xcassets/AppIcon.appiconset/Contents.json (1077, 2016-01-31)
Magic/Base.lproj/ (0, 2016-01-31)
Magic/Base.lproj/LaunchScreen.storyboard (1664, 2016-01-31)
Magic/Base.lproj/Main.storyboard (1672, 2016-01-31)
Magic/GameViewController.swift (13859, 2016-01-31)
Magic/Info.plist (1534, 2016-01-31)
Magic/Shaders/ (0, 2016-01-31)
Magic/Shaders/Shader.fsh (207, 2016-01-31)
Magic/Shaders/Shader.vsh (639, 2016-01-31)

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