segs

所属分类:游戏引擎
开发工具:C++
文件大小:487KB
下载次数:125
上传日期:2011-11-11 08:45:28
上 传 者陈学三
说明:  ACE+boost+mysql编写的游戏服务器,学习ACE编程很经典的一个服务器范例。可与运行在Linux和windows环境下。
(ACE+ boost+ mysql server written in the game, learning ACE program is a classic example of a server. With Linux and windows environment.)

文件列表:
segs\CMakeLists.txt (616, 2010-08-28)
segs\CMakeScripts\FindACE.cmake (1507, 2011-05-12)
segs\CMakeScripts\FindMsgPack.cmake (978, 2011-09-19)
segs\CMakeScripts\FindOGRE.cmake (1882, 2009-12-07)
segs\CMakeScripts\FindPOSTGRE.cmake (923, 2009-12-07)
segs\CMakeScripts\FindZLIB.cmake (1221, 2009-12-07)
segs\CMakeScripts\SEGS_Components.cmake (1997, 2010-08-29)
segs\Components\Client\CMakeLists.txt (28, 2009-12-07)
segs\Components\Client\Utilities\CMakeLists.txt (29, 2009-12-07)
segs\Components\Client\Utilities\GUI_Related\CMakeLists.txt (92, 2010-10-20)
segs\Components\Client\Utilities\GUI_Related\OgrePanel\CMakeLists.txt (1577, 2009-12-07)
segs\Components\Client\Utilities\GUI_Related\OgrePanel\include\stdwx.h (599, 2009-12-07)
segs\Components\Client\Utilities\GUI_Related\OgrePanel\include\wxOgrePanel.h (1409, 2009-12-07)
segs\Components\Client\Utilities\GUI_Related\OgrePanel\src\stdwx.cpp (19, 2009-12-07)
segs\Components\Client\Utilities\GUI_Related\OgrePanel\src\wxOgrePanel.cpp (4173, 2009-12-07)
segs\Components\CMakeLists.txt (271, 2009-12-07)
segs\Components\Common\Bitstream\CMakeLists.txt (587, 2009-12-07)
segs\Components\Common\Bitstream\include\BitStream.h (4283, 2011-09-19)
segs\Components\Common\Bitstream\src\BitStream.cpp (21151, 2011-09-19)
segs\Components\Common\CMakeLists.txt (319, 2009-12-07)
segs\Components\Common\ConfigExtensions\CMakeLists.txt (367, 2009-12-07)
segs\Components\Common\ConfigExtensions\include\ConfigExtension.h (1846, 2010-08-23)
segs\Components\Common\CRUDP_Protocol\CMakeLists.txt (1095, 2009-12-07)
segs\Components\Common\CRUDP_Protocol\include\CRUDP_Packet.h (3267, 2010-08-28)
segs\Components\Common\CRUDP_Protocol\include\CRUDP_Protocol.h (2791, 2011-09-19)
segs\Components\Common\CRUDP_Protocol\include\PacketCodec.h (1029, 2009-12-07)
segs\Components\Common\CRUDP_Protocol\src\CRUDP_Packet.cpp (4603, 2011-09-19)
segs\Components\Common\CRUDP_Protocol\src\CRUDP_Protocol.cpp (14877, 2011-09-19)
segs\Components\Common\CRUDP_Protocol\src\PacketCodec.cpp (639, 2011-09-19)
segs\Components\Common\EventSystem\CMakeLists.txt (754, 2010-01-31)
segs\Components\Common\EventSystem\include\EventProcessor.h (625, 2011-09-19)
segs\Components\Common\EventSystem\include\LinkLevelEvent.h (975, 2011-09-19)
segs\Components\Common\EventSystem\include\SEGSEvent.h (2029, 2011-09-19)
segs\Components\Common\EventSystem\include\SEGSTimer.h (1164, 2011-09-19)
segs\Components\Common\EventSystem\src\EventProcessor.cpp (813, 2010-01-31)
segs\Components\Common\EventSystem\src\SEGSTimer.cpp (1281, 2011-09-19)
segs\Components\Common\Globals\CMakeLists.txt (488, 2010-08-22)
segs\Components\Common\Globals\include\Base.h (766, 2010-08-23)
segs\Components\Common\Globals\include\hashmap_selector.h (465, 2011-09-19)
segs\Components\Common\Globals\include\types.h (1018, 2009-12-07)
... ...

$Id$ SEGS is the Super Entity Game Server. It is a free, open source (under the terms of the BSD License), cross-platform, and object-oriented suite of protocols and services. SEGS is written in C++ and allows developers to write MMORPG clients with a focus on the superhero-theme. These clients can easily interface with SEGS' provided services. SEGS also facilitates common MMORPG functionality such as account and character storage to a database, account and character retrieval from a database, secure client authentication, client movement in a virtual world, and client chat. SEGS currently runs under a variety of platforms including Windows, Linux, *BSD, and probably other UNIX derivatives. SEGS also works under the x86-***/amd*** architecture. For SEGS installation instructions, please see Install.txt. For SEGS legal stuff, please see License.txt. For a list of SEGS authors and contributors, please see Authors.txt. For a list of upcoming features and fixes, please see ToDo.txt.

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