InstanceNoodles
HLSL vvvv 

所属分类:图形图象
开发工具:HLSL
文件大小:0KB
下载次数:0
上传日期:2022-09-28 04:55:29
上 传 者sh-1993
说明:  DX11 vvvv中计算和几何着色器的模块化修补系统
(Modular patching system for Compute & Geometry shaders in DX11 vvvv)

文件列表:
LICENSE.md (1091, 2022-09-27)
girlpower/ (0, 2022-09-27)
girlpower/Compute/ (0, 2022-09-27)
girlpower/Compute/00_ComputeNodeList.v4p (49465, 2022-09-27)
girlpower/Compute/01_ComputeBasic.v4p (47637, 2022-09-27)
girlpower/Compute/02_ComputeSources.v4p (35820, 2022-09-27)
girlpower/DX11.GeomFX/ (0, 2022-09-27)
girlpower/DX11.GeomFX/01_DX11.GeomFX_Basic.v4p (23197, 2022-09-27)
girlpower/DX11.GeomFX/02_DX11.GeomFX_Instancing.v4p (27423, 2022-09-27)
girlpower/DX11.GeomFX/03_DX11.GeomFX_Control_Textures.v4p (29763, 2022-09-27)
girlpower/_NodeList.v4p (73881, 2022-09-27)
nodes/ (0, 2022-09-27)
nodes/dx11/ (0, 2022-09-27)
nodes/dx11/ConstantAlphaTest.fx (1634, 2022-09-27)
nodes/dx11/Fresnel.fx (4502, 2022-09-27)
nodes/dx11/Overlay.fx (1433, 2022-09-27)
nodes/dx11/VertexAttribute.fx (2463, 2022-09-27)
nodes/dx11/VertexColor.fx (660, 2022-09-27)
nodes/dx11/WireFrame.fx (3898, 2022-09-27)
nodes/modules/ (0, 2022-09-27)
nodes/modules/Common/ (0, 2022-09-27)
nodes/modules/Common/InstanceNoodles.fxh (3698, 2022-09-27)
nodes/modules/Common/Map.fxh (2353, 2022-09-27)
nodes/modules/Common/MaxElement (DX11.Query).v4p (5355, 2022-09-27)
nodes/modules/Common/NoodleNoise.fxh (67659, 2022-09-27)
nodes/modules/Common/UV.fxh (2218, 2022-09-27)
nodes/modules/Common/Waveshaper (Value Ranged).v4p (9245, 2022-09-27)
nodes/modules/Compute/ (0, 2022-09-27)
nodes/modules/Compute/2D Buffer/ (0, 2022-09-27)
nodes/modules/Compute/2D Buffer/B-Spline (2D Buffer)/ (0, 2022-09-27)
nodes/modules/Compute/2D Buffer/B-Spline (2D Buffer)/B-Spline (2D Buffer).v4p (28156, 2022-09-27)
nodes/modules/Compute/2D Buffer/B-Spline (2D Buffer)/Bicubic2DCS.fx (3158, 2022-09-27)
nodes/modules/Compute/2D Buffer/BinAndOffset (2D Buffer)/ (0, 2022-09-27)
nodes/modules/Compute/2D Buffer/BinAndOffset (2D Buffer)/BinAndID (2D Buffer) help.v4p (5473, 2022-09-27)
nodes/modules/Compute/2D Buffer/BinAndOffset (2D Buffer)/BinAndID (2D Buffer).v4p (12035, 2022-09-27)
nodes/modules/Compute/2D Buffer/BinAndOffset (2D Buffer)/BinAndOffset_CS.fx (741, 2022-09-27)
nodes/modules/Compute/2D Buffer/Brownian (2D Buffer)/ (0, 2022-09-27)
... ...

# InstanceNoodles Alpha 0.4 Tsukemen Instance Noodles is a modular patching system for Compute & Geometry shaders in DX11/vvvv. Inspired by the fast & pleasant workflow in stock vvvv this lib aims to bring the same visual flow programming approach to GPGPU calculations & procedural geometry manipulation. In 0.4 there are some new nodes, eg Subdivision (DX11.GeomFX), compute Zips, a nice LineBuffered(DX11.Layer) module (courtesy of Dávid “Microdee” Morass) and some general improvements such as adding a (hidden) thread group size pin and modernizing the default group size to 128 on all compute nodes. +Quite a few other bits & bobs I’m too lazy to list. Note that the pack now depends on ‘happy.fxh’ to be next to it in /packs in order to work. Requires vvvv >= 35.7 + Addon Pack DX11 pack >= 1.1 https://github.com/everyoneishappy/happy.fxh a GPU that supports Shader Model 5 To install everything via VPM: https://vvvvpm.github.io/#InstanceNoodles To install manually just place in /packs folder. For more frequent updates, bug fixes and issue reporting: https://github.com/everyoneishappy/InstanceNoodles Substantial amounts of code borrowed from Vux, UNC, Microdee et al. If there is something that should be credited that's not just let me know. MIT License- feel free to use in your creative & commercial projects. If used in production a credit is very appreciated: [Kyle McLean] / [http://everyoneishappy.com] I’m also very happy if you are doing something interesting and want to employ me on a project basis.

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