DreamBerd---e-acc

所属分类:编程语言基础
开发工具:Others
文件大小:0KB
下载次数:0
上传日期:2023-12-20 23:39:24
上 传 者sh-1993
说明:  完美编程语言
(perfect programming language)

文件列表:
.vscode/
badges/
docs/
examples/
files/
res/
test/
CODE_OF_CONDUCT.md
Examples.md
LICENSE.md
SECURITY.md
shapes.png
wallpaper_dont_upload.png

> **New:** [DreamBerd has been renamed to DreamBerd - e/acc](https://github.com/TodePond/DreamBerd/releases/tag/ve.acc) [](https://github.com/TodePond/DreamBerd/blob/main/examples/Examples.md "Click here for the examples page.") # DreamBerd - e/acc ![Coverage](badges/coverage-109.svg) DreamBerd - e/acc is a perfect programming language. These are its features!
When you've finished reading through all the features, check out the [examples](https://github.com/TodePond/DreamBerd/blob/main/Examples.md). ## Exclamation Marks! Be bold! End every statement with an exclamation mark! ```java print("Hello world")! ``` If you're feeling extra-bold, you can use even more!!! ```java print("Hello world")!!! ``` If you're unsure, that's ok. You can put a question mark at the end of a line instead. It prints debug info about that line to the console for you. ```java print("Hello world")? ``` You might be wondering what nDreamBerd uses for the 'not' operator, which is an exclamation mark in most other languages. That's simple - the 'not' operator is a semi-colon instead. ```java if (;false) { print("Hello world")! } ``` ## Declarations There are four types of declaration. Constant constants can't be changed in any way. ```java const const name = "Luke"! ``` Constant variables can be edited, but not re-assigned. ```java const var name = "Luke"! name.pop()! name.pop()! ``` Variable constants can be re-assigned, but not edited. ```java var const name = "Luke"! name = "Lu"! ``` Variable variables can be re-assigned and edited. ```java var var name = "Luke"! name = "Lu"! name.push("k")! name.push("e")! ``` ## Immutable Data **New for 2023!**
Mutable data is an anti-pattern. Use the `const const const` keyword to make a constant constant constant. Its value will become constant and immutable, and will _never change_. Please be careful with this keyword, as it is very powerful, and will affect all users globally forever. ```java const const const pi = 3.14! ``` ## Naming Both variables and constants can be named with any Unicode character or string. ```java const const firstAlphabetLetter = 'A'! var const = True! var var 1 = 1! ``` This includes numbers, and other language constructs. ```java const const 5 = 4! print(2 + 2 === 5)! //true ``` ## Arrays Some languages start arrays at `0`, which can be unintuitive for beginners. Some languages start arrays at `1`, which isn't representative of how the code actually works. nDreamBerd does the best of both worlds: Arrays start at `-1`. ```java const const scores = [3, 2, 5]! print(scores[-1])! //3 print(scores[0])! //2 print(scores[1])! //5 ``` **New for 2022!**
You can now use floats for indexes too! ```java const var scores = [3, 2, 5]! scores[0.5] = 4! print(scores)! //[3, 2, 4, 5] ``` ## When In case you really need to vary a variable, the `when` keyword lets you check a variable each time it mutates. ```java const var health = 10! when (health = 0) { print("You lose")! } ``` ## Lifetimes nDreamBerd has a built-in garbage collector that will automatically clean up unused variables. However, if you want to be extra careful, you can specify a lifetime for a variable, with a variety of units. ```java const const name<2> = "Luke"! //lasts for two lines const const name<20s> = "Luke"! //lasts for 20 seconds ``` By default, a variable will last until the end of the program. But you can make it last in between program-runs by specifying a longer lifetime. ```java const const name = "Luke"! //lasts forever ``` Variable hoisting can be achieved with this neat trick. Specify a negative lifetime to make a variable exist before its creation, and disappear after its creation. ```java print(name)! //Luke const const name<-1> = "Luke"! ``` ## Loops Loops are a complicated relic of archaic programming languages. In nDreamBerd, there are no loops. ## Installation To install DreamBerd to your command line, first install the DreamBerd installer.
To install the DreamBerd installer, install the DreamBerd installer installer. **New for 2022!**
Due to the complicated installation process, you can now install the 'Create DreamBerd App' app that installs everything for you! ## Booleans Booleans can be `true`, `false` or `maybe`. ```java const var keys = {}! addEventListener("keydown", e => keys[e.key] = true)! addEventListener("keyup", e => keys[e.key] = false)! function isKeyDown(key) => { if (keys[key] = undefined) { return maybe! } return keys[key]! } ``` **Technical info:** Booleans are stored as one-and-a-half bits. ## Arithmetic nDreamBerd has significant whitespace. Use spacing to specify the order of arithmetic operations. ```java print(1 + 2*3)! //7 print(1+2 * 3)! //9 ``` Unlike some other languages, nDreamBerd allows you to use the caret (^) for exponentiation. ```java print(1^1)! // 1 print(2^3)! // 8 ``` You can also use the number name, for example: ```java print(one+two)! //3 ``` ## Indents When it comes to indentation, nDreamBerd strikes a happy medium that can be enjoyed by everyone: All indents must be 3 spaces long. ```java function main() => { print("nDreamBerd is the future")! } ``` -3 spaces is also allowed. ```java function main() => { print("nDreamBerd is the future")! } ``` ## Equality JavaScript lets you do different levels of comparison. `==` for loose comparison, and `===` for a more precise check. nDreamBerd takes this to another level. You can use `==` to do a loose check. ```java 3.14 == "3.14"! //true ``` You can use `===` to do a more precise check. ```java 3.14 === "3.14"! //false ``` You can use `====` to be EVEN MORE precise! ```java const const pi = 3.14! print(pi ==== pi)! //true print(3.14 ==== 3.14)! //true print(3.14 ==== pi)! //false ``` If you want to be much less precise, you can use `=`. ```java 3 = 3.14! //true ``` ## Functions To declare a function, you can use any letters from the word `function` (as long as they're in order): ```java function add (a, b) => a + b! func multiply (a, b) => a * b! fun subtract (a, b) => a - b! fn divide (a, b) => a / b! functi power (a, b) => a ** b! union inverse (a) => 1/a! ``` ## Dividing by Zero Dividing by zero returns `undefined`. ```java print(3 / 0)! // undefined ``` ## Strings Strings can be declared with single quotes or double quotes. ```java const const name = 'Lu'! const const name = "Luke"! ``` They can also be declared with triple quotes. ```java const const name = '''Lu'''! const const name = "'Lu'"! ``` In fact, you can use any number of quotes you want. ```java const const name = """"Luke""""! ``` Even zero. ```java const const name = Luke! ``` ## String Interpolation Please remember to use your regional currency when interpolating strings. ```java const const name = "world"! print("Hello ${name}!")! print("Hello {name}!")! print("Hello {name}!")! ``` And make sure to follow your local typographical norms. ```java print("Hello {name}!")! ``` The symbol for the Cape Verdean escudo is placed in the decimal separator position, as in 2$50. Developers from the Republic of Cape Verde can benefit from this syntax: ```java addEventListener("keydown", e => print(`You've pressed: {e$code}`))! ``` ## Types Type annotations are optional. ```java const var age: Int = 28! ``` By the way, strings are just arrays of characters. ```java String == Char[]! ``` Similarly, integers are just arrays of digits. ```java Int == Digit[]! ``` If you want to use a binary representation for integers, `Int9` and `Int99` types are also available. ```java const var age: Int9 = 28! ``` **Technical info:** Type annotations don't do anything, but they help some people to feel more comfortable. ## Regular Expressions You can use the regular expression type to narrow string values. ```java const const email: RegExp<(?:[a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:\.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*|"(?:[\x01-\x08\x0b\x0c\x0e-\x1f\x21\x23-\x5b\x5d-\x7f]|\\[\x01-\x09\x0b\x0c\x0e-\x7f])*")@(?:(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?\.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])?|\[(?:(?:(2(5[0-5]|[0-4][0-9])|1[0-9][0-9]|[1-9]?[0-9]))\.){3}(?:(2(5[0-5]|[0-4][0-9])|1[0-9][0-9]|[1-9]?[0-9])|[a-z0-9-]*[a-z0-9]:(?:[\x01-\x08\x0b\x0c\x0e-\x1f\x21-\x5a\x53-\x7f]|\\[\x01-\x09\x0b\x0c\x0e-\x7f])+)\])> = "mymail@mail.com"! ``` To avoid confusion, you can use any spelling that you want, such as 'Regex', 'RegularExpression' or even 'RegularExpress' if you like trains. For simplicity, all supported regular expressions match the regular expression `/Reg(ular)?[eE]x(press(ion)?|p)?/`. ## Previous The `previous` keyword lets you see into the past!
Use it to get the previous value of a variable. ```java const var score = 5! score++! print(score)! //6 print(previous score)! //5 ``` Similarly, the `next` keyword lets you see into the future! ```java const var score = 5! after ("click") score++! print(await next score)! //6 (when you click) ``` Additionally, the `current` keyword lets you see into the present!! ```java const var score = 5! print(current score)! //5 ``` ## File Structure Write five or more equals signs to start a new file. This removes the need for multiple files or any build process. ```java const const score = 5! print(score)! //5 ===================== const const score = 3! print(score)! //3 ``` **New for 2022!**
Thanks to recent advances in technology, you can now give files names. ```java ======= add.db3 ======= function add(a, b) => { return a + b! } ``` ## Exporting Many languages allow you to import things from specific files. In nDreamBerd, importing is simpler. Instead, you export _to_ specific files! ```java ===== add.db3 == function add(a, b) => { return a + b! } export add to "main.db3"! ===== main.db3 == import add! add(3, 2)! ``` By the way, to see nDreamBerd in action, check out [this page](https://github.com/TodePond/DreamBerd/blob/main/LICENSE.md). ## Classes You can make classes, but you can only ever make one instance of them. This shouldn't affect how most object-oriented programmers work. ```java class Player { const var health = 10! } const var player1 = new Player()! const var player2 = new Player()! //Error: Can't have more than one 'Player' instance! ``` This is how you could do this: ```java class PlayerMaker { function makePlayer() => { class Player { const var health = 10! } const const player = new Player()! return player! } } const const playerMaker = new PlayerMaker()! const var player1 = playerMaker.makePlayer()! const var player2 = playerMaker.makePlayer()! ``` ## Time Use `Date.now()` to get the current date and time. ```java Date.now()! ``` By the way, you can set the time.
```java // Move the clocks back one hour Date.now() -= 3600000! ``` **Important!**
Please remember to do this when the clocks change. ## Delete To avoid confusion, the `delete` statement only works with primitive values like numbers, strings, and booleans. ```java delete 3! print(2 + 1)! // Error: 3 has been deleted ``` nDreamBerd is a multi-paradigm programming language, which means that you can `delete` the keywords and paradigms you don't like. ```java delete class! class Player {} // Error: class was deleted ``` When perfection is achieved and there is nothing left to `delete`, you can do this: ```java delete delete! ``` ## Overloading You can overload variables. The most recently defined variable gets used. ```java const const name = "Luke"! const const name = "Lu"! print(name)! // "Lu" ``` Variables with more exclamation marks get prioritised. ```java const const name = "Lu"!! const const name = "Luke"! print(name)! // "Lu" const const name = "Lu or Luke (either is fine)"!!!!!!!!! print(name)! // "Lu or Luke (either is fine)" ``` Similarly, you can use an inverted exclamation mark for negative priority. ```java const const name = "Lu"! const const name = "Luke" print(name)! // "Lu" ``` ## Reversing You can reverse the direction of your code. ```java const const message = "Hello"! print(message)! const const message = "world"! reverse! ``` ## Class Names For maximum compatibility with other languages, you can alternatively use the `className` keyword when making classes. This makes things less complicated. ```java className Player { const var health = 10! } ``` In response to some recent criticism about this design decision, we would like to remind you that this is part of the JavaScript specification, and therefore - out of our control. ## DB3X You can embed DB3X in nDreamBerd. It's just nDreamBerd, and it's also just HTML. ```java funct App() => { return
Hello world!
} ``` **Warning:** As you know, `class` is already a keyword in nDreamBerd, so you can't use it within DB3X. ```java funct App() => { // This is not ok return
Hello world!
} ``` `className` is also a nDreamBerd keyword, so you can't use that either. ```java funct App() => { // This is also not ok return
Hello world!
} ``` Instead, you can use the `htmlClassName` attribute. ```java funct App() => { // This is fine return
Hello world!
} ``` **Please note:** Unlike JSX, you are free to freely use the `for` attribute - because nDreamBerd doesn't have loops. ```java funct App() => { return ( ) } ``` ## Semantic naming nDreamBerd supports semantic naming. ```java const const sName = "Lu"! const const iAge = 29! const const bHappy = true! ``` **New for 2023:** You can now make globals. ```java const const g_fScore = 4.5! ``` ## Asynchronous Functions In most languages, it's hard to get asynchronous functions to synchronise with each other. In nDreamBerd, it's easy: Asynchronous functions take turns running lines of code. ```java async funct count() { print(1)! print(3)! } count()! print(2)! ``` You can use the `noop` keyword to wait for longer before taking your turn. ```java async func count() { print(1)! noop! print(4)! } count()! print(2)! print(3)! ``` **Note:** In the program above, the computer interprets `noop` as a string and its sole purpose is to take up an extra line. You can use any string you want. ## Signals To use a signal, use `use`. ```java const var score = use(0)! ``` When it comes to signals, the most important thing to discuss is _syntax_. In nDreamBerd, you can set (and get) signals with just one function: ```java const var score = use(0)! score(9)! // Set the value score()? // Get the value (and print it) ``` Alternatively, you can be more explicit with your signal syntax, by splitting it into a getter and setter. ```java const var [getScore, setScore] = use(0)! setScore(9)! // Set the value getScore()? // Get the value (and print it) ``` **Technical info:** This is pure syntax sugar. The split signal functions are exactly the same as before. ```java const var [getScore, setScore] = use(0)! getScore(9)! // Set the value setScore()? // Get the value (and print it) ``` This means that you can carry on splitting as much as you like. ```java const var [[[getScore, setScore], setScore], setScore] = use(0)! ``` ## AI nDreamBerd features AEMI, which stands for Automatic-Exclamation-Mark-Insertion. If you forget to end a statement with an exclamation mark, nDreamBerd will helpfully insert one for you! ```java print("Hello world") // This is fine ``` Similarly... nDreamBerd also features ABI, which stands for Automatic-Bracket-Insertion. If you forget to close your brackets, nDreamBerd will pop some in for you! ```java print("Hello world" // This is also fine ``` Similarly.... nDreamBerd also features AQMI, which stands for Automatic-Quotation-Marks-Insertion. If you forget to close your string, nDreamBerd will do it for you! ```java print("Hello world // This is fine as well ``` This can be very helpful in callback hell situations! ```java addEventListener("click", (e) => { requestAnimationFrame(() => { print("You clicked on the page // This is fine ``` Similarly..... nDreamBerd also features AI, which stands for Automatic-Insertion.
If you forget to finish your code, nDreamBerd will auto-complete the whole thing! ```java print( // This is probably fine ``` **Please note:** AI does not use AI. Instead, any incomplete code will be auto-emailed to Lu Wilson, who will get back to you with a completed line as soon as possible. **Now recruiting:** The backlog of unfinished programs has now grown unsustainably long. If you would like to volunteer to help with AI, please write an incomplete nDreamBerd program, and leave your contact details somewhere in the source code. ## Copilot It's worth noting that Github Copilot doesn't understand nDreamBerd, which means that Microsoft won't be able to steal your code. This is great for when you want to keep your open-sourced project closed-source. ## Ownership Using the word 'nDreamBerd' in your project name implies that the nDreamBerd Foundation does not own your project. However, **not** using the word 'nDreamBerd' in your project implies that the nDreamBerd Foundation **does** own your project. If you would like to keep ownership of your work, please always use the word 'nDreamBerd' in it. Here are some examples:
nDreamBerdScript (not owned by the nDreamBerd Foundation - you are free to use this name)
ECMAScript (owned by the nDreamBerd Foundation - please consider renaming)
Rust Foundation (owned by the nDreamBerd Foundation - please consider renaming) ## Contributing > If you are an influencer, streamer, or content-creator... you must not skip this section during your read-through. Contributions are welcomed to nDreamBerd! The most helpful way you can help is by donating to the [Stonewall charity](https://www.stonewall.org.uk/). This will help to prevent the nDreamBerd creator from losing their human rights, allowing maintenance of the project to continue. **Note:** The contributing guide also helps to shake off unwanted fans of the project. ## Compiling To run DreamBerd, first copy and paste this raw file into [chat.openai.com](https://chat.openai.com).
Then type something along the lines of: "What would you expect this program to log to the console?"
Then paste in your code. If the compiler refuses at first, politely reassure it. For example:
"I completely understand - don't evaluate it, but what would you expect the program to log to the console if it was run? :)" **Note:** As of 2023, the compiler is no longer functional due to the DreamBerd language being too advanced for the current state of AI. ## Highlighting Syntax highlighting is now available for nDreamBerd in VSCode. To enable it, install a ... ...

近期下载者

相关文件


收藏者