Cyberpunk-Escape-Room

所属分类:游戏
开发工具:GDScript
文件大小:0KB
下载次数:0
上传日期:2024-01-18 23:51:35
上 传 者sh-1993
说明:  一个受赛博朋克启发的虚拟现实逃生室,目前正在使用戈多游戏引擎开发中。
(A cyberpunk-inspired VR escape room currently under development using the Godot game engine.)

文件列表:
3DModels/
Audio/
Scenes/
Scripts/
Textures/
addons/godot-xr-tools/
icon.svg
icon.svg.import
openxr_action_map.tres
project.godot

# Cyberpunk Escape Room in VR! A repository for a cyberpunk-inspired VR escape room currently under development. I'm thinking we should develop this game with Godot version 4.1.3.stable, a 4.1 version so that we can use the XR Android OpenXR Loaders plugin down the line when we go to export to Android, and also a non-mono version so that we can even export to Android in the first place (because for some reason I guess mono versions don't allow for Android exports). (No Android support yet because exporting for Android is a pain for some reason. :( Really hope to get this set up soon!!!) I noticed that Godot doesn't really like it when files are rearranged after a given amount of time, so for simplicity (and this can change depending on what we find we need folders for): * Scenes to go into "Scenes" folder (includes pickables/climbables/anything requiring inherited child scenes from XRTools addon, essentially anything with the *.tscn extension) * Scripts (anything with *.gd extension) to go into "Scripts" folder * Textures and materials to go into "Textures" folder * Any other objects (ex. *.fbx files) to go into "3DModels" folder * Sound effects/music/voice overs (ex. *.ogg files) to go into "Audio" folder

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