galaxydatabase

所属分类:数据库系统
开发工具:Python
文件大小:0KB
下载次数:0
上传日期:2024-02-10 18:43:02
上 传 者sh-1993
说明:  超级马里奥银河12的对象数据库。
(Object Database for Super Mario Galaxy 1 2.)

文件列表:
assets/
data/
docs/
database.py
editor.bat
editor.py
genpages.py
genwhitehole.py
objectdb.json
objectdb.xml

# Super Mario Galaxy Object Database Here, you can find the data for the *Super Mario Galaxy* and *Super Mario Galaxy 2* object database. This project aims to document all objects and classes that can be found in the two *Galaxy* games. This includes information about their setup, properties and occurrences in the games. The database can also be used in level editors, such as [Whitehole Despaghettification](https://github.com/SunakazeKun/Whitehole-Despaghettification). Everybody can contribute to this project, just contact *Aurum* on the [Luma's Workshop Discord](https://discord.gg/k7ZKzSDsVq) server. That's where the majority of SMG1/2 modding and documentation takes place. However, please make sure that you've read the guideline that can be found in this document. # Achievements Below is a table of important achievements earned while working on the project: |Achievement|Date| |-|-| |Project started|8th April 2022| |All 2446 objects finished|2nd May 2022| |50% of SMG2 classes finished|20th July 2022| |100% of SMG2 classes finished|*n/a*| # Setup If you want to contribute, you have to set up a few things. You can find several tutorials regarding the setups of Python and PyQt5 on the internet if you're unsure. The required components are: - **Python 3.10** or newer. - **PyQt5**, the Qt binding for Python. You can install it with pip: ``pip install PyQt5``. - **[OPTIONAL] qdarkstyle**, a dark mode theme. Install it using ``pip install qdarkstyle``. # Guideline - Always use the editor instead of editing the JSON files! The editor is easier to use, takes care of mistakes and regenerates the HTML pages. - **Don't mark a config as finished/complete! I still want to verify the information by looking into the game's code and files.** - There are some parameters that are only usable by specific objects, for example SunakazeKun's Obj_arg0. You can list any exclusive objects in a parameters "Exclusive" list. - If you want to specify special values for a parameter, you can do that using the "Values" field. Each line corresponds to a different value. - Game specific terms should be treated like names. Starbit or starbit becomes Star Bit, coins becomes Coins, ground pound becomes Ground Pound and so on. - Keep the usage of rounded brackets at a minimum. Put this in square brackets instead. Also, keep naming objects like "Version A" or "Section B" at a minimum. Try to be precise. - For Stage Parts, make sure to include the name of the stage in the object's descriptive name. Examples: "Rightside Down -- Intro Planet", "Rolling Coaster -- Star Ball Opener", "Battle Belt -- Land Urchin Planet", ...

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