edbr
所属分类:游戏引擎
开发工具:C++
文件大小:0KB
下载次数:0
上传日期:2024-03-17 18:32:45
上 传 者:
sh-1993
说明: Elias Daler的自行车渲染器(Vulkan渲染器游戏引擎)
(Elias Daler s Bikeshed Renderer (Vulkan renderer game engine))
文件列表:
assets/
cmake/
screenshots/
src/
third_party/
.clang-format
CMakeLists.txt
TODO.md
# EDBR - Elias Daler's Bikeshed Renderer
This project initially started for learning Vulkan but seems to be growing into a full-fledged renderer with which I'll write my games with.
## Current progress:
![latest](https://github.com/eliasdaler/edbr/blob/master/screenshots/08.png)
![shadows](https://github.com/eliasdaler/edbr/blob/master/screenshots/06.png)
## Features:
* glTF scene loading
* Basic PBR lighting (no IBL) - support for normal, metallic/roughness maps and emissive textures
* Frustum culling
* Compute skinning + skeletal animation
* Exponential fog
* MSAA
* Bindless textures and samplers (via descriptor indexing)
* Directional, point and spot lights
* Cascaded shadow maps
* Efficient sprite and rect drawing (using batching)
* Text drawing with UTF-8 support
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