edbr

所属分类:游戏引擎
开发工具:C++
文件大小:0KB
下载次数:0
上传日期:2024-03-17 18:32:45
上 传 者sh-1993
说明:  Elias Daler的自行车渲染器(Vulkan渲染器游戏引擎)
(Elias Daler s Bikeshed Renderer (Vulkan renderer game engine))

文件列表:
assets/
cmake/
screenshots/
src/
third_party/
.clang-format
CMakeLists.txt
TODO.md

# EDBR - Elias Daler's Bikeshed Renderer This project initially started for learning Vulkan but seems to be growing into a full-fledged renderer with which I'll write my games with. ## Current progress: ![latest](https://github.com/eliasdaler/edbr/blob/master/screenshots/08.png) ![shadows](https://github.com/eliasdaler/edbr/blob/master/screenshots/06.png) ## Features: * glTF scene loading * Basic PBR lighting (no IBL) - support for normal, metallic/roughness maps and emissive textures * Frustum culling * Compute skinning + skeletal animation * Exponential fog * MSAA * Bindless textures and samplers (via descriptor indexing) * Directional, point and spot lights * Cascaded shadow maps * Efficient sprite and rect drawing (using batching) * Text drawing with UTF-8 support

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