OCoR

所属分类:其他
开发工具:C++
文件大小:0KB
下载次数:0
上传日期:2024-03-25 00:16:12
上 传 者sh-1993
说明:  一个Maya插件,该插件基于论文《具有优化旋转中心的实时骨骼蒙皮》(Real-time Skeletal skinning with Optimized Centers of Rotation)实现基于GPU的OCoR蒙皮方法。
(A Maya Plug-in that implements the GPU-based OCoR skinning method based on the paper Real-time Skeletal Skinning with Optimized Centers of Rotation.)

文件列表:
Assets/
Experiments/
Includes/
Libraries/

[![Logo](https://github.com/dezelyu/OCoR/blob/master/Assets/Images/Logo.png)](https://github.com/dezelyu/OCoR/blob/master/#) # ### Overview OCoR is a Maya plug-in that implements the Optimized Centers of Rotation skinning (OCoR), a technique superior to Maya's default Classic Linear (LBS), Dual Quaternion (DQS), and Weight Blended (LBS+DQS) skinning methods, allowing more realistic posing and animations. Our implementation is based on the paper _Real-time Skeletal Skinning with Optimized Centers of Rotation_, Binh Huy Le, Jessica K. Hodgins, SIGGRAPH 2016. This plug-in is our final authoring tool project for the course CIS 6600 at Penn, and it was developed by Deze Lyu and Qichao Lin and supervised by Dr. Stephen H. Lane.

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