Terrain_Rendering

所属分类:OpenGL
开发工具:C/C++
文件大小:17KB
下载次数:4
上传日期:2012-04-08 16:09:04
上 传 者huidefeng
说明:  利用opengl 4地形渲染,可以产生类似分形原理的地形
(Terrain Rendering using opengl 4)

文件列表:
.settings\org.eclipse.cdt.managedbuilder.core.prefs (2352, 2012-01-11)
Debug\makefile (1224, 2012-04-07)
Debug\objects.mk (281, 2012-04-07)
Debug\sources.mk (407, 2012-04-07)
Debug\src\subdir.mk (794, 2012-04-07)
DebugLinux\makefile (1190, 2012-02-07)
DebugLinux\objects.mk (282, 2012-02-07)
DebugLinux\sources.mk (392, 2012-02-07)
DebugLinux\src\subdir.mk (787, 2012-02-07)
DebugMac\makefile (1224, 2012-02-12)
DebugMac\objects.mk (249, 2012-02-12)
DebugMac\sources.mk (392, 2012-02-12)
DebugMac\src\subdir.mk (758, 2012-02-12)
shader\PassOne.frag.glsl (139, 2012-02-05)
shader\PassOne.geom.glsl (2594, 2012-02-05)
shader\PassOne.vert.glsl (142, 2012-02-05)
shader\PassTwo.cont.glsl (2797, 2012-02-05)
shader\PassTwo.eval.glsl (389, 2012-02-05)
shader\PassTwo.frag.glsl (255, 2012-02-05)
shader\PassTwo.geom.glsl (1111, 2012-02-05)
shader\PassTwo.vert.glsl (142, 2012-02-05)
src\main.c (27414, 2012-03-19)
.cproject (28713, 2012-03-18)
Debug\src (0, 2012-04-07)
DebugLinux\src (0, 2012-04-07)
DebugMac\src (0, 2012-04-07)
Release\src (0, 2012-01-13)
.settings (0, 2012-04-07)
Debug (0, 2012-04-07)
DebugLinux (0, 2012-04-07)
DebugMac (0, 2012-04-07)
Release (0, 2012-04-07)
shader (0, 2012-04-07)
src (0, 2012-04-07)

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