OGREP3D

所属分类:OpenGL
开发工具:Visual C++
文件大小:8805KB
下载次数:26
上传日期:2012-04-09 09:40:59
上 传 者cimulove
说明:  免费打工仔《OGRE游戏开发框架指南》光盘代码,运行通过,其中包括了cmake,需用cmake进行转化
(Free wage earners "OGRE game development framework Guide CD-ROM code, run through, including the the cmake required cmake transformation)

文件列表:
OGRE+3D (0, 2012-04-09)
OGRE+3D\21Days (0, 2011-04-14)
OGRE+3D\21Days\CMake (0, 2011-04-14)
OGRE+3D\21Days\CMake\FindOrzSDK.cmake (51, 2009-10-21)
OGRE+3D\21Days\CMake\OrzCMakeModule.cmake (4421, 2009-12-03)
OGRE+3D\21Days\OgreShrewMouse (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\CMakeLists.txt (651, 2009-11-18)
OGRE+3D\21Days\OgreShrewMouse\Day1 (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day1\CMakeLists.txt (349, 2009-10-21)
OGRE+3D\21Days\OgreShrewMouse\Day1\include (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day1\include\EnvMapping.h (1708, 2009-11-18)
OGRE+3D\21Days\OgreShrewMouse\Day1\src (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day1\src\EnvMapping.cpp (1489, 2009-10-21)
OGRE+3D\21Days\OgreShrewMouse\Day2 (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day2\CMakeLists.txt (349, 2009-11-18)
OGRE+3D\21Days\OgreShrewMouse\Day2\include (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day2\include\ShrewMouseApplication.h (529, 2009-11-19)
OGRE+3D\21Days\OgreShrewMouse\Day2\include\ShrewMouseFrameListener.h (919, 2009-11-19)
OGRE+3D\21Days\OgreShrewMouse\Day2\include\ShrewMouseManager.h (308, 2009-11-18)
OGRE+3D\21Days\OgreShrewMouse\Day2\src (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day2\src\main.cpp (1504, 2009-10-21)
OGRE+3D\21Days\OgreShrewMouse\Day2\src\ShrewMouseApplication.cpp (1146, 2009-11-18)
OGRE+3D\21Days\OgreShrewMouse\Day2\src\ShrewMouseFrameListener.cpp (352, 2009-10-21)
OGRE+3D\21Days\OgreShrewMouse\Day2\src\ShrewMouseManager.cpp (755, 2009-11-22)
OGRE+3D\21Days\OgreShrewMouse\Day3 (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day3\CMakeLists.txt (349, 2009-11-18)
OGRE+3D\21Days\OgreShrewMouse\Day3\include (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day3\include\ShrewMouse.h (651, 2009-11-20)
OGRE+3D\21Days\OgreShrewMouse\Day3\include\ShrewMouseApplication.h (477, 2009-10-21)
OGRE+3D\21Days\OgreShrewMouse\Day3\include\ShrewMouseFrameListener.h (1084, 2009-11-20)
OGRE+3D\21Days\OgreShrewMouse\Day3\include\ShrewMouseManager.h (341, 2009-11-19)
OGRE+3D\21Days\OgreShrewMouse\Day3\src (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day3\src\main.cpp (1504, 2009-10-21)
OGRE+3D\21Days\OgreShrewMouse\Day3\src\ShrewMouse.cpp (1126, 2009-12-01)
OGRE+3D\21Days\OgreShrewMouse\Day3\src\ShrewMouseApplication.cpp (928, 2009-11-18)
OGRE+3D\21Days\OgreShrewMouse\Day3\src\ShrewMouseFrameListener.cpp (356, 2009-10-21)
OGRE+3D\21Days\OgreShrewMouse\Day3\src\ShrewMouseManager.cpp (1208, 2009-11-20)
OGRE+3D\21Days\OgreShrewMouse\Day4 (0, 2011-04-14)
OGRE+3D\21Days\OgreShrewMouse\Day4\CMakeLists.txt (349, 2009-11-18)
OGRE+3D\21Days\OgreShrewMouse\Day4\include (0, 2011-04-14)
... ...

1.通过‘开始’>‘所有程序’>‘CMake 2.8’>‘CMake’来运行CMake。 2.在"Where is the source code"文本框中,输入或者“Browse Source...”到《七天打地鼠》源代码的根目录(在OgreBook/21Days/OgreShrewMouse,即是包含Day1等文件夹的文件夹)。 3.在"Where to build the binaries" 文本框中,输入或者“Browse Build...到任何你喜欢的文件夹中――它会被用于输出构建结果(lib文件,头文件,dll文件以及执行程序)。如果没有这个文件夹系统会帮你创建。注意,你最好按照需要生成到另外的文件夹中,而不是源代码目录下。 4.单击屏幕下方的'Configure'按键。 5.选择你的目标编译平台,例如"Visual Studio 9 2008"。 6.当系统提示是否创建构建目录的时候选择'Ok'。 7.等待Configure执行结束。 8.屏幕上现在会有一些配置设置,并用红色标记(这是用来指出你是第一次看到他们)。你可以在这里手动配置这些选项,不过现在我们只需要再次选择'Configure'。 9.等运行结束了选择"Generate"按键。 10.构建文件将会在你之前选择的文件夹下面产生,这时候就可以退出CMake来进行真正的编译工作。 11.在你之前选择的文件夹中,你会发现有一系列工程文件。找到并打开主项目文件OgreShrewMouse.sln。 12.分别在Debug和Release环境下,构建ALL_BUILD项目,之后系统会依次构建所有工程。 13.分别在Debug和Release环境下,鼠标右键选择INSTALL项目,在目录中选择“Project Only > Build Only INSTALL”,系统会安装整个项目。 14.游戏会被安装到"OgreBook/Build/vc90/OgreShrewMouse"(在使用VC9.0的情况下)下面,里面包含bin、media两.个文件夹。 15.分别进入"OgreShrewMouse/bin/Release"以及".OgreShrewMouse/bin/Debug"两个目录,运行Day6.exe,如果系统出现9个忽大忽小的Ogre头颅,代表编译运行成功。

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