LBG-3

所属分类:语音压缩
开发工具:Visual C++
文件大小:16KB
下载次数:146
上传日期:2006-05-12 12:44:58
上 传 者veteran
说明:  用LBG(Linde,Buzo,Gray)算法训练码本,说道这三个人,对这有研究的人就很清楚了,为什么要20个字呢
(with LBG (Linde, Buzo, Gray) algorithm codes the training, said that three individuals, this study is the very clear why it should be 20 characters?)

文件列表:
LBG.rc (1457, 2004-07-15)
Clustering.h (3258, 2004-07-15)
LBG.clw (240, 2004-07-15)
LBG.cpp (10881, 2004-07-15)
LBG.dsp (4370, 2004-07-15)
LBG.dsw (529, 2004-07-15)
LBG.h (317, 2004-07-15)
LBG.ncb (50176, 2004-07-15)
LBG.opt (53760, 2004-07-15)
LBG.plg (1186, 2004-07-15)
Clustering.cpp (11832, 2003-01-07)
Resource.h (444, 2004-07-15)
StdAfx.cpp (290, 2004-07-15)
StdAfx.h (1106, 2004-07-15)

======================================================================== CONSOLE APPLICATION : LBG ======================================================================== AppWizard has created this LBG application for you. This file contains a summary of what you will find in each of the files that make up your LBG application. LBG.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. LBG.cpp This is the main application source file. LBG.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named LBG.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////

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