SFMToolkit3

所属分类:3D图形编程
开发工具:C/C++
文件大小:14370KB
下载次数:281
上传日期:2012-07-29 11:44:13
上 传 者zaizai507
说明:  SFM工具包,获取物体各个角度的照片,通过这些序列图像重建出物体的三维结构。
(SFM toolkit for photos of all angles of the object, and these image sequences to reconstruct the three-dimensional structure of objects.)

文件列表:
SFMToolkit3 (0, 2011-02-22)
SFMToolkit3\1 - Bundler.wsf (14768, 2011-02-22)
SFMToolkit3\1 - Watch Bundler output.wsf (2517, 2010-11-05)
SFMToolkit3\2 - CMVS.wsf (8103, 2011-01-26)
SFMToolkit3\bin (0, 2011-02-22)
SFMToolkit3\bin\Bundler (0, 2011-02-22)
SFMToolkit3\bin\Bundler\Bundle2PMVS.exe (65536, 2010-09-07)
SFMToolkit3\bin\Bundler\Bundle2Vis.exe (28672, 2010-09-07)
SFMToolkit3\bin\Bundler\Bundler.exe (1544192, 2010-11-05)
SFMToolkit3\bin\Bundler\doc (0, 2011-02-22)
SFMToolkit3\bin\Bundler\doc\CHANGELOG (423, 2009-05-04)
SFMToolkit3\bin\Bundler\doc\INSTALL.txt (3099, 2009-05-04)
SFMToolkit3\bin\Bundler\RadialUndistort.exe (251904, 2010-10-04)
SFMToolkit3\bin\BundlerFocalExtractor (0, 2011-02-22)
SFMToolkit3\bin\BundlerFocalExtractor\BundlerFocalExtractor.exe (120832, 2010-11-05)
SFMToolkit3\bin\BundlerFocalExtractor.txt (63, 2010-10-06)
SFMToolkit3\bin\BundlerMatcher (0, 2011-02-22)
SFMToolkit3\bin\BundlerMatcher\BundlerMatcher.exe (56320, 2011-01-31)
SFMToolkit3\bin\BundlerMatcher\DevIL.dll (2300928, 2009-04-29)
SFMToolkit3\bin\BundlerMatcher\glew32.dll (326144, 2010-09-08)
SFMToolkit3\bin\BundlerMatcher\glut32.dll (320000, 2010-06-15)
SFMToolkit3\bin\BundlerMatcher\SiftGPU.dll (239616, 2011-01-25)
SFMToolkit3\bin\BundlerMatcher.txt (223, 2010-10-20)
SFMToolkit3\bin\BundlerViewer (0, 2011-02-22)
SFMToolkit3\bin\BundlerViewer\BundlerToTracking.exe (41472, 2010-11-04)
SFMToolkit3\bin\BundlerViewer\BundlerViewer.exe (113152, 2010-11-04)
SFMToolkit3\bin\BundlerViewer\cg.dll (5615616, 2009-09-29)
SFMToolkit3\bin\BundlerViewer\media (0, 2011-02-22)
SFMToolkit3\bin\BundlerViewer\media\GPUBillboard (0, 2011-02-22)
SFMToolkit3\bin\BundlerViewer\media\GPUBillboard\GPUBillboard.cg (965, 2010-10-01)
SFMToolkit3\bin\BundlerViewer\media\GPUBillboard\GPUBillboard.material (685, 2010-10-01)
SFMToolkit3\bin\BundlerViewer\media\GPUBillboard\GPUBillboardWithGS.cg (1360, 2010-10-01)
SFMToolkit3\bin\BundlerViewer\media\GPUBillboard\GPUBillboardWithGS.material (1243, 2010-10-01)
SFMToolkit3\bin\BundlerViewer\media\OgreCore.zip (95346, 2010-06-16)
SFMToolkit3\bin\BundlerViewer\media\sfm (0, 2011-02-22)
SFMToolkit3\bin\BundlerViewer\media\sfm\dummy.png (123, 2010-07-07)
SFMToolkit3\bin\BundlerViewer\media\sfm\RadialUndistort.cg (1198, 2010-07-09)
SFMToolkit3\bin\BundlerViewer\media\sfm\RadialUndistort.material (521, 2010-10-01)
SFMToolkit3\bin\BundlerViewer\Ogre.log (15716, 2011-01-26)
... ...

Authors : [main author] Yasutaka Furukawa furukawa[AT]cs.washington.edu [main author] Jean Ponce Jean.Ponce[AT]ens.fr [Windows Porting] Pierre moulon pmoulon[AT]gmail.com Special thanks to ASTRE Henri for the PTHREAD *** bits lib and dll : http://www.visual-experiments.com/ Date : 24 Sept 2010 -------------------- - Web ressources : - -------------------- [CMVS] http://grail.cs.washington.edu/software/cmvs/ [windows porting] http://francemapping.free.fr/Portfolio/Prog3D/CMVS.html -------------------- -- Compilation -- -------------------- Windows => Use precompiled binary, or compile it with VS2008/2010 (Express or pro, Pro will allow you to enable Opemp in CMVS) => Use CMake GUI in order to generate the Visual Studio project file (in ./program you will find the main CMakeLists.txt). => To compile windows *** binary => edit the ./program/CMakeLists.txt and set WIN***_PTHREAD to true Linux => use makefile in program/main. Setup in makefile the library path to clapack directory if necessary (in order find clapack/clapack.h, clapack/f2c.h, and graclus at compile time) -------------------- ---- Notes : ---- -------------------- To test it : ./WinX-VS2010/Readme.txt "Usage of the binaries" What have been done on native Yasutaka Furukawa source code : - Create the CMake build system for CMVS/PMVS2 and required library. - Optimize a little bit JPEG image loading. - Update CMVS source code in order to compile.

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