OPENGL_collsion

所属分类:OpenGL
开发工具:C++
文件大小:5043KB
下载次数:21
上传日期:2012-08-10 18:05:05
上 传 者hzrover
说明:  在VC6.0++环境下用openGL实现的碰撞检测程序
(The openGL achieve the collision detection procedure VC6.0++ environment)

文件列表:
OPENGL游戏中碰撞检测 (0, 2009-08-18)
OPENGL游戏中碰撞检测\碰撞检测 (0, 2009-08-18)
OPENGL游戏中碰撞检测\碰撞检测\BAISCOBJ.CPP (18091, 2009-06-02)
OPENGL游戏中碰撞检测\碰撞检测\BAISCOBJ.H (1645, 2009-06-01)
OPENGL游戏中碰撞检测\碰撞检测\bitmap.h (3662, 2005-01-16)
OPENGL游戏中碰撞检测\碰撞检测\Data (0, 2009-05-31)
OPENGL游戏中碰撞检测\碰撞检测\Data\aa.bmp (132150, 2005-02-17)
OPENGL游戏中碰撞检测\碰撞检测\Data\bb.BMP (132150, 2005-02-17)
OPENGL游戏中碰撞检测\碰撞检测\Data\images (0, 2009-05-31)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\0FRONT.BMP (33734, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\0LEFT.BMP (33794, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\0RBACK.BMP (33742, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\0RIGHT.BMP (33770, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\0TOP.BMP (66366, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\1FRONT.BMP (33846, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\1LEFT.BMP (33846, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\1RBACK.BMP (33846, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\1RIGHT.BMP (33846, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\1Top.BMP (66614, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\2FRONT.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\2LEFT.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\2RBACK.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\2RIGHT.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\2TOP.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\3FRONT.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\3LEFT.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\3RBACK.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\3RIGHT.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\3TOP.BMP (66614, 2005-01-24)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\4FRONT.BMP (33846, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\4LEFT.BMP (33846, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\4RBACK.BMP (33846, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\4RIGHT.BMP (33846, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\4TOP.BMP (66614, 2005-04-07)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\CACTUS0.BMP (196662, 2004-09-01)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\CACTUS1.BMP (196662, 2004-09-01)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\CACTUS2.BMP (196662, 2004-09-01)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\CACTUS3.BMP (196662, 2005-04-09)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\CACTUS5.BMP (196662, 2004-09-01)
OPENGL游戏中碰撞检测\碰撞检测\Data\images\explode.wav (21356, 2005-01-05)
... ...

======================================================================== WIN32 APPLICATION : 开天辟地 ======================================================================== AppWizard has created this 开天辟地 application for you. This file contains a summary of what you will find in each of the files that make up your 开天辟地 application. 开天辟地.cpp This is the main application source file. 开天辟地.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named 开天辟地.pch and a precompiled types file named StdAfx.obj. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////

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