Large-scale-terrain-rendering
所属分类:OpenGL
开发工具:Visual C++
文件大小:715KB
下载次数:36
上传日期:2012-08-14 11:07:34
上 传 者:
daxiaxue
说明: OPENGL 大规模地形渲染,有LOD代码在里面。老外.NET环境开发
(The OPENGL large scale terrain rendering LOD code inside. Foreigners. NET environment for the development)
文件列表:
Land3\app.cpp (7314, 2005-11-25)
Land3\camera.cpp (6280, 2005-11-25)
Land3\camera.h (1135, 2005-11-10)
Land3\config.ini (449, 2005-11-25)
Land3\data\1.raw (1048576, 2004-05-31)
Land3\data\vars.raw (1048576, 2005-12-01)
Land3\data (0, 2005-12-01)
Land3\Debug (0, 2005-12-01)
Land3\Demo.cpp (4449, 2005-11-25)
Land3\demo.dat (84672, 2005-11-25)
Land3\Demo.h (1698, 2005-11-25)
Land3\Doc\threadmarks.files\features.css (775, 2004-02-25)
Land3\Doc\threadmarks.files\turner_01.gif (4858, 2004-02-25)
Land3\Doc\threadmarks.files\turner_02.gif (5865, 2004-02-25)
Land3\Doc\threadmarks.files\turner_03a.gif (5925, 2004-02-25)
Land3\Doc\threadmarks.files\turner_03b.gif (7538, 2004-02-25)
Land3\Doc\threadmarks.files\turner_03c.gif (9654, 2004-02-25)
Land3\Doc\threadmarks.files\turner_04.gif (13278, 2004-02-25)
Land3\Doc\threadmarks.files\turner_05a.gif (7498, 2004-02-25)
Land3\Doc\threadmarks.files\turner_05b.gif (13438, 2004-02-25)
Land3\Doc\threadmarks.files\turner_05c.gif (16779, 2004-02-25)
Land3\Doc\threadmarks.files\turner_06.gif (20009, 2004-02-25)
Land3\Doc\threadmarks.files\turner_07.gif (7546, 2004-02-25)
Land3\Doc\threadmarks.files\turner_08.gif (15646, 2004-02-25)
Land3\Doc\threadmarks.files (0, 2005-12-01)
Land3\Doc\threadmarks.htm (66734, 2004-02-26)
Land3\Doc (0, 2005-12-01)
Land3\font.cpp (5206, 2005-11-05)
Land3\font.h (627, 2005-11-05)
Land3\glFrustum.cpp (16517, 2005-11-08)
Land3\glFrustum.h (2141, 2005-11-08)
Land3\Land3.ncb (166912, 2005-12-01)
Land3\Land3.sln (899, 2005-12-01)
Land3\Land3.suo (11264, 2005-12-01)
Land3\Land3.vcproj (8062, 2005-12-01)
Land3\Lib\Zip\Include (0, 2005-11-08)
Land3\Lib\Zip\Lib (0, 2005-11-08)
Land3\Lib\Zip (0, 2005-12-01)
Land3\Lib (0, 2005-12-01)
Land3\log.txt (560, 2005-12-01)
... ...
This engine is based on Roam Binary triangle tree technology.
Source:
---------------
http://opengl.org.ru/proton/Land3.zip
Main article:
---------------
http://www.gamasutra.com/features/20000403/turner_01.htm
(you must registered on this site to get accsess for article)
About engine:
---------------
- use screen space error
- based on Roam Binary triangle tree technology;
- use UNLIMITED map;
- rendering landscape by dividing to patches;
- double frustum culling - by patches and at second by triangles into visible patches
Keys:
---------------
Space – stop demo, stop moving
G - grab screen to file
P - play demo
R - record demo
A – move forward
Z – move backward
LeftMouse – fly up
RightMouse – fly down
W - wireframe rendering
D – show bounding boxes
C - enable/disable patch frustum culling
PgUp, PgDn - field of view
Home, End – move back clip plane
+, - encrease/decrease LOD
I - show information
Contact:
--------------
http://gamemaker.webservis.ru/
e-mail
proton2@mail.ru
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