Large-scale-terrain-rendering

所属分类:OpenGL
开发工具:Visual C++
文件大小:715KB
下载次数:36
上传日期:2012-08-14 11:07:34
上 传 者daxiaxue
说明:  OPENGL 大规模地形渲染,有LOD代码在里面。老外.NET环境开发
(The OPENGL large scale terrain rendering LOD code inside. Foreigners. NET environment for the development)

文件列表:
Land3\app.cpp (7314, 2005-11-25)
Land3\camera.cpp (6280, 2005-11-25)
Land3\camera.h (1135, 2005-11-10)
Land3\config.ini (449, 2005-11-25)
Land3\data\1.raw (1048576, 2004-05-31)
Land3\data\vars.raw (1048576, 2005-12-01)
Land3\data (0, 2005-12-01)
Land3\Debug (0, 2005-12-01)
Land3\Demo.cpp (4449, 2005-11-25)
Land3\demo.dat (84672, 2005-11-25)
Land3\Demo.h (1698, 2005-11-25)
Land3\Doc\threadmarks.files\features.css (775, 2004-02-25)
Land3\Doc\threadmarks.files\turner_01.gif (4858, 2004-02-25)
Land3\Doc\threadmarks.files\turner_02.gif (5865, 2004-02-25)
Land3\Doc\threadmarks.files\turner_03a.gif (5925, 2004-02-25)
Land3\Doc\threadmarks.files\turner_03b.gif (7538, 2004-02-25)
Land3\Doc\threadmarks.files\turner_03c.gif (9654, 2004-02-25)
Land3\Doc\threadmarks.files\turner_04.gif (13278, 2004-02-25)
Land3\Doc\threadmarks.files\turner_05a.gif (7498, 2004-02-25)
Land3\Doc\threadmarks.files\turner_05b.gif (13438, 2004-02-25)
Land3\Doc\threadmarks.files\turner_05c.gif (16779, 2004-02-25)
Land3\Doc\threadmarks.files\turner_06.gif (20009, 2004-02-25)
Land3\Doc\threadmarks.files\turner_07.gif (7546, 2004-02-25)
Land3\Doc\threadmarks.files\turner_08.gif (15646, 2004-02-25)
Land3\Doc\threadmarks.files (0, 2005-12-01)
Land3\Doc\threadmarks.htm (66734, 2004-02-26)
Land3\Doc (0, 2005-12-01)
Land3\font.cpp (5206, 2005-11-05)
Land3\font.h (627, 2005-11-05)
Land3\glFrustum.cpp (16517, 2005-11-08)
Land3\glFrustum.h (2141, 2005-11-08)
Land3\Land3.ncb (166912, 2005-12-01)
Land3\Land3.sln (899, 2005-12-01)
Land3\Land3.suo (11264, 2005-12-01)
Land3\Land3.vcproj (8062, 2005-12-01)
Land3\Lib\Zip\Include (0, 2005-11-08)
Land3\Lib\Zip\Lib (0, 2005-11-08)
Land3\Lib\Zip (0, 2005-12-01)
Land3\Lib (0, 2005-12-01)
Land3\log.txt (560, 2005-12-01)
... ...

This engine is based on Roam Binary triangle tree technology. Source: --------------- http://opengl.org.ru/proton/Land3.zip Main article: --------------- http://www.gamasutra.com/features/20000403/turner_01.htm (you must registered on this site to get accsess for article) About engine: --------------- - use screen space error - based on Roam Binary triangle tree technology; - use UNLIMITED map; - rendering landscape by dividing to patches; - double frustum culling - by patches and at second by triangles into visible patches Keys: --------------- Space – stop demo, stop moving G - grab screen to file P - play demo R - record demo A – move forward Z – move backward LeftMouse – fly up RightMouse – fly down W - wireframe rendering D – show bounding boxes C - enable/disable patch frustum culling PgUp, PgDn - field of view Home, End – move back clip plane +, - encrease/decrease LOD I - show information Contact: -------------- http://gamemaker.webservis.ru/ e-mail proton2@mail.ru

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