PlayerDrectShow
所属分类:流媒体/Mpeg4/MP4
开发工具:Visual C++
文件大小:2408KB
下载次数:4
上传日期:2012-11-04 22:58:03
上 传 者:
zmami
说明: 微软新一代基于COM(Component Object Model)的流媒体处理的开发包使用例程
(Microsoft' s next generation routine use streaming processing of COM (Component Object Model)-based development kit)
文件列表:
PlayerDrectShow\PlayerDShow\PlayerDShow.cpp (22732, 2007-04-04)
PlayerDrectShow\PlayerDShow\PlayerDShow.h (1933, 2007-04-03)
PlayerDrectShow\PlayerDShow\PlayerDShow.ico (23558, 2005-08-12)
PlayerDrectShow\PlayerDShow\PlayerDShow.vcproj (6262, 2010-04-03)
PlayerDrectShow\PlayerDShow\PlayerDShow.vcproj.MAVERICK.MaDan.user (1799, 2007-04-04)
PlayerDrectShow\PlayerDShow\PlayerDShow.vcproj.zhu-PC.zhu.user (1793, 2010-04-03)
PlayerDrectShow\PlayerDShow\PlayerDShowppc.aps (29452, 2007-04-04)
PlayerDrectShow\PlayerDShow\PlayerDShowppc.rc (4738, 2007-04-04)
PlayerDrectShow\PlayerDShow\PlayerDShowppc.rc2 (1017, 2007-04-04)
PlayerDrectShow\PlayerDShow\resourceppc.h (1364, 2007-04-04)
PlayerDrectShow\PlayerDShow\stdafx.cpp (298, 2007-04-03)
PlayerDrectShow\PlayerDShow\stdafx.h (1574, 2007-04-03)
PlayerDrectShow\PlayerDShow\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release\BuildLog.htm (9644, 2010-04-03)
PlayerDrectShow\PlayerDShow\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release\PlayerDShow.exe (47104, 2010-04-03)
PlayerDrectShow\PlayerDShow\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release\PlayerDShow.obj (56243, 2010-04-03)
PlayerDrectShow\PlayerDShow\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release\PlayerDShow.pdb (1068032, 2010-04-03)
PlayerDrectShow\PlayerDShow\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release\PlayerDShowppc.res (24912, 2010-04-03)
PlayerDrectShow\PlayerDShow\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release\stdafx.obj (189455, 2010-04-03)
PlayerDrectShow\PlayerDShow\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release\vc80.pdb (847872, 2010-04-03)
PlayerDrectShow\PlayerDShow.ncb (7375872, 2010-04-03)
PlayerDrectShow\PlayerDShow.sln (1633, 2010-04-03)
PlayerDrectShow\PlayerDShow.suo (15360, 2010-04-03)
PlayerDrectShow\UpgradeLog.XML (1357, 2010-04-03)
PlayerDrectShow\_UpgradeReport_Files\UpgradeReport.css (3348, 2010-04-03)
PlayerDrectShow\_UpgradeReport_Files\UpgradeReport.xslt (12505, 2008-01-11)
PlayerDrectShow\_UpgradeReport_Files\UpgradeReport_Minus.gif (69, 2010-04-03)
PlayerDrectShow\_UpgradeReport_Files\UpgradeReport_Plus.gif (71, 2010-04-03)
PlayerDrectShow\PlayerDShow\Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\Release (0, 2011-11-24)
PlayerDrectShow\PlayerDShow\Windows Mobile 5.0 Pocket PC SDK (ARMV4I) (0, 2011-11-24)
PlayerDrectShow\PlayerDShow (0, 2011-11-24)
PlayerDrectShow\_UpgradeReport_Files (0, 2011-11-24)
PlayerDrectShow (0, 2011-11-24)
========================================================================
WIN32 APPLICATION : PlayerDShow Project Overview
========================================================================
AppWizard has created this PlayerDShow application for you.
This file contains a summary of what you will find in each of the files that
make up your PlayerDShow application.
PlayerDShow.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
PlayerDShow.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
AppWizard has created the following resources:
PlayerDShowppc.rc
This is a listing of all of the Microsoft Windows resources that the
program uses when compiling for the Pocket PC 2003 platform, or a platform
that supports the same user interface model. It includes the icons, bitmaps,
and cursors that are stored in the RES subdirectory. This file can be
directly edited in Microsoft Visual C++. When the .rc file is persisted,
the defines in the data section are persisted as the hexadecimal version
of the numeric value they are defined to rather than the friendly name of
the define.
PlayerDShowppc.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
Resourceppc.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
PlayerDShow.ico
This is an icon file, which is used as the application's icon (32x32).
This icon is included by the main resource file PlayerDShow.rc.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named PlayerDShow.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////s
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