minko-master
所属分类:android开发
开发工具:Java
文件大小:398KB
下载次数:8
上传日期:2013-03-25 15:01:46
上 传 者:
光光2017
说明: Minko android 3d sdk 源代码,希望大家能够有用
(Minko android 3d sdk source code, hope that we can be useful)
文件列表:
LICENSE.txt (1048, 2013-01-28)
build.properties (346, 2013-01-28)
build.xml (2521, 2013-01-28)
doc-templates (0, 2013-01-28)
doc-templates\AC_OETags.js (3380, 2013-01-28)
doc-templates\ASDoc_Config_Base.xml (2077, 2013-01-28)
doc-templates\ASDoc_terms.xml (247089, 2013-01-28)
doc-templates\ClassHeader.xslt (6740, 2013-01-28)
doc-templates\Classes.xslt (7495, 2013-01-28)
doc-templates\Overviews_Base.xml (1294, 2013-01-28)
doc-templates\PostProcessing.xslt (5883, 2013-01-28)
doc-templates\all-classes.xslt (4136, 2013-01-28)
doc-templates\all-index.xslt (65811, 2013-01-28)
doc-templates\asdoc-util.xslt (182938, 2013-01-28)
doc-templates\asdoc.js (14682, 2013-01-28)
doc-templates\class-files.xslt (246977, 2013-01-28)
doc-templates\class-list.xslt (9514, 2013-01-28)
doc-templates\class-parts.xslt (64016, 2013-01-28)
doc-templates\class-summary.xslt (8888, 2013-01-28)
doc-templates\cookies.js (2502, 2013-01-28)
doc-templates\effectsSummary.xslt (2123, 2013-01-28)
doc-templates\eventsGeneratedSummary.xslt (2315, 2013-01-28)
doc-templates\fieldSummary.xslt (21826, 2013-01-28)
doc-templates\help.js (25367, 2013-01-28)
doc-templates\images (0, 2013-01-28)
doc-templates\images\AirIcon12x12.gif (318, 2013-01-28)
doc-templates\images\P_AlternativeMetadataIndicator_30x28_N.png (868, 2013-01-28)
doc-templates\images\collapsed.gif (79, 2013-01-28)
doc-templates\images\detailHeaderRule.jpg (284, 2013-01-28)
doc-templates\images\detailSectionHeader.jpg (307, 2013-01-28)
doc-templates\images\expanded.gif (79, 2013-01-28)
doc-templates\images\inherit-arrow.gif (85, 2013-01-28)
doc-templates\images\inheritedSummary.gif (144, 2013-01-28)
doc-templates\images\logo.jpg (2037, 2013-01-28)
doc-templates\images\minko_logo_128.png (2292, 2013-01-28)
doc-templates\images\titleTableBottom.jpg (296, 2013-01-28)
doc-templates\images\titleTableMiddle.jpg (308, 2013-01-28)
... ...
![](http://blogs.aerys.in/jeanmarc-leroux/wp-content/uploads/2012/05/256.png)
Description
-----------
Minko is a free and open source real-time 3D framework for the web, desktop and mobile devices. It is currently compatible with the following devices:
* Mac and PC computers
* Any web browser with Flash 11+
* Android 2.2+ smartphones and tablets
* iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2 and iPad 3
Support
-------
You can get free support on our official forum: [Aerys Answers](http://answers.aerys.in/).
If you need professional services, please [contact us](http://aerys.in/contact)!
Documentation
-------------
Complete documentation can be found on the developers [Hub](http://hub.aerys.in):
* [Developers Reference](http://hub.aerys.in/index.php/Minko:Developers_Reference)
* [Tutorials](http://hub.aerys.in/index.php/Minko:Tutorials)
* [Plugins](http://hub.aerys.in/index.php/Minko:Plugins)
Projects
--------
This section lists all the projects done with Minko:
[![The Salt Mine](http://hub.aerys.in/images/7/73/Vignette_minko_wieliczka.jpg)](http://hub.aerys.in/images/7/73/Vignette_minko_wieliczka.jpg)
[![Disney Cars Land](http://hub.aerys.in/images/a/ad/Vignette_minko_disneyvirtualmagic.jpg)](http://disneyvirtualmagic.com/#/home)
[![BlackSun](http://static.aerys.in:8080/minko/images/vignette_minko_blacksun.jpg)](http://blacksun.aerys.in)
[![The Mirage](http://static.aerys.in:8080/minko/images/vignette_minko_themirage.jpg)](http://themirage.fr)
[![Real-Time Motion Tracking](http://hub.aerys.in/images/d/d8/Vignette_minko_clancampbell.jpg)](http://www.youtube.com/watch?v=0VdPwjMNzvA)
[![Nao Avatar](http://hub.aerys.in/images/1/19/Vignette_minko_nao.jpg)](http://hub.aerys.in/images/1/19/Vignette_minko_nao.jpg)
Demos
-----
This section lists all the technical demonstrations done with Minko:
[![ShaderLab Preview](http://hub.aerys.in/images/b/b8/Vignette_minko_shaderlab.jpg)](http://www.youtube.com/watch?v=yuR1e1PjU8Y)
[![Minko Studio Preview 1](http://hub.aerys.in/images/8/8a/Vignette_minko_studio_preview_1.jpg)](http://www.youtube.com/watch?v=Uzj5lkniPVY)
[![Globe](http://static.aerys.in:8080/minko/images/vignette_minko_globe.jpg)](http://aerys.in/portfolio/google-globe)
[![Mercedes E-500](http://static.aerys.in:8080/minko/images/vignette_minko_mercedes.jpg)](http://aerys.in/portfolio/mercedes-e500)
[![Venus](http://static.aerys.in:8080/minko/images/vignette_minko_venus.jpg)](http://static.aerys.in:8080/minko/examples/Venus.html)
[![Quake 3](http://static.aerys.in:8080/minko/images/vignette_minko_q3.jpg)](http://aerys.in/portfolio/quake-3)
[![Procedural Flag Animation](http://static.aerys.in:8080/minko/images/vignette_minko_flag.jpg)](http://blogs.aerys.in/jeanmarc-leroux/2012/02/13/procedural-animated-flag-with-minko-shaderlab/)
[![Procedural Waves](http://static.aerys.in:8080/minko/images/vignette_minko_waves.jpg)](http://blogs.aerys.in/jeanmarc-leroux/2012/02/09/minko-shaderlab-waves-simulation-on-the-gpu-with-flash/)
[![Gravity](http://static.aerys.in:8080/minko/images/vignette_minko_gravity.jpg)](http://aerys.in/portfolio/gravity)
[![Submarine](http://hub.aerys.in/images/d/d6/Vignette_minko_submarine.jpg)](http://hub.aerys.in/images/d/d6/Vignette_minko_submarine.jpg)
[![Sun ShaderLab Shader](http://hub.aerys.in/images/6/62/Vignette_minko_shaderlab_sun.jpg)](http://www.youtube.com/watch?v=NfTghWuEYcs)
[![RaveAI](http://hub.aerys.in/images/9/9d/Vignette_minko_raveai.jpg)](http://www.youtube.com/watch?v=cJgVboZAp1M)
[![Color Transition ShaderLab Shader](http://hub.aerys.in/images/d/d5/Vignette_minko_shaderlab_transition.jpg)](http://www.youtube.com/watch?v=bmBWB5zaZ9Y)
[![Vortex ShaderLab Shader](http://hub.aerys.in/images/8/8b/Vignette_minko_shaderlab_vortex.jpg)](http://www.youtube.com/watch?v=Uzj5lkniPVY)
Open Source Examples
--------------------
Code samples are available in a separate github repository: [minko-examples](https://github.com/aerys/minko-examples).
[![Procedural Terrain](http://static.aerys.in:8080/minko/images/vignette_minko_terrain.jpg)](http://blogs.aerys.in/jeanmarc-leroux/2012/06/04/procedural-terrain-with-minko-2/)
[![Wireframe](http://static.aerys.in:8080/minko/images/vignette_minko_wireframe.jpg)](http://static.aerys.in:8080/minko/examples/WireframeExample.html)
[![Astroboy](http://static.aerys.in:8080/minko/images/vignette_minko_astroboy.jpg)](http://static.aerys.in:8080/minko/examples/AstroboyExample.html)
[![Cel-Shading](http://static.aerys.in:8080/minko/images/vignette_minko_celshading.jpg)](http://static.aerys.in:8080/minko/examples/CelShadingExample.html)
[![Cubes Benchmark](http://static.aerys.in:8080/minko/images/vignette_minko_cubes.jpg)](http://blogs.aerys.in/jeanmarc-leroux/2012/02/16/minko-flash-11_2-870-million-triangles-per-second/)
[![Teapots Benchmark](http://static.aerys.in:8080/minko/images/vignette_minko_teapots.jpg)](http://blogs.aerys.in/jeanmarc-leroux/2012/02/16/minko-flash-11_2-870-million-triangles-per-second/)
[![Dynamic Textures](http://static.aerys.in:8080/minko/images/vignette_minko_dynamictexturecontroller.jpg)](http://static.aerys.in:8080/minko/examples/DynamicTextureExample.html)
[![Texture Filtering](http://static.aerys.in:8080/minko/images/vignette_minko_filtering.jpg)](http://static.aerys.in:8080/minko/examples/TextureExample.html)
[![Parallax And Normal Mapping](http://static.aerys.in:8080/minko/images/vignette_minko_parallaxmapping.jpg)](http://static.aerys.in:8080/minko/examples/NormalMappingExample.html)
[![Spot Light](http://static.aerys.in:8080/minko/images/vignette_minko_spotlight.jpg)](http://static.aerys.in:8080/minko/examples/SpotLightExample.html)
[![Point Light](http://static.aerys.in:8080/minko/images/vignette_minko_pointlight.jpg)](http://static.aerys.in:8080/minko/examples/PointLightExample.html)
[![Directional Light](http://static.aerys.in:8080/minko/images/vignette_minko_directionallight.jpg)](http://static.aerys.in:8080/minko/examples/DirectionalLightExample.html)
[![Points](http://static.aerys.in:8080/minko/images/vignette_minko_points.jpg)](http://static.aerys.in:8080/minko/examples/PointsExample.html)
[![Post-Processing](http://static.aerys.in:8080/minko/images/vignette_minko_postprocessing_2.jpg)](http://static.aerys.in:8080/minko/examples/PostProcessingExample.html)
[![Primitives](http://static.aerys.in:8080/minko/images/vignette_minko_primitives.jpg)](http://static.aerys.in:8080/minko/examples/PrimitivesExample.html)
[![Ray Casting](http://static.aerys.in:8080/minko/images/vignette_minko_raycasting.jpg)](http://blogs.aerys.in/jeanmarc-leroux/2012/05/30/new-minko-2-feature-ray-casting/)
[![Render To Texture](http://static.aerys.in:8080/minko/images/vignette_minko_rtt.jpg)](http://static.aerys.in:8080/minko/examples/RenderToTextureExample.html)
[![Skybox](http://static.aerys.in:8080/minko/images/vignette_minko_skybox.jpg)](http://static.aerys.in:8080/minko/examples/SkyboxExample.html)
[![Spritesheet](http://static.aerys.in:8080/minko/images/vignette_minko_spritesheet.jpg)](http://blogs.aerys.in/jeanmarc-leroux/2012/04/20/spritesheets-with-minko/)
[![HDR Bloom](http://static.aerys.in:8080/minko/images/vignette_minko_hdr.jpg)](http://static.aerys.in:8080/minko/examples/HDRExample.html)
[![Pixel Picking](http://static.aerys.in:8080/minko/images/vignette_minko_picking.jpg)](http://static.aerys.in:8080/minko/examples/PickingExample.html)
[![Vertex Normals and Positions](http://hub.aerys.in/images/c/cf/Vignette_minko_vertexiterator.jpg)](http://hub.aerys.in/index.php/Minko:VertexIterator_Example)
[![Bones and Joints](http://hub.aerys.in/images/5/5e/Vignette_minko_jointsdebugcontroller.jpg)](http://hub.aerys.in/index.php/Minko:JointsDebugController_Example)
[![HLSA](http://hub.aerys.in/images/d/d5/Vignette_minko_hlsa.jpg)](http://hub.aerys.in/index.php/Minko:HLSA_Example)
[![Sound](http://hub.aerys.in/images/b/b7/Vignette_minko_sound.jpg)](http://hub.aerys.in/index.php/Minko:Sound_Example)
[![FPS Camera](http://hub.aerys.in/images/b/b2/Vignette_minko_fps.jpg)](http://hub.aerys.in/index.php/Minko:FirstPersonCameraController_Example)
Tools
-----
[ShaderLab](http://blogs.aerys.in/jeanmarc-leroux/2012/07/17/minko-shaderlab-beta/) is a tool to create hardware accelerated rendering effects without a single line of code.
[![ShaderLab Beta](http://static.aerys.in:8080/minko/images/banner_minko_shaderlab.jpg)](http://blogs.aerys.in/jeanmarc-leroux/2012/07/17/minko-shaderlab-beta/)
Features
--------
* Super fast, simple and extensible
* Lightweight MVC architecture
* AS3 GPU programming
* JIT shaders compiler
* Multi-pass rendering
* Post-processing (noise, HDR bloom, vignettage...)
* Ray casting
* Hardware accelerated skinning/morphing animations
* Lighting engine (Phong lighting, environmental mapping, shadow mapping, fog...)
* Pixel-perfect 3D mouse interactivity
* 3D assets compression
Contribute
----------
`minko` is MIT-licensed. Make sure you tell us everything that's wrong!
* [Source code](https://github.com/aerys/minko)
* [Issue tracker](https://github.com/aerys/minko/issues)
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