DX81SDK_extras_Direct3D

所属分类:单片机开发
开发工具:Visual C++
文件大小:1063KB
下载次数:53
上传日期:2006-11-06 16:44:33
上 传 者akak99
说明:  DirextX编程 sdk 3d ex extra
(DirextX 3d programming sdk extra ex)

文件列表:
extras\Direct3D\Old DXUtilities\conv3ds.exe (103424, 2001-10-08)
extras\Direct3D\Old DXUtilities\conv3ds.txt (5931, 2001-10-08)
extras\Direct3D\Old DXUtilities\convx.exe (22528, 2001-10-08)
extras\Direct3D\Old DXUtilities\convxof.exe (56832, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\Bin\XSkinExp.dle (81920, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\dllentry.cpp (2308, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\ExportXFile.cpp (123017, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\meshdata.cpp (21891, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\meshdata.h (2988, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\pch.h (613, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\resource.h (1408, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\xskinexp.cpp (2850, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\xskinexp.def (140, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\xskinexp.dsp (4970, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\xskinexp.h (3044, 2001-10-08)
extras\Direct3D\Tools\3DSMax3\xskinexp.rc (5219, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\Bin\XSkinExp.dle (81920, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\dllentry.cpp (2308, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\ExportXFile.cpp (123137, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\meshdata.cpp (21891, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\meshdata.h (2988, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\pch.h (613, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\resource.h (1408, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\xskinexp.cpp (2850, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\xskinexp.def (140, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\xskinexp.dsp (5047, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\xskinexp.h (3044, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\xskinexp.rc (5219, 2001-10-08)
extras\Direct3D\Tools\3DSMax4\xskinexptemplates.h (4562, 2001-10-08)
extras\Direct3D\Tools\Maya25\bicubicBezierPatches.mel (4910, 2001-10-08)
extras\Direct3D\Tools\Maya25\Bin\xExport.mll (229376, 2001-10-08)
extras\Direct3D\Tools\Maya25\MyAssert.h (663, 2001-10-08)
extras\Direct3D\Tools\Maya25\MyDt.cpp (14439, 2001-10-08)
extras\Direct3D\Tools\Maya25\MyDt.h (5047, 2001-10-08)
extras\Direct3D\Tools\Maya25\xExport 000.dsp (5491, 2001-10-08)
extras\Direct3D\Tools\Maya25\xfileTranslatorOpts.mel (8854, 2001-10-08)
extras\Direct3D\Tools\Maya25\xportTranslator.cpp (93607, 2001-10-08)
... ...

====================== MAYA X-FILE EXPORTER ====================== Installation ------------ 1] Make sure that Maya is not running 2] Copy "xExport.mll" to "\bin\plug-ins" 3] Copy "xfileTranslatorOpts.mel" to "\scripts\others" 4] Copy "bicubicBezierPatches.mel" to "\scripts\others" 5] Run Maya 6] Select "Window->General Editors->Plug-in Manager" from the main menu bar 7] Turn on the "auto load" checkbox next to "xExport.mll" 8] Turn on the "loaded" checkbox next to "xExport.mll" Usage ----- 1] Select "File->Export All" from the main menu bar 2] Select "XFile (*.*)" from the "File of type" drop-down menu 3] Select a file name from the browse window 4] Click the "Export" button -OR- Click the "Options..." button for further options (recommended) Notes ----- - If a material contains a texture, then the diffuse factor is used for the RGB components of the face color. - See the notes on New Templates to learn about extensions added to the X-File format. - TRS animation (as opposed to vertex animation) is exported. - Polygons are not triangulated. - Use the MEL command bicubicBezierPatches() to convert a NURBS surface into a bicubic-bezier-quad-patch-mesh. - If a NURBS surface is not bicubic-bezier-quad-patch-mesh then it will be tesselated. - Usually setting the display quality to 1 works best. If the operation fails, try again with the display quality set to 2, and then if it still doesn't work, try with the display quality set to 3. Issues ------ - Unique names for meshes and joints are not checked for. - Scenes created with older versions of Maya may not be exported correctly. - Since different viewers may interpolate between TRS keyframes differently, animation of an object is not guaranteed to look the same as in Maya except at the keyframes of that object. To overcome this, choose Animation Mode to be "regular" instead of keyframed. - Currently bezier-patch exporting is limited to at most 1 material per mesh. - Currently bezier-patch exporting does not include skinning information.

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