45z_m2zxycx

所属分类:游戏引擎
开发工具:Visual C++
文件大小:4538KB
下载次数:93
上传日期:2006-11-18 19:26:18
上 传 者人间天堂
说明:  传奇正式M2源码 可编译
(legendary M2 official source can be compiled)

文件列表:
传奇正式M2源码\_Obj_Debug\GameSvr\BuildLog.htm (6114, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ConfigDlgFunc.obj (9296, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ConfigDlgFunc.sbr (2874, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\database.obj (39050, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\database.sbr (5845, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\EnDecode.obj (9838, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\EnDecode.sbr (3335, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\GameSvr.obj (22253, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\GameSvr.res (6400, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\GameSvr.sbr (5727, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\GateInfo.obj (46177, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\GateInfo.sbr (4518, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Global.obj (87842, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Global.sbr (10644, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Handler_CommonDB.obj (70502, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Handler_CommonDB.sbr (10349, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Handler_Item.obj (15279, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Handler_Item.sbr (5326, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Handler_Magic.obj (4720, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Handler_Magic.sbr (1870, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Handler_Map.obj (47923, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Handler_Map.sbr (12148, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\MainWndProc.obj (25986, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\MainWndProc.sbr (5991, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Misc.obj (10280, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\Misc.sbr (2631, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectEngine.obj (214370, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectEngine.sbr (39890, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectEvent.obj (15312, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectEvent.sbr (3052, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectMerchant.obj (8366, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectMerchant.sbr (1552, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectMonster.obj (177183, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectMonster.sbr (26646, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectNPC.obj (6490, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectNPC.sbr (1345, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectPlayer.obj (156295, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectPlayer.sbr (35833, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectPlayerAdmin.obj (34971, 2003-11-06)
传奇正式M2源码\_Obj_Debug\GameSvr\ObjectPlayerAdmin.sbr (7142, 2003-11-06)
... ...

======================================================================== WIN32 APPLICATION : GameSvr ======================================================================== AppWizard has created this GameSvr application for you. This file contains a summary of what you will find in each of the files that make up your GameSvr application. GameSvr.cpp This is the main application source file. GameSvr.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named GameSvr.pch and a precompiled types file named StdAfx.obj. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////

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