DrestronstructionOpencvMfcOpengl
所属分类:OpenGL
开发工具:Visual C++
文件大小:6974KB
下载次数:87
上传日期:2013-07-02 21:22:05
上 传 者:
no_user
说明: opencv 三维重建,mfc框架下opengl 显示,实现了相机标定到三维重建全过程,重建使用BM算法
(opencv three-dimensional reconstruction, mfc framework opengl display, camera calibration to achieve a three-dimensional reconstruction of the whole process of reconstruction using the BM algorithm)
文件列表:
DrestronstructionOpencvMfcOpengl (0, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl (0, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\a.txt (10165913, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\ch12_list.txt (660, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\data (0, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\data\image.jpg (6285, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\data\_result3DImage.xml (16233258, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug (0, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\cl.command.1.tlog (8146, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\CL.read.1.tlog (137388, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\CL.write.1.tlog (5254, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link-cvtres.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link-cvtres.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.10196-cvtres.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.10196-cvtres.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.10196.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.10196.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1120-cvtres.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1120-cvtres.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1120.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1120.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1612-cvtres.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1612-cvtres.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1612.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1612.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1772-cvtres.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1772-cvtres.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1772.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.1772.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2400-cvtres.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2400-cvtres.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2400.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2400.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2648-cvtres.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2648-cvtres.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2648.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2648.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2808-cvtres.read.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2808-cvtres.write.1.tlog (2, 2013-07-02)
DrestronstructionOpencvMfcOpengl\3DrestronstructionOpencvMfcOpengl\Debug\link.2808.read.1.tlog (2, 2013-07-02)
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========================================================================
控制台应用程序:三维重建_myself 项目概述
========================================================================
应用程序向导已为您创建了此 三维重建_myself 应用程序。
本文件概要介绍组成 三维重建_myself 应用程序的每个文件的内容。
三维重建_myself.vcxproj
这是使用应用程序向导生成的 VC++ 项目的主项目文件,
其中包含生成该文件的 Visual C++
的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。
三维重建_myself.vcxproj.filters
这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。
它包含有关项目文件与筛选器之间的关联信息。 在 IDE
中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。
例如,“.cpp”文件与“源文件”筛选器关联。
三维重建_myself.cpp
这是主应用程序源文件。
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其他标准文件:
StdAfx.h,StdAfx.cpp
这些文件用于生成名为 三维重建_myself.pch 的预编译头 (PCH) 文件和
名为 StdAfx.obj 的预编译类型文件。
/////////////////////////////////////////////////////////////////////////////
其他注释:
应用程序向导使用“TODO:”注释来指示应添加或自定义的源代码部分。
/////////////////////////////////////////////////////////////////////////////
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