CodePVolumes

所属分类:3D图形编程
开发工具:Visual C++
文件大小:1502KB
下载次数:17
上传日期:2013-07-26 16:37:04
上 传 者Rawpudn
说明:  利用VC++6.0,可以实现3D图形骨架提取
(Use VC++6.0, 3D graphics skeleton extraction can be achieved)

文件列表:
Code+Volumes (0, 2008-08-08)
Code+Volumes\Code (0, 2008-08-08)
Code+Volumes\Code\Common (0, 2008-08-08)
Code+Volumes\Code\Common\cmdLineArgs.h (2811, 2006-04-07)
Code+Volumes\Code\Common\common.cpp (56239, 2006-04-07)
Code+Volumes\Code\Common\common.h (25851, 2006-04-07)
Code+Volumes\Code\Common\driver.cpp (333, 2006-04-07)
Code+Volumes\Code\Common\Makefile (294, 2006-04-07)
Code+Volumes\Code\Common\openFile.h (340, 2006-04-07)
Code+Volumes\Code\Common\stack.h (1929, 2006-04-07)
Code+Volumes\Code\DTLineSkel (0, 2008-08-08)
Code+Volumes\Code\DTLineSkel\euclidskel (17290, 2006-04-07)
Code+Volumes\Code\DTLineSkel\euclidskel.cpp (6046, 2006-04-07)
Code+Volumes\Code\DTLineSkel\Makefile (64, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst (0, 2008-08-08)
Code+Volumes\Code\DTLineSkel\mst\cube.vtk (240, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\iv_files (0, 2008-08-08)
Code+Volumes\Code\DTLineSkel\mst\iv_files\cube.iv (11604, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\iv_files\cube2.iv (1841, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\iv_files\cylinder.iv (21516, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\iv_files\cylinder2.iv (2307, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\iv_files\dragon.iv (2234, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\iv_files\left_foot.iv (2481, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\iv_files\left_foot2.iv (1903, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\iv_files\man.iv (6100, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\libs (0, 2008-08-08)
Code+Volumes\Code\DTLineSkel\mst\libs\libart.a (170720, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\Makefile (750, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\mst (853933, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src (0, 2008-08-08)
Code+Volumes\Code\DTLineSkel\mst\src\art.h (4150, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src\art.h~ (3696, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src\mst.cpp (5874, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src\mst.cpp~ (5872, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src\mst.o (448600, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src\mst_iv.cpp (4301, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src\mst_old.cpp (6282, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src\rtColor.cpp (1207, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src\rtColor.o (27816, 2006-04-07)
Code+Volumes\Code\DTLineSkel\mst\src\rtLight.cpp (272, 2006-04-07)
... ...

Directory Contents: - Code : source code and Linux binaries for 4 different curve-skeletonization algorithms + some utility funcitons and modules - DTLineSkel : distance field based curve-skeleton code - see DTLineSkel/README.TXT infor more info - Geometric : geometric method - see Geometric/README.TXT for more info - PotField : potential field method - see PotField/README.TXT for more info - Thinning : thinning code - see Thinning/README.TXT for more info - Volumes : sample volumes The skeletons are written in a text file as a set of points: - one point per line. for each point we have: - x, y, z coordinates and two more numbers for visualization. The first is the segment number, the second is the radius of the sphere rendered at this point. I use AVS/Express to visualize these skeletons (use the "Read Text Columns" and "table to scatter field" modules). If you don't have AVS/Express, I suggest using VTK.

近期下载者

相关文件


收藏者