Mathsfor3DGameProgramming

所属分类:游戏引擎
开发工具:Visual C++
文件大小:22921KB
下载次数:6
上传日期:2013-09-09 08:56:31
上 传 者无不居
说明:  本书介绍了开发专业级三维图形引擎所需的数学方法,书中介绍的关于游戏开发方面的许多知识同样适用于三维计算机图形学相关的应用。本书首先介绍了相当基础和知识,如何向量几何和线性代数,然后继续介绍一些计算机游戏设计中的高级知识,如光照和可视性判断。另外,本书还给出了一些重要结论的推导过程,以便于不具备相应理论基础的读者理解相关内容。 本书要求读者已具备三角学及其计算方法方面的基础知识,不过,本书仍然在一些章节中概括介绍了这些知识中的一些重要工具,如三角恒等式、微分议程和泰勒级数等。本书牟于游戏设计者及相应的编程人员来说,是一本不可多得的参考资料。
(This book describes the development of professional-grade three-dimensional graphics engine needed mathematical methods, the book describes many aspects of the game development knowledge also applies to three-dimensional computer graphics-related applications. This book introduces the very foundation and knowledge of how to vector geometry and linear algebra, and then continue to introduce some advanced computer game design knowledge, such as illumination and visibility judgment. In addition, the book also gives some important conclusions of the derivation process, in order to not have the appropriate reader to understand the theoretical basis of relevant content. This book asks the reader already has trigonometry and calculation methods of the basic knowledge, however, the book is still in some sections outlines some of the important knowledge tools, such as trigonometric identities, differential agenda and Taylor series and so on. Mou book on game designers and programmers accordingl)

文件列表:
[3D游戏与计算机图形学中的数学方法].(Mathematics.for.3D.Game.Programming&Computer.Graphics).(美)Eric.Lengyel.扫描版.pdf (23924874, 2013-09-09)

近期下载者

相关文件


收藏者