ShaderDesignerSRC

所属分类:3D图形编程
开发工具:Visual C++
文件大小:20641KB
下载次数:2
上传日期:2013-12-18 10:50:34
上 传 者yayapsy
说明:  shader编辑器,里面有很多shader自带的小例子,很好用。
(shader editor, there are many examples of shader comes with a small, easy to use.)

文件列表:
ShaderDesignerSRC\glew (0, 2013-05-26)
ShaderDesignerSRC\glew\glew.h (901810, 2012-08-06)
ShaderDesignerSRC\glew\glew32.dll (322048, 2012-08-06)
ShaderDesignerSRC\glew\glew32.lib (535846, 2012-08-06)
ShaderDesignerSRC\glew\wglew.h (62647, 2012-08-06)
ShaderDesignerSRC\glProperties (0, 2013-05-26)
ShaderDesignerSRC\glProperties\bin (0, 2013-05-26)
ShaderDesignerSRC\glProperties\glProperties.sln (922, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties (0, 2013-05-26)
ShaderDesignerSRC\glProperties\glProperties\ArrayDataView.cs (6930, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\ArrayPropertyDescriptor.cs (1655, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\ArrayRowView.cs (3112, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\AssemblyInfo.cs (2492, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\BuiltProccessorData.cs (5781, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\CollectionClass.cs (8654, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\Converters.cs (4244, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\customEditors.cs (2078, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\FragmentProcessorData.cs (3290, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\GLStructures.csproj (6892, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\GLStructures.csproj.user (2445, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\glstructures.key (596, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\lightData.cs (3426, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\matrixDialog.cs (4907, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\matrixDialog.resx (7005, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\ProcData.cs (5531, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\textureEditor.cs (11270, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\textureEditor.resx (41825, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\textureUnits.cs (297, 2013-05-25)
ShaderDesignerSRC\glProperties\glProperties\VertexProcessorData.cs (2499, 2013-05-25)
ShaderDesignerSRC\GLSLOfflineCompiler (0, 2013-05-26)
ShaderDesignerSRC\GLSLOfflineCompiler\BuildLinux.sh (296, 2013-05-25)
ShaderDesignerSRC\GLSLOfflineCompiler\glslang.vcproj (14806, 2013-05-25)
ShaderDesignerSRC\GLSLOfflineCompiler\glslang (0, 2013-05-26)
ShaderDesignerSRC\GLSLOfflineCompiler\glslang\GenericCodeGen (0, 2013-05-26)
ShaderDesignerSRC\GLSLOfflineCompiler\glslang\GenericCodeGen\CodeGen.cpp (2622, 2013-05-25)
ShaderDesignerSRC\GLSLOfflineCompiler\glslang\GenericCodeGen\Link.cpp (2913, 2013-05-25)
ShaderDesignerSRC\GLSLOfflineCompiler\glslang\GenericCodeGen\Makefile (622, 2013-05-25)
ShaderDesignerSRC\GLSLOfflineCompiler\glslang\Include (0, 2013-05-26)
ShaderDesignerSRC\GLSLOfflineCompiler\glslang\Include\BaseTypes.h (4822, 2013-05-25)
ShaderDesignerSRC\GLSLOfflineCompiler\glslang\Include\Common.h (8747, 2013-05-25)
... ...

Fallos conocidos: - en la visualizacion automatica al usar texturas 3D, puede que el programa casque por que las meshes solo tienen uv * posible solucion: no aplicar esa TU <--- optima * no renderizar nada si hay textura 3D - fallos de gui - si falta algun archivo, el programa peta

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