zig2

所属分类:游戏引擎
开发工具:Visual C++
文件大小:1525KB
下载次数:22
上传日期:2007-01-24 11:15:19
上 传 者678122
说明:  ZIG Game Engine是一个免费的,或扩展的,C/C++ 游戏库。它提供了联网,脚本化,调试帮助和其它工具。和你的多媒体库(如Allegro, SDL, OpenGL)一起使用,你可以生成一个完整的客户端/服务器游戏或引擎
(ZIG Game Engine is a free, or expanded, C/C for the game. It provides networking, scripts, debugging and other tools to help. And your multimedia library (such as the Allegro, SDL, OpenGL) used together, You can generate a complete client/server or game engine)

文件列表:
zig (0, 2002-12-04)
zig\zgun (0, 2002-12-04)
zig\zgun\conalleg.cpp (2164, 2002-11-22)
zig\zgun\conalleg.h (3236, 2002-11-22)
zig\zgun\zgun.cpp (16773, 2002-12-02)
zig\zgun\zgun.dsp (12228, 2002-12-04)
zig\zgun\zgun.dsw (1002, 2002-12-04)
zig\zgun\zgun.h (2364, 2002-12-02)
zig\zgun\zgun.opt (69632, 2002-12-04)
zig\zgun\zguncli.cpp (15580, 2002-12-02)
zig\zgun\zguncli.h (3631, 2002-12-02)
zig\zgun\zgunlib.dsp (4862, 2002-12-04)
zig\zgun\zgunlib___Win32_Debug (0, 2002-12-04)
zig\zgun\zgunlib___Win32_Debug\alleg40.dll (223744, 2002-07-04)
zig\zgun\zgunlib___Win32_Debug\HawkNL.dll (48640, 2002-09-13)
zig\zgun\zgunlib___Win32_Debug\pthreadVC.dll (53299, 2002-11-03)
zig\zgun\zgunlib___Win32_Debug\pthreadVCE.dll (57396, 2002-11-03)
zig\zgun\zgunlib___Win32_Debug\zgunlib.exe (987198, 2002-12-04)
zig\zgun\zgunmap.cpp (3112, 2002-12-02)
zig\zgun\zgunmap.h (1537, 2002-12-02)
zig\zgun\zgunpman.cpp (2566, 2002-12-02)
zig\zgun\zgunpman.h (2900, 2002-12-02)
zig\zgun\zgunsvr.cpp (14697, 2002-12-02)
zig\zgun\zgunsvr.h (1926, 2002-12-02)
zig\ziglib (0, 2002-12-04)
zig\ziglib\Debug (0, 2002-12-04)
zig\ziglib\Debug\ziglib.lib (3181422, 2002-12-04)
zig\ziglib\include (0, 2002-12-04)
zig\ziglib\include\beholder.h (4879, 2002-11-28)
zig\ziglib\include\buffer.h (5166, 2002-12-02)
zig\ziglib\include\channel.h (4067, 2002-11-28)
zig\ziglib\include\client.h (11466, 2002-11-28)
zig\ziglib\include\console.h (9213, 2002-11-13)
zig\ziglib\include\leet.h (2031, 2002-11-26)
zig\ziglib\include\leetnet.h (1862, 2002-11-27)
zig\ziglib\include\listensocket.h (2446, 2002-11-26)
zig\ziglib\include\log.h (1491, 2002-11-14)
zig\ziglib\include\luamachine.h (4013, 2002-11-13)
... ...

ZIG Game Engine ============= === READ zgun/ZGUN_README.TXT for instructions === on using the demo game executable! (game console === commands etc.) Features: - Bugs! (maybe..) - Network API fully functional! (TCP channels and ye olde UDP-Fast-Reliable). This is the main reason for the release. - Features A DEMO GAME! (not really a game and it totally sucks but exercises the whole network API.. I think) - The "Ziglets" stuff (resource manager / resource component architecture) is functional, but it's not integrated with the networking, so, it's kind of "dangling" loose of the rest of the API for now. This release includes: - Windows binary release of the demo game already linked with the ZIG library and with all the 3rd-party DLLs included (unzip and run it! - don't forget to read zgun/README_DEMO.TXT) - full source code for the library and the demo game - MSVC project files for compiling: "ziglib.dsp" - just the library (as static "ziglib.lib") "zgunlib.dsp" - the demo game dependant on the ziglib.lib "zgun.dsp" - the demo game AND the full library source compiled together to generate the final demo game executable directly (I was using this for testing) Directory structure: zgun/ - sourcecode for demo game zgun/zgunlib__Win32_Debug - WHERE THE DEMO GAME WIN32 EXECUTABLE IS. ziglib/include - lib includes ziglib/src - lib sources ziglib/lua4hack - more lib sources (Lua VM sources) ziglib/Debug - where the "ziglib.lib" static library is generated I guess that's it... === READ zgun/ZGUN_README.TXT for instructions === on using the demo game executable! (game console === commands etc.) CHANGE LOG zig2 =================== - too many changes to remember! hopefully, everything works and you can use the library to write your networked multiplayer game. zig1 =================== - 1st release

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