3DGameofbbb

所属分类:Symbian
开发工具:Visual C++
文件大小:13385KB
下载次数:88
上传日期:2007-02-28 10:39:20
上 传 者bushijun
说明:  这个是symbian下的一个蛮庞大的3D游戏源代码!对于学习3D开发的人有很大的帮助!
(symbian this is a pretty under the huge 3D games source code! 3 D for the development of the study of a great help!)

文件列表:
一个3D游戏\hackslash\install_mappy_exporter.bat (405, 2006-08-08)
一个3D游戏\hackslash\Licence.txt (1477, 2007-01-16)
一个3D游戏\hackslash\make_anims.bat (18839, 2006-08-08)
一个3D游戏\hackslash\release_notes.htm (43660, 2007-01-16)
一个3D游戏\hackslash\release_notes.txt (11184, 2007-01-16)
一个3D游戏\hackslash\win32\win32.exe (331776, 2006-09-25)
一个3D游戏\hackslash\win32\win32.sln (869, 2006-08-09)
一个3D游戏\hackslash\win32\win32.vcproj (22347, 2006-09-25)
一个3D游戏\hackslash\win32 (0, 2007-02-08)
一个3D游戏\hackslash\tools\Export Pixelgene Map Script.lua (3372, 2006-08-08)
一个3D游戏\hackslash\tools\makeanim.exe (114688, 2006-08-08)
一个3D游戏\hackslash\tools\stdlib.sis (146, 2006-08-08)
一个3D游戏\hackslash\tools (0, 2007-02-08)
一个3D游戏\hackslash\source\BlockInfo.cpp (119, 2006-08-08)
一个3D游戏\hackslash\source\Enemy.cpp (47274, 2006-10-27)
一个3D游戏\hackslash\source\GameApp.cpp (31688, 2006-11-14)
一个3D游戏\hackslash\source\Map.cpp (32979, 2006-11-14)
一个3D游戏\hackslash\source\MapBlockSet.cpp (3043, 2006-11-15)
一个3D游戏\hackslash\source\MapConverter.cpp (5629, 2006-10-27)
一个3D游戏\hackslash\source\MapObject.cpp (4349, 2006-11-14)
一个3D游戏\hackslash\source\MapProps.cpp (115, 2006-08-08)
一个3D游戏\hackslash\source\Player.cpp (40444, 2006-11-14)
一个3D游戏\hackslash\source (0, 2007-02-08)
一个3D游戏\hackslash\sis\s60_3rd_ed\tutorialgame_s60_3rd_ed.sisx (3104996, 2006-11-15)
一个3D游戏\hackslash\sis\s60_3rd_ed (0, 2007-02-08)
一个3D游戏\hackslash\sis\s60_2nd_ed\tutorialgame_s60_2nd_ed.SIS (1417355, 2006-09-26)
一个3D游戏\hackslash\sis\s60_2nd_ed\tutorialgame_s60_2nd_ed2.SIS (1396976, 2006-09-26)
一个3D游戏\hackslash\sis\s60_2nd_ed (0, 2007-02-08)
一个3D游戏\hackslash\sis\s60_1st_ed\tutorialgame.SIS (319483, 2006-09-25)
一个3D游戏\hackslash\sis\s60_1st_ed\tutorialgame2.SIS (345743, 2006-09-25)
一个3D游戏\hackslash\sis\s60_1st_ed\tutorialgame3.SIS (349455, 2006-09-25)
一个3D游戏\hackslash\sis\s60_1st_ed\tutorialgame4.SIS (354010, 2006-09-25)
一个3D游戏\hackslash\sis\s60_1st_ed\tutorialgame5.SIS (251191, 2006-09-25)
一个3D游戏\hackslash\sis\s60_1st_ed\tutorialgame6.SIS (212676, 2006-09-25)
一个3D游戏\hackslash\sis\s60_1st_ed\tutorialgame7.SIS (400060, 2006-09-25)
一个3D游戏\hackslash\sis\s60_1st_ed\tutorialgame8.SIS (313163, 2006-09-25)
一个3D游戏\hackslash\sis\s60_1st_ed\tutorialgame9.SIS (270004, 2006-09-25)
一个3D游戏\hackslash\sis\s60_1st_ed (0, 2007-02-08)
一个3D游戏\hackslash\sis (0, 2007-02-08)
一个3D游戏\hackslash\ka3d\source\Character.cpp (0, 2006-08-08)
... ...

This is Lua 5.0. See HISTORY for a summary of changes since the last released version. * What is Lua? ------------ Lua is a powerful, light-weight programming language designed for extending applications. Lua is also frequently used as a general-purpose, stand-alone language. Lua is free software. For complete information, visit Lua's web site at http://www.lua.org/ . For an executive summary, see http://www.lua.org/about.html . Lua has been used in many different projects around the world. For a short list, see http://www.lua.org/uses.html . * Availability ------------ Lua is freely available for both academic and commercial purposes. See COPYRIGHT and http://www.lua.org/license.html for details. Lua can be downloaded from its official site http://www.lua.org/ and several other sites aroung the world. For a complete list of mirror sites, see http://www.lua.org/mirrors.html . * Installation ------------ Lua is implemented in pure ANSI C, and compiles unmodified in all known platforms that have an ANSI C compiler. Under Unix, simply typing "make" should work. See INSTALL for detailed instructions. * Contacting the authors ---------------------- Send your comments, questions, and bug reports to lua@tecgraf.puc-rio.br. For more information about the authors, see http://www.lua.org/authors.html . For reporting bugs, try also the mailing list: lua-l@tecgraf.puc-rio.br. For more information about this list, including instructions on how to subscribe and access the archives, see http://www.lua.org/lua-l.html . * Origin ------ Lua is developed at Tecgraf, the Computer Graphics Technology Group of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science. (end of README)

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