BSP-DEV

所属分类:数据结构
开发工具:Visual C++
文件大小:132KB
下载次数:153
上传日期:2007-03-09 23:50:22
上 传 者zizidany
说明:  画家算法, 又称深度排序法。 1)将屏幕设成背景色,(2)把要画的物体(多边形)按其离开视点的从远到近排序。由此构成深度优先级表。然后从远到近画物体(多边形),近的就因为优先级高而覆盖远的多边形。由此可消隐。
(painter algorithm, the painter algorithm, known as the depth of sorting. 1) Screen into the background color, (2) to paint objects (Polygon) according left far from the viewpoint of nearly ranking. This constitutes depth priority list. Then from far to near objects paintings (Polygon), in the past because of the high priority and the coverage far polygon. This can be hidden.)

文件列表:
bsp\point.o (5243, 2006-04-26)
bsp\triangle.o (8603, 2006-04-26)
bsp\matrix.o (2629, 2006-04-26)
bsp\node.o (33319, 2006-04-26)
bsp\tree.o (25141, 2006-04-26)
bsp\point.cpp (3214, 2006-04-25)
bsp\matrix.cpp (1194, 2006-04-26)
bsp\bsp.h (5344, 2006-04-26)
bsp\triangle.cpp (7528, 2006-04-26)
bsp\plane.o (1613, 2006-04-21)
bsp\node.cpp (1942, 2006-04-26)
bsp\tree.cpp (773, 2006-04-26)
bsp\recycle\plane.cpp (655, 2006-04-21)
bsp\recycle\bsp.h (2424, 2006-04-21)
bsp\recycle\matrix.cpp (3776, 2006-04-22)
color.cpp (630, 2006-04-24)
color.o (1498, 2006-04-26)
GLU32.DLL (141248, 1998-03-14)
imp.cpp (6439, 2006-05-31)
imp.o (15234, 2006-05-31)
mainView.cpp (17326, 2006-04-24)
mainView.o (9180, 2006-04-26)
Makefile.win (1446, 2006-05-31)
newApp.dev (1840, 2006-04-26)
newApp.exe (123290, 2006-05-31)
newApp.layout (744, 2007-03-09)
bsp\recycle (0, 2006-11-26)
bsp (0, 2006-11-26)

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