FLIPOBJ
所属分类:OpenGL
开发工具:Visual C++
文件大小:341KB
下载次数:70
上传日期:2007-04-10 19:47:28
上 传 者:
linyuweiwei
说明: 自己写的可以直接查看并控制多种模型的接口,如3ds,nff,wrl,obj,
(himself wrote the check and can directly control a variety of interface models, such as 3ds, nff, wrl. obj, etc.)
文件列表:
FLIPOBJ\flipobj.001 (3900, 1999-04-27)
FLIPOBJ\FLIPOBJ.APS (18416, 2004-12-13)
FLIPOBJ\FLIPOBJ.CPP (11364, 2005-10-25)
FLIPOBJ\FLIPOBJ.DSP (3413, 2005-04-06)
FLIPOBJ\FLIPOBJ.DSW (539, 2005-04-06)
FLIPOBJ\FLIPOBJ.EXE (970752, 2004-12-22)
FLIPOBJ\FLIPOBJ.ncb (50176, 2005-10-25)
FLIPOBJ\FLIPOBJ.OPT (53760, 2005-10-25)
FLIPOBJ\flipobj.plg (929, 2005-10-25)
FLIPOBJ\FLIPOBJ.RC (2718, 1999-04-27)
FLIPOBJ\RESOURCE.H (1241, 1999-04-27)
FLIPOBJ\WTK.REG (656, 1999-04-27)
FLIPOBJ\WTKCODES (86, 1999-04-27)
FLIPOBJ\Debug (0, 2007-04-02)
FLIPOBJ (0, 2007-04-02)
demo/flipobj/Readme.Txt
-----------------------
Flip Object Demo
----------------
- This is a demonstration of utilizing Windows interface elements in the
WorldToolKit window.
- A pop-down menu with several commands that interface with WTK.
- The new mouse trackball update function is used for manipulating the
object. (The trackball update function is documented in the WorldToolKit
documentation).
To recompile the demo
---------------------
This directory has a pre-compiled executable called flipobj.exe,
with an associated icon in the WTK Program Folder. However if you wish to
recompile the demo, we have provided a makefile to do so.
flipobj.dsw is for use on Visual C++ 5.0 environment. It can be converted
into a makefile that can be read by Visual C++ 4.2.
Stereo Display
--------------
- This demo has two modes of stereo display built in as command line options.
- For CrystalEyes stereo use the -c option. FlipObj -c xyz.nff
- For Interlaced stereo use the -s option. FlipObj -s xyz.nff
(Intergraph only)
File Menu
---------
- Open: Opens a Windows File Open common dialog box.
If a valid file is selected it is loaded into WTK as a
geometry node, replacing the existing one in the universe.
- Reset: Reloads the last object that was specified and resets the
trackball mouse update function.
- Display Info: Toggles display of model name, number of polygons, and
frame rate in the title area of the window.
- About: Displays a dialog that describes the application.
- Exit: Quits the application.
Settings Menu
-------------
- Bounding Box: Toggles the object's bounding box.
- Background Color: Opens a Windows Color common dialog box.
If a valid color is selected it is used to set the
universe background color.
- Wireframe: Sets the rendering mode to wireframe.
- Shaded: Sets the rendering mode to shaded.
- Shaded/Textured: Sets the rendering mode to shaded and textured.
KEYS
----
q - Quits the simulation
Up/Down - Adjust Y-blank for CrystalEyes
Right/Left - Adjust viewpoint parallax
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