Land3

所属分类:数值算法/人工智能
开发工具:Visual C++
文件大小:750KB
下载次数:82
上传日期:2007-05-12 08:05:09
上 传 者bringink
说明:  体现了lod(level of detail)算法 包括网格细分,空间层次
(reflects the pedigree (level of detail) algorithm including grid breakdown, space level)

文件列表:
Land3 (0, 2007-04-17)
Land3\Land3 (0, 2007-05-11)
Land3\Land3\3DMath.cpp (24871, 2003-07-30)
Land3\Land3\3DMath.h (4728, 2002-05-24)
Land3\Land3\app.cpp (6571, 2004-06-07)
Land3\Land3\app.h (61, 2003-03-04)
Land3\Land3\config.ini (458, 2004-06-02)
Land3\Land3\data (0, 2007-05-11)
Land3\Land3\data\pak.zip (382727, 2004-05-31)
Land3\Land3\data\vars.raw (1048576, 2007-05-11)
Land3\Land3\Debug (0, 2007-05-11)
Land3\Land3\font.cpp (5258, 2003-07-09)
Land3\Land3\font.h (571, 2003-07-09)
Land3\Land3\game.cpp (7576, 2004-05-12)
Land3\Land3\game.h (1194, 2004-02-17)
Land3\Land3\glFrustum.cpp (14902, 2003-06-23)
Land3\Land3\glFrustum.h (2167, 2003-07-30)
Land3\Land3\image.cpp (8168, 2003-08-07)
Land3\Land3\image.h (450, 2003-08-07)
Land3\Land3\jpeg.h (139, 2001-08-05)
Land3\Land3\jpeg.lib (153546, 2000-05-25)
Land3\Land3\Land3.dsp (5279, 2004-05-12)
Land3\Land3\Land3.dsw (535, 2003-12-10)
Land3\Land3\Land3.ncb (107520, 2007-05-11)
Land3\Land3\Land3.opt (53760, 2007-05-11)
Land3\Land3\log.txt (128, 2007-05-11)
Land3\Land3\Roam.cpp (23529, 2004-06-07)
Land3\Land3\Roam.h (2917, 2004-06-07)
Land3\Land3\system.cpp (9615, 2004-02-20)
Land3\Land3\system.h (965, 2003-08-21)
Land3\Land3\t300-r.exe (155648, 2004-06-07)
Land3\Land3\unpak.cpp (3118, 2003-07-09)
Land3\Land3\unpak.h (726, 2003-07-09)
Land3\Land3\unzip.c (28697, 2000-05-25)
Land3\Land3\unzip.h (10380, 2000-05-25)
Land3\Land3\winmain.cpp (9939, 2003-09-18)
Land3\Land3\winmain.h (860, 2003-03-04)
Land3\Land3\zconf.h (8121, 2000-05-25)
... ...

This engine is based on Roam Binary triangle tree technology. Source: --------------- http://opengl.org.ru/proton/Land3.zip Main article: --------------- http://www.gamasutra.com/features/20000403/turner_01.htm (you must registered on this site to get accsess) About engine: --------------- - based on Roam Binary triangle tree technology; - use UNLIMITED map; - rendering landscape by dividing to patches; - double frustum culling - by patches and at second by triangles into visible patches - collision detection with poligons (use sphere method) Keys: --------------- A – move forward Z – move backward LeftMouse – fly up RightMouse – fly down Space – stop moving W - wireframe rendering D – show bounding boxes C - enable/disable patch frustum culling PgUp, PgDn - field of view Home, End – move back clip plane +, - encrease/decrease LOD I - show information F - show frustum Contact: -------------- http://gamemaker.webservis.ru/english.htm e-mail proton2@mail.ru

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