fireParticle

所属分类:OpenGL
开发工具:Visual C++
文件大小:48KB
下载次数:225
上传日期:2007-05-23 19:36:07
上 传 者j5448589
说明:  vc++,环境下,opengl实现逼真的火焰技术,采用粒子系统
(vc, the environment, opengl achieve realistic flame technique, particle system)

文件列表:
Particle\bitmap_class.cpp (5477, 2003-12-14)
Particle\bitmap_class.h (2035, 2003-12-14)
Particle\gl_obj.cpp (4214, 2003-12-14)
Particle\gl_obj.h (1072, 2003-11-22)
Particle\gl_texture.cpp (3780, 2003-12-12)
Particle\gl_texture.h (1271, 2003-12-07)
Particle\particle.bmp (12342, 2001-11-03)
Particle\particle.cpp (3207, 2003-12-14)
Particle\Particle.exe (57344, 2003-12-14)
Particle\particle.h (1839, 2003-12-14)
Particle\Particle.sln (916, 2003-12-03)
Particle\Particle.vcproj (3532, 2003-12-03)
Particle\vector.cpp (2825, 2003-11-07)
Particle\vector.h (1425, 2003-11-07)
Particle\win_main.cpp (9551, 2003-12-14)
Particle (0, 2003-12-14)

//*******************************************************************************// // // - "Talk to me like I'm a 3 year old!" Programming Lessons - // // $Author: TheTutor -- thetutor@gametutorials.com // // $Program: Particle // // $Description: Goes over one way to do a particle // // $Date: 12/7/03 // //*******************************************************************************// Files: win_main.cpp (The Source File containing the main window code) gl_obj.cpp (The Source File containing the main OpenGL code) gl_texture.cpp (The Source File containing the texture class implementation) particle.cpp (The Source File containing the particle implementation) vector.cpp (The Source File containing the vector class implementation) bitmap_class.cpp (The Source File containing bitmap class implementation) bitmap.h (The Header File containing the bitmap class definition) vector.h (The Header File containing the vector class definition) particle.h (The Header File containing the particle class definition) gl_texture.h (The Header File containing the texture class definition) gl_obj.h (The Header File containing the main OpenGL definitions) Particle.vcproj (The VC++ Project File holding the project info) Particle.sln (The Solution File holding the solution info) particle.bmp (The Bitmap File that is the particle texture) Libraries: opengl32.lib (The OpenGL Interface Library needed to compile the program) glu32.lib (The OpenGL Utility Library needed to compile the program) Instructions: If you have Microsoft Visual Studio .NET (version 7.0) just click on the .vcproj file. This will open up visual c++. You will most likely see the code for .cpp. If you don't, press CRTL+ALT+L This will open the "Solution Explorer". There you should find two folders named "Source Files" and "Header Files". Double click on the "source" folder and you should see your source file(s) with a .cpp extension after it. Double click on the file and it will open up in your main window. Hit Control-F5 to run the program. You will probably see a prompt to compile/build the project. Click OK and the Win32 program should pop up. :) EULA: Your use of this tutorial constitutes your agreement to GameTutorials' Terms of Use found at: http://www.gametutorials.com/TermsOfUse.htm www.GameTutorials.com 2000-2003 GameTutorials

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