ois-1.0RC1_Win32
所属分类:游戏
开发工具:Visual C++
文件大小:204KB
下载次数:47
上传日期:2007-08-07 14:20:22
上 传 者:
阿闷
说明: OIS全称:Object-Oriented Input System,即面向对象输入系统,为上层应用提供很好的接口来处理键盘、鼠标、游戏控制杆的输入. 著名的开源3d引擎OGRE新版本就用了这个。这是ois的最新版本。 Windows版本的OIS是基于DX的Dinput的。
(OIS name: Object-Oriented Input System, that is, object-oriented input system, in order to provide good upper interface to deal with keyboard, mouse, games joystick input. The well-known open source 3d engine with a new version of Ogre this. This is the latest version of ois. Windows version of the OIS is based on the DX of the Dinput.)
文件列表:
ois-1.0RC1 (0, 2006-12-03)
ois-1.0RC1\acinclude.m4 (551, 2006-08-31)
ois-1.0RC1\aclocal.m4 (269872, 2006-08-31)
ois-1.0RC1\bootstrap (1021, 2006-08-30)
ois-1.0RC1\configure.ac (781, 2006-08-31)
ois-1.0RC1\demos (0, 2006-12-03)
ois-1.0RC1\demos\FFConsoleDemo.cpp (6932, 2006-08-12)
ois-1.0RC1\demos\Makefile.am (362, 2006-08-31)
ois-1.0RC1\demos\OISConsole.cpp (11066, 2006-08-30)
ois-1.0RC1\includes (0, 2006-12-03)
ois-1.0RC1\includes\linux (0, 2006-12-03)
ois-1.0RC1\includes\linux\EventHelpers.h (1603, 2006-08-12)
ois-1.0RC1\includes\linux\LinuxForceFeedback.h (1819, 2006-08-12)
ois-1.0RC1\includes\linux\LinuxInputManager.h (2864, 2006-08-12)
ois-1.0RC1\includes\linux\LinuxJoyStick.h (2565, 2006-05-04)
ois-1.0RC1\includes\linux\LinuxJoyStickEvents.h (2303, 2006-08-30)
ois-1.0RC1\includes\linux\LinuxKeyboard.h (2485, 2006-08-12)
ois-1.0RC1\includes\linux\LinuxMouse.h (2297, 2006-08-12)
ois-1.0RC1\includes\linux\LinuxPrereqs.h (2294, 2006-08-31)
ois-1.0RC1\includes\mac (0, 2006-12-03)
ois-1.0RC1\includes\mac\MacHelpers.h (3361, 2006-11-10)
ois-1.0RC1\includes\mac\MacInputManager.h (2096, 2006-02-19)
ois-1.0RC1\includes\mac\MacKeyboard.h (3427, 2006-11-10)
ois-1.0RC1\includes\mac\MacMouse.h (1333, 2006-11-10)
ois-1.0RC1\includes\mac\MacPrereqs.h (1093, 2006-02-17)
ois-1.0RC1\includes\Makefile.am (483, 2006-07-15)
ois-1.0RC1\includes\OIS.h (1300, 2006-03-26)
ois-1.0RC1\includes\OISConfig.h (2047, 2006-08-12)
ois-1.0RC1\includes\OISEffect.h (7754, 2006-05-14)
ois-1.0RC1\includes\OISEvents.h (1310, 2006-08-12)
ois-1.0RC1\includes\OISException.h (2146, 2006-05-04)
ois-1.0RC1\includes\OISForceFeedback.h (3088, 2006-03-14)
ois-1.0RC1\includes\OISInputManager.h (3417, 2006-08-12)
ois-1.0RC1\includes\OISInterface.h (1369, 2006-03-14)
ois-1.0RC1\includes\OISJoyStick.h (5536, 2006-08-30)
ois-1.0RC1\includes\OISKeyboard.h (9892, 2006-08-12)
ois-1.0RC1\includes\OISMouse.h (4029, 2006-08-30)
ois-1.0RC1\includes\OISObject.h (2685, 2006-08-12)
ois-1.0RC1\includes\OISPrereqs.h (4984, 2006-10-24)
ois-1.0RC1\includes\SDL (0, 2006-12-03)
... ...
======================================================================================
================ LICENSE =============================================================
======================================================================================
The zlib/libpng License
Copyright (c) 2006 Phillip Castaneda (pjcast -- www.wreckedgames.com)
This software is provided 'as-is', without any express or implied warranty. In no
event will the authors be held liable for any damages arising from the use of this
software.
Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to the
following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that
you wrote the original software. If you use this software in a product,
an acknowledgment in the product documentation would be appreciated
but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
======================================================================================
================ LICENSE EXPLAINED ===================================================
======================================================================================
In case the license was not clear enough... Basically, you can link with this lib
which puts no restrictions on what you have to license your code as. You can modify
this lib, and not have release your changes. Though, as explained above,
Altered source versions must be plainly marked as such, and must not be misrepresented
as being the original software
This is to allow users the greatest flexibility in what you can use this lib for.
======================================================================================
================ INFO ================================================================
======================================================================================
Cross Platform Object Oriented Input Lib System. Meant to be very robust and
compatiable with many systems and operating systems
Win32/
Contains Visual Studio .Net Solution Files
Contains CodeBlocks + MinGW + StlPort project files for OIS
---- Dependencies ------------------------------------------------------
DirectInput 8
Ogre & CEGUI 0.4.0 If building CEGUIOgre OIS Demo
SDL/
A test bed for an OIS InputManager with SDL as the backend. Not recommended;
however, useful for platforms with non-native OIS ports for temporary use.
Linux/
---- Dependencies ------------------------------------------------------
X11
Ogre (GLX Platform) & CEGUI 0.4.0 If building CEGUIOgre OIS Demo
Newer Linux Kernel (2.6+ ?) for Event API - else, use --disable-joyevents
Steps to build on Linux:
./bootstrap
./configure
./make && make install
---- Configure build options --------------------------------------------
./configure --help --- List all configure options
./configure --disable-ogre --- Disables CEGUIOgre ActionMapping Demo
./configure --disable-joyevents --- Uses /dev/input/jsX instead of
/dev/input/eventX
LinuxCB/
Contains CodeBlock files for building OIS and Demos with codeblocks
This project file looks for Ogre and other dependencies in /usr/local/lib
and /usr/local/include. If installed elsewhere, modify the project
settings. It also installs libOIS to ~/libs
Mac/
XCode-1.5/
Non-complete native OIS port.
XCode-2.2/
Working, complete, OIS port to OSX using SDL as a backend.
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