a-star-algorithm-implementation

所属分类:人工智能/神经网络/深度学习
开发工具:C++
文件大小:18KB
下载次数:58
上传日期:2007-09-02 10:05:15
上 传 者WestWeald
说明:  基于stl的a star寻路算法的高效实现
(Stl of a star-based routing algorithm to achieve efficient)

文件列表:
8puzzle.cpp (15393, 2005-09-27)
findpath.cpp (8129, 2006-08-29)
fsa.h (5982, 2007-01-29)
license.txt (1072, 2006-08-29)
stlastar.h (17360, 2007-01-29)

********************************** A* Algorithm by Justin Heyes-Jones ********************************** *********** Description *********** This implementation is intended to be simple to read yet fairly efficient. To build it you can compile, with any recent C++ compiler, the following files : For 8-puzzle solver 8puzzle.cpp stlastar.h optionally fsa.h Command line 8puzzle with no arguments runs with one of the boards in the cpp file, you can select the one you want changing the conditional compiliation instructions. Or if you prefer pass in a board on the command line using digits for the tile positions, where zero is the space. The board runs from left to right, each row at a time: 8puzzle 013824765 For path finder findpath.cpp stlastar.h optionally fsa.h pathfind has no arguments. You can edit the simple map in pathfind.cpp and the start and goal co-ordinates to experiement with the pathfinder. Fixed size allocator notes: As mentioned briefly in the tutorial you can enable and disable the faster memory allocation. This allocates a fixed size block of memory, so you have to specify this size with the astar constructor. You need to enlarge it if you hit an out of memory assert during the search. Compilation notes: Microsoft Visual C++ : Confirmed working with version 8.0.50727 with some deprecation warnings I'm going to leave the deprecation warnings in so that it still works cleanly with GCC. TODO Make a non-deprecated compliant version using compiler checking GCC notes : Compiled using version 3.4.4 Please let me know if it doesn't work for you and I will try to help. I cannot help if you are using an old compiler such as Turbo C++, since I update the code to meet Ansi Standard C++ as required. At least in as far as the Microsoft and GCC compilers adhere to Ansi and add breaking changes. History: Updated 3rd August 2006 ********************************** Fixed memory leak Fixed special case handling for finding better path to a closed node Fixed bug with comparing the start node with a new node by pointer instead of value Changed code to use Manhattan distance heuristic with pathfind.cpp as it is more correct Updated 27th September 2005 ********************************** Thanks to Gyan singh for pointing out the code no longer compiles under GCC. Well, that was the case. I've removed a Gnu offending conio.h include, and added lots more typename keywords, which seem to be required now when making an iterator using a template type. If anyone knows what the breaking change to the compiler was for, let me know. Updated 6th September 2005 ********************************** Finally set the path to fsa.h correctly, sorry about that. 8puzzle.cpp now defaults to using a demo puzzle that solves in a short time. Added typename keyword to comply with latest ISO standards. Updated November 26th 2001 ********************************** Fixed a bug. When a node is deleted from the Open list I did sort_heap when make_heap is needed to keep the heap structure valid. This causes the search to go awry under some conditions. Thanks to Mike Ryynanen for tracking this down. justinhj@hotmail.com http://www.geocities.com/jheyesjones/astar.html or http://www.heyes-jones.com/astar.html A* Algorithm Implementation using STL is Copyright (C)2001-2005 Justin Heyes-Jones Permission is given by the author to freely redistribute and include this code in any program as long as this credit is given where due. COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER. Use at your own risk!

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