libogg-1.1.3
所属分类:游戏
开发工具:Visual C++
文件大小:467KB
下载次数:27
上传日期:2007-09-03 12:09:54
上 传 者:
kongbu0621
说明: ogg 相关代码, 游戏声音编码一种非常棒的格式, 一种高质量的有损压缩格式, 被广泛应用在游戏声音引擎里
(ogg-related code, the game a great voice encoding format, a high-quality lossy compression format, has been widely used in game sound engine)
文件列表:
libogg-1.1.3 (0, 2005-11-28)
libogg-1.1.3\aclocal.m4 (240770, 2005-11-28)
libogg-1.1.3\AUTHORS (66, 2005-11-28)
libogg-1.1.3\CHANGES (992, 2005-11-28)
libogg-1.1.3\compile (3703, 2005-04-14)
libogg-1.1.3\config.guess (43830, 2005-04-26)
libogg-1.1.3\config.h.in (1816, 2005-11-28)
libogg-1.1.3\config.sub (31544, 2005-04-26)
libogg-1.1.3\configure (729820, 2005-11-28)
libogg-1.1.3\configure.in (6437, 2005-11-28)
libogg-1.1.3\COPYING (1466, 2005-11-28)
libogg-1.1.3\debian (0, 2005-11-28)
libogg-1.1.3\debian\.cvsignore (21, 2005-11-28)
libogg-1.1.3\debian\changelog (1691, 2005-11-28)
libogg-1.1.3\debian\control (713, 2005-11-28)
libogg-1.1.3\debian\copyright (1715, 2005-11-28)
libogg-1.1.3\debian\libogg-dev.docs (36, 2005-11-28)
libogg-1.1.3\debian\libogg-dev.install (271, 2005-11-28)
libogg-1.1.3\debian\libogg0.install (31, 2005-11-28)
libogg-1.1.3\debian\rules (3296, 2005-11-28)
libogg-1.1.3\debian\watch (86, 2005-11-28)
libogg-1.1.3\depcomp (15868, 2005-04-14)
libogg-1.1.3\doc (0, 2005-11-28)
libogg-1.1.3\doc\framing.html (14774, 2005-11-28)
libogg-1.1.3\doc\index.html (1809, 2005-11-28)
libogg-1.1.3\doc\libogg (0, 2005-11-28)
libogg-1.1.3\doc\libogg\bitpacking.html (3257, 2005-11-28)
libogg-1.1.3\doc\libogg\datastructures.html (1762, 2005-11-28)
libogg-1.1.3\doc\libogg\decoding.html (3924, 2005-11-28)
libogg-1.1.3\doc\libogg\encoding.html (2410, 2005-11-28)
libogg-1.1.3\doc\libogg\general.html (3581, 2005-11-28)
libogg-1.1.3\doc\libogg\index.html (1096, 2005-11-28)
libogg-1.1.3\doc\libogg\Makefile.am (1469, 2005-11-28)
libogg-1.1.3\doc\libogg\Makefile.in (11278, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_adv.html (1421, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_adv1.html (1326, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_bits.html (1475, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_buffer.html (1543, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_bytes.html (1591, 2005-11-28)
... ...
********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
WHAT'S HERE:
This source distribution includes libogg and nothing else. Other modules
(eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis
codec) contain the codec libraries for use with Ogg bitstreams.
Directory:
./src The source for libogg, a BSD-license inplementation of
the public domain Ogg bitstream format
./include Library API headers and codebooks
./debian Rules/spec files for building Debian .deb packages
./doc Ogg specification documents
./win32 Win32 projects and build automation
./mac MacOS 9 projects and build automation
WHAT IS OGG?:
Ogg project codecs use the Ogg bitstream format to arrange the raw,
compressed bitstream into a more robust, useful form. For example,
the Ogg bitstream makes seeking, time stamping and error recovery
possible, as well as mixing several sepearate, concurrent media
streams into a single physical bitstream.
CONTACT:
The Ogg homepage is located at 'http://www.xiph.org/ogg/'.
Up to date technical documents, contact information, source code and
pre-built utilities may be found there.
BUILDING FROM REPOSITORY SOURCE:
A standard svn build should consist of nothing more than:
./autogen.sh
make
and as root if desired :
make install
This will install the Ogg libraries (static and shared) into
/usr/local/lib, includes into /usr/local/include and API manpages
(once we write some) into /usr/local/man.
BUILDING FROM TARBALL DISTRIBUTIONS:
./configure
make
and optionally (as root):
make install
BUILDING RPMS:
RPMs may be built by:
make dist
rpm -ta libogg-.tar.gz
BUILDING ON WIN32:
Use the project file in the win32 directory. It should compile out of the box.
You can also run one of the batch files from the commandline.
E.g.: build_ogg_dynamic
BUILDING ON MACOS 9:
Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first
open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
everything, and make the project. In ogg/mac/Output you will now have
both debug and final versions of Ogg shared libraries to link your
projects against.
To build a project using Ogg, add access paths to your CodeWarrior
project for the ogg/include and ogg/mac/Output folders. Be sure that
"interpret DOS and Unix paths" is turned on in your project; it can be
found in the "access paths" pane in your project settings. Now simply
add the shared libraries you need to your project (OggLib at least)
and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
(Build instructions for Ogg codecs such as vorbis are similar and may
be found in those source modules' README files)
$Id: README 10478 2005-11-28 04:23:35Z giles $
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