libogg-1.1.3

所属分类:游戏
开发工具:Visual C++
文件大小:467KB
下载次数:27
上传日期:2007-09-03 12:09:54
上 传 者kongbu0621
说明:  ogg 相关代码, 游戏声音编码一种非常棒的格式, 一种高质量的有损压缩格式, 被广泛应用在游戏声音引擎里
(ogg-related code, the game a great voice encoding format, a high-quality lossy compression format, has been widely used in game sound engine)

文件列表:
libogg-1.1.3 (0, 2005-11-28)
libogg-1.1.3\aclocal.m4 (240770, 2005-11-28)
libogg-1.1.3\AUTHORS (66, 2005-11-28)
libogg-1.1.3\CHANGES (992, 2005-11-28)
libogg-1.1.3\compile (3703, 2005-04-14)
libogg-1.1.3\config.guess (43830, 2005-04-26)
libogg-1.1.3\config.h.in (1816, 2005-11-28)
libogg-1.1.3\config.sub (31544, 2005-04-26)
libogg-1.1.3\configure (729820, 2005-11-28)
libogg-1.1.3\configure.in (6437, 2005-11-28)
libogg-1.1.3\COPYING (1466, 2005-11-28)
libogg-1.1.3\debian (0, 2005-11-28)
libogg-1.1.3\debian\.cvsignore (21, 2005-11-28)
libogg-1.1.3\debian\changelog (1691, 2005-11-28)
libogg-1.1.3\debian\control (713, 2005-11-28)
libogg-1.1.3\debian\copyright (1715, 2005-11-28)
libogg-1.1.3\debian\libogg-dev.docs (36, 2005-11-28)
libogg-1.1.3\debian\libogg-dev.install (271, 2005-11-28)
libogg-1.1.3\debian\libogg0.install (31, 2005-11-28)
libogg-1.1.3\debian\rules (3296, 2005-11-28)
libogg-1.1.3\debian\watch (86, 2005-11-28)
libogg-1.1.3\depcomp (15868, 2005-04-14)
libogg-1.1.3\doc (0, 2005-11-28)
libogg-1.1.3\doc\framing.html (14774, 2005-11-28)
libogg-1.1.3\doc\index.html (1809, 2005-11-28)
libogg-1.1.3\doc\libogg (0, 2005-11-28)
libogg-1.1.3\doc\libogg\bitpacking.html (3257, 2005-11-28)
libogg-1.1.3\doc\libogg\datastructures.html (1762, 2005-11-28)
libogg-1.1.3\doc\libogg\decoding.html (3924, 2005-11-28)
libogg-1.1.3\doc\libogg\encoding.html (2410, 2005-11-28)
libogg-1.1.3\doc\libogg\general.html (3581, 2005-11-28)
libogg-1.1.3\doc\libogg\index.html (1096, 2005-11-28)
libogg-1.1.3\doc\libogg\Makefile.am (1469, 2005-11-28)
libogg-1.1.3\doc\libogg\Makefile.in (11278, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_adv.html (1421, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_adv1.html (1326, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_bits.html (1475, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_buffer.html (1543, 2005-11-28)
libogg-1.1.3\doc\libogg\oggpack_bytes.html (1591, 2005-11-28)
... ...

******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * * by the Xiph.Org Foundation http://www.xiph.org/ * * * ******************************************************************** WHAT'S HERE: This source distribution includes libogg and nothing else. Other modules (eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis codec) contain the codec libraries for use with Ogg bitstreams. Directory: ./src The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format ./include Library API headers and codebooks ./debian Rules/spec files for building Debian .deb packages ./doc Ogg specification documents ./win32 Win32 projects and build automation ./mac MacOS 9 projects and build automation WHAT IS OGG?: Ogg project codecs use the Ogg bitstream format to arrange the raw, compressed bitstream into a more robust, useful form. For example, the Ogg bitstream makes seeking, time stamping and error recovery possible, as well as mixing several sepearate, concurrent media streams into a single physical bitstream. CONTACT: The Ogg homepage is located at 'http://www.xiph.org/ogg/'. Up to date technical documents, contact information, source code and pre-built utilities may be found there. BUILDING FROM REPOSITORY SOURCE: A standard svn build should consist of nothing more than: ./autogen.sh make and as root if desired : make install This will install the Ogg libraries (static and shared) into /usr/local/lib, includes into /usr/local/include and API manpages (once we write some) into /usr/local/man. BUILDING FROM TARBALL DISTRIBUTIONS: ./configure make and optionally (as root): make install BUILDING RPMS: RPMs may be built by: make dist rpm -ta libogg-.tar.gz BUILDING ON WIN32: Use the project file in the win32 directory. It should compile out of the box. You can also run one of the batch files from the commandline. E.g.: build_ogg_dynamic BUILDING ON MACOS 9: Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first open ogg/mac/libogg.mcp, switch to the "Targets" pane, select everything, and make the project. In ogg/mac/Output you will now have both debug and final versions of Ogg shared libraries to link your projects against. To build a project using Ogg, add access paths to your CodeWarrior project for the ogg/include and ogg/mac/Output folders. Be sure that "interpret DOS and Unix paths" is turned on in your project; it can be found in the "access paths" pane in your project settings. Now simply add the shared libraries you need to your project (OggLib at least) and #include "ogg/ogg.h" wherever you need to acces Ogg functionality. (Build instructions for Ogg codecs such as vorbis are similar and may be found in those source modules' README files) $Id: README 10478 2005-11-28 04:23:35Z giles $

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