BegMathPhysics
所属分类:游戏
开发工具:Visual C++
文件大小:7594KB
下载次数:31
上传日期:2007-10-05 11:53:03
上 传 者:
flowercold
说明: <游戏编程中的数理应用>一书的源代码
Visualc
文件列表:
BegMath&Physics (0, 2007-10-04)
BegMath&Physics\AUTORUN.inf (27, 1998-05-12)
BegMath&Physics\BookFiles (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter05 (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix\Basic Matrix.vcproj (2937, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix\MatrixDriver.cpp (5908, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix\MatrixLib.h (11009, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix\WS_FTP.LOG (1727, 2004-01-26)
BegMath&Physics\BookFiles\Chapter05\MatrixOperations.ncb (355328, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\MatrixOperations.sln (937, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\MatrixOperations.suo (8704, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06 (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter06\Chapter 6 Transformations.ncb (355328, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Chapter 6 Transformations.sln (934, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Chapter 6 Transformations.suo (11776, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Chapter 6 Transoformations.ncb (412672, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter06\Translation\MatrixLib.h (10991, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\TranformationLib.h (312, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\TransformationLib.h (10228, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\Translation.vcproj (3001, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\TranslationDriver.cpp (18645, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\WS_FTP.LOG (2949, 2004-01-26)
BegMath&Physics\BookFiles\Chapter07 (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter07\BinaryDecimalConversions (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter07\BinaryDecimalConversions\BinaryConversion.cpp (3438, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\BinaryDecimalConversions\BinaryDecimalConversions.vcproj (2851, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\BinaryDecimalConversions\WS_FTP.LOG (1496, 2004-01-26)
BegMath&Physics\BookFiles\Chapter07\Chapter 7 Physics Demos.ncb (363520, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Chapter 7 Physics Demos.sln (1420, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Chapter 7 Physics Demos.suo (11776, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter07\Conversions\Conversions.cpp (3281, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions\Conversions.vcproj (2937, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions\conversionsLib.cpp (997, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions\conversionsLib.h (1327, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions\WS_FTP.LOG (2360, 2004-01-26)
BegMath&Physics\BookFiles\Chapter08 (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter08\Acceleration (0, 2007-10-04)
... ...
*** Best viewed at "Maximized" and "Word Wrap On" ***
Beginning Math and Physics for Game Programmers
CD-ROM Contents
1. Browsing the CD-ROM via the CD-ROM Interface
2. Book Files
3. Demos
4. Web Resources
5. Credits
6. Support
__________________________________________________________________________________
1. Browsing the CD-ROM via the CD-ROM Interface (for Windows Only)
System Requirements for this CD-ROM
Processor: 486DX or higher.
OS: Microsoft Windows 95/NT or higher, or Mac OS 9.X or higher.
Memory (RAM): 32 MB. (Maybe higher for video playback)
Monitor: VGA, 800x600 or higher with 256 color or higher.
Storage Space: 10 MB Minimum (will vary depending on installation).
Software: Version 7 of Media Player by Microsoft (for Mac and PC)
Windows NT can use version ***.
Other: Mouse or compatible pointing device, Soundcard and Speakers.
Optional: Internet connection and web browser.
Please note that the requirements to run the interface may be different than
those required to run various programming compilers.
If you have "AutoPlay" turned on, your computer will automatically run the
CD-ROM Interface. If "AutoPlay" is off, please follow these instructions:
1) Insert the CD-ROM in your CD-ROM Drive.
2) From the Windows Desktop, double-click the "My Computer" icon.
3) Double-click the icon representing your CD-ROM drive.
4) Double-click the icon titled START or START.EXE to begin.
__________________________________________________________________________________
2. Book Files
These are the project files used throughout the book.
If you copy all of these files to your hard drive they will take up approximately
3.4 MB.
Please note that there are only files for chapters 5, 6, 7, 8, 12, 13, & 14.
If you are not going to use the CD interface, you will find them in the
"BookFiles" directory.
__________________________________________________________________________________
3. Demos
There are some demos provided by the author.
Circles:
Demonstrates the movement and collision of two circles with the bounds of the
screen and each other (chapter 2)
Matrix Vortex:
Teaches familiarity with the various matrix and vector operations in a visually
stimulating setting (chapter 4)
Transformations:
Helps explain the principles of 2D transformations applied to an object
(chapter 6)
1D Racer:
Demonstrates the motion of an object with constant acceleration moving through
space (chapter 8)
Cannon Physics:
A demonstration in simple projectile physics (chapter 10)
Basement Billiards:
A practical demonstration of 2D collision between circles (Chapter 13)
If you are not going to use the CD interface, you will find them in the
"Demos" directory.
__________________________________________________________________________________
4. Web Resources
The Web Resources page has websites listed in the book and from other sources to
help you research your projects, get advice and guidence, or just waste time
playing some pretty cool games.
If you are not going to use the CD interface, you will find them in the /Weblinks
directory.
__________________________________________________________________________________
5. Credits
Authors: Wendy Stahler
Media Developer: Jay Payne
Publisher: Stephanie Wall
Executive Development Editor: Lisa Thibault
Production Manager: Gina Kanouse
Project Editor: Kristy Hart
Copy Editor: Gayle Johnson
Indexer: Cheryl Lenser
Proofreader: Shari Cain
Technical Editors: Robert Colnaghi Jr. & Kevin Mack
Compositor: Amy Hassos
_________________________________________________________________________________
6. Getting Help
Known Issues:
The CD-ROM interface was made with Flash 5, on the PC side. For the Mac, a
combination of Flash 5 and AppleScript was used. Macromedia Flash defaults to
look for Internet Explorer instead of your default browser. There is no work
around for this. If you can click around inside the interface, but some buttons
seem to do nothing, this may be the issue. To access the information, just
browse to the CD directory and locate the information. There is no information
located in the interface that you can not access without it.
Sometimes you will need help. We are here for you, however our help can only assist
with information about the book, help with the CD-ROM, things that may be missing,
and the like. We, unfortunately, are not authorized to assist with computer
malfunction, system errors, or third party applications.
If you need help, or are unsure where to go for help, you can contact us through
our website. You should get a response from 24-48 hours. You will need to provide
the following information:
1) Full Title of the Book. (Beginning Math and Physics for Game Programmers)
2) The ISBN of the Book. (0735713901)
3) Your Name.
4) Your Email Address.
5) Your Problem or Question.
6) System Information.
You can find information, ask questions and more at: www.peachpit.com. You will
need the ISBN of the book (0735713901) to access book specific information.
__________________________________________________________________________________
Copyright 2004 by Peachpit Press and its licensors.
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