BegMathPhysics

所属分类:游戏
开发工具:Visual C++
文件大小:7594KB
下载次数:31
上传日期:2007-10-05 11:53:03
上 传 者flowercold
说明:  <游戏编程中的数理应用>一书的源代码 Visualc

文件列表:
BegMath&Physics (0, 2007-10-04)
BegMath&Physics\AUTORUN.inf (27, 1998-05-12)
BegMath&Physics\BookFiles (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter05 (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix\Basic Matrix.vcproj (2937, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix\MatrixDriver.cpp (5908, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix\MatrixLib.h (11009, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\Basic Matrix\WS_FTP.LOG (1727, 2004-01-26)
BegMath&Physics\BookFiles\Chapter05\MatrixOperations.ncb (355328, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\MatrixOperations.sln (937, 2004-01-22)
BegMath&Physics\BookFiles\Chapter05\MatrixOperations.suo (8704, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06 (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter06\Chapter 6 Transformations.ncb (355328, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Chapter 6 Transformations.sln (934, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Chapter 6 Transformations.suo (11776, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Chapter 6 Transoformations.ncb (412672, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter06\Translation\MatrixLib.h (10991, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\TranformationLib.h (312, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\TransformationLib.h (10228, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\Translation.vcproj (3001, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\TranslationDriver.cpp (18645, 2004-01-22)
BegMath&Physics\BookFiles\Chapter06\Translation\WS_FTP.LOG (2949, 2004-01-26)
BegMath&Physics\BookFiles\Chapter07 (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter07\BinaryDecimalConversions (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter07\BinaryDecimalConversions\BinaryConversion.cpp (3438, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\BinaryDecimalConversions\BinaryDecimalConversions.vcproj (2851, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\BinaryDecimalConversions\WS_FTP.LOG (1496, 2004-01-26)
BegMath&Physics\BookFiles\Chapter07\Chapter 7 Physics Demos.ncb (363520, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Chapter 7 Physics Demos.sln (1420, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Chapter 7 Physics Demos.suo (11776, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter07\Conversions\Conversions.cpp (3281, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions\Conversions.vcproj (2937, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions\conversionsLib.cpp (997, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions\conversionsLib.h (1327, 2004-01-22)
BegMath&Physics\BookFiles\Chapter07\Conversions\WS_FTP.LOG (2360, 2004-01-26)
BegMath&Physics\BookFiles\Chapter08 (0, 2007-10-04)
BegMath&Physics\BookFiles\Chapter08\Acceleration (0, 2007-10-04)
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*** Best viewed at "Maximized" and "Word Wrap On" *** Beginning Math and Physics for Game Programmers CD-ROM Contents 1. Browsing the CD-ROM via the CD-ROM Interface 2. Book Files 3. Demos 4. Web Resources 5. Credits 6. Support __________________________________________________________________________________ 1. Browsing the CD-ROM via the CD-ROM Interface (for Windows Only) System Requirements for this CD-ROM Processor: 486DX or higher. OS: Microsoft Windows 95/NT or higher, or Mac OS 9.X or higher. Memory (RAM): 32 MB. (Maybe higher for video playback) Monitor: VGA, 800x600 or higher with 256 color or higher. Storage Space: 10 MB Minimum (will vary depending on installation). Software: Version 7 of Media Player by Microsoft (for Mac and PC) Windows NT can use version ***. Other: Mouse or compatible pointing device, Soundcard and Speakers. Optional: Internet connection and web browser. Please note that the requirements to run the interface may be different than those required to run various programming compilers. If you have "AutoPlay" turned on, your computer will automatically run the CD-ROM Interface. If "AutoPlay" is off, please follow these instructions: 1) Insert the CD-ROM in your CD-ROM Drive. 2) From the Windows Desktop, double-click the "My Computer" icon. 3) Double-click the icon representing your CD-ROM drive. 4) Double-click the icon titled START or START.EXE to begin. __________________________________________________________________________________ 2. Book Files These are the project files used throughout the book. If you copy all of these files to your hard drive they will take up approximately 3.4 MB. Please note that there are only files for chapters 5, 6, 7, 8, 12, 13, & 14. If you are not going to use the CD interface, you will find them in the "BookFiles" directory. __________________________________________________________________________________ 3. Demos There are some demos provided by the author. Circles: Demonstrates the movement and collision of two circles with the bounds of the screen and each other (chapter 2) Matrix Vortex: Teaches familiarity with the various matrix and vector operations in a visually stimulating setting (chapter 4) Transformations: Helps explain the principles of 2D transformations applied to an object (chapter 6) 1D Racer: Demonstrates the motion of an object with constant acceleration moving through space (chapter 8) Cannon Physics: A demonstration in simple projectile physics (chapter 10) Basement Billiards: A practical demonstration of 2D collision between circles (Chapter 13) If you are not going to use the CD interface, you will find them in the "Demos" directory. __________________________________________________________________________________ 4. Web Resources The Web Resources page has websites listed in the book and from other sources to help you research your projects, get advice and guidence, or just waste time playing some pretty cool games. If you are not going to use the CD interface, you will find them in the /Weblinks directory. __________________________________________________________________________________ 5. Credits Authors: Wendy Stahler Media Developer: Jay Payne Publisher: Stephanie Wall Executive Development Editor: Lisa Thibault Production Manager: Gina Kanouse Project Editor: Kristy Hart Copy Editor: Gayle Johnson Indexer: Cheryl Lenser Proofreader: Shari Cain Technical Editors: Robert Colnaghi Jr. & Kevin Mack Compositor: Amy Hassos _________________________________________________________________________________ 6. Getting Help Known Issues: The CD-ROM interface was made with Flash 5, on the PC side. For the Mac, a combination of Flash 5 and AppleScript was used. Macromedia Flash defaults to look for Internet Explorer instead of your default browser. There is no work around for this. If you can click around inside the interface, but some buttons seem to do nothing, this may be the issue. To access the information, just browse to the CD directory and locate the information. There is no information located in the interface that you can not access without it. Sometimes you will need help. We are here for you, however our help can only assist with information about the book, help with the CD-ROM, things that may be missing, and the like. We, unfortunately, are not authorized to assist with computer malfunction, system errors, or third party applications. If you need help, or are unsure where to go for help, you can contact us through our website. You should get a response from 24-48 hours. You will need to provide the following information: 1) Full Title of the Book. (Beginning Math and Physics for Game Programmers) 2) The ISBN of the Book. (0735713901) 3) Your Name. 4) Your Email Address. 5) Your Problem or Question. 6) System Information. You can find information, ask questions and more at: www.peachpit.com. You will need the ISBN of the book (0735713901) to access book specific information. __________________________________________________________________________________ Copyright 2004 by Peachpit Press and its licensors.

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