MyTerrain1

所属分类:OpenGL
开发工具:Visual C++
文件大小:131KB
下载次数:4
上传日期:2007-10-31 15:40:44
上 传 者姜胖子
说明:  3D地形模拟2(带纹理)PC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。
(3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find the function, used to replace the two triangles, there are mainly used, such as the effect of FOG.)

文件列表:
3D地形模拟2PC版\MyTerrain1修改\glut.h (20844, 1998-08-12)
3D地形模拟2PC版\MyTerrain1修改\glut32.lib (27096, 2006-01-15)
3D地形模拟2PC版\MyTerrain1修改\MainFrm.cpp (2511, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MainFrm.h (1581, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyGrid.cpp (9169, 2006-06-04)
3D地形模拟2PC版\MyTerrain1修改\MyGrid.h (1086, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.aps (28992, 2006-06-04)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.clw (2342, 2006-06-04)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.cpp (4281, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.dsp (4893, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.dsw (545, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.h (1400, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.ncb (222208, 2006-06-04)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.opt (57856, 2006-06-04)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.plg (1237, 2006-06-04)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1.rc (10605, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1Doc.cpp (1822, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1Doc.h (1519, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1View.cpp (10640, 2006-06-04)
3D地形模拟2PC版\MyTerrain1修改\MyTerrain1View.h (2683, 2006-05-16)
3D地形模拟2PC版\MyTerrain1修改\MyTexture.cpp (6623, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\MyTexture.h (1614, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\Release (0, 2006-06-04)
3D地形模拟2PC版\MyTerrain1修改\RES\MyTerrain1.ico (1078, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\RES\MyTerrain1.rc2 (402, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\RES\MyTerrain1Doc.ico (1078, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\RES\Toolbar.bmp (1078, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\RES (0, 2006-06-04)
3D地形模拟2PC版\MyTerrain1修改\Resource.h (498, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\StdAfx.cpp (212, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改\StdAfx.h (1326, 2006-06-03)
3D地形模拟2PC版\MyTerrain1修改\TR.RGB (53797, 2005-10-19)
3D地形模拟2PC版\MyTerrain1修改 (0, 2006-06-04)
3D地形模拟2PC版 (0, 2006-08-11)

3D地形模拟2(带纹理)PC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。 带纹理的,主要要用到glTexImage2D,效果如图。使用的时候将纹理文件tr.rgb放到根目录下即可。 运行时,按左右将重新生成随机地形,按下退出。

近期下载者

相关文件


收藏者