3ds2mesh-1.1

所属分类:OpenGL
开发工具:Visual C++
文件大小:1983KB
下载次数:165
上传日期:2007-11-07 21:55:56
上 传 者jasonme75
说明:  将3ds转换为mesh文件的好工具, 将3ds转换为mesh文件的好工具, 将3ds转换为mesh文件的好工具,
(Will be converted to mesh files 3ds good tools to convert 3ds files mesh a good tool to convert 3ds files mesh a good tool,)

文件列表:
3ds2mesh-1.1 (0, 2007-11-04)
3ds2mesh-1.1\3ds2mesh.exe (90112, 2006-09-13)
3ds2mesh-1.1\DevIL.dll (757760, 2005-10-28)
3ds2mesh-1.1\ILU.dll (61440, 2005-10-28)
3ds2mesh-1.1\msvcp71.dll (499712, 2003-03-18)
3ds2mesh-1.1\msvcr71.dll (348160, 2003-02-21)
3ds2mesh-1.1\OgreMain.dll (2682368, 2006-09-07)
3ds2mesh-1.1\zlib1.dll (55808, 2003-11-18)
3ds2mesh-1.1\3DSOgreExporter.log (473, 2007-11-05)
3ds2mesh-1.1\man2.material (257, 2007-11-04)
3ds2mesh-1.1\man2.mesh (145963, 2007-11-04)
3ds2mesh-1.1\boy.3DS (169095, 2007-11-05)
3ds2mesh-1.1\boya.TGA (1048620, 2006-09-29)
3ds2mesh-1.1\boy1.material (234, 2007-11-05)
3ds2mesh-1.1\boy1.mesh (70561, 2007-11-05)
3ds2mesh-1.1\room.3DS (16231, 2007-11-05)
3ds2mesh-1.1\room.material (241, 2007-11-05)
3ds2mesh-1.1\room.mesh (20407, 2007-11-05)

3ds2mesh - converter from 3D Studio file to Ogre3D .mesh/.material The purpose of 3ds2mesh is to get Ogre3D mesh from .3ds files Ogre is an object oriented graphics rendering engine. See http://www.ogre3d.org/ for more information. As a do not have enough .3ds files to fully test my converter, if you encounter any problem please contact me. The sources can be obtained from ogre cvs add-ons repository. To compile it under windows : 1) if you have the OgreSDK installed - set the OGRE_HOME environment variable to the path of your OgreSDK (c:\OgreSDK) - add %OGRE_HOME%\bin\release;%OGRE_HOME%\bin\debug to your PATH 2) if you want to use the OGRE sources to compile 3ds2mesh - set the OGRE_SRC environment variable to the path of your source installation - add (at the beginning) to your PATH : %OGRE_SRC%\samples\common\bin\debug;%OGRE_SRC%\samples\common\bin\release Then you will just have to load 3ds2mesh.sln in VC++ 7.1 (.NET 2003) and generate solution. It will generate bin\debug\3ds2mesh.exe bin\release\3ds2mesh.exe To compile it under linux : 1) set the OGRE_HOME environment variable to the path of your OgreSDK setenv OGRE_HOME /usr/local/OGRE export OGRE_HOME=/usr/local/OGRE 2) compile the sources make the executable will be produced in the src directory Supported platform: at the current time, only tested with VC++ 7.1 (.NET 2003) and linux -- David Geldreich

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