3ds2mesh-1.1
所属分类:OpenGL
开发工具:Visual C++
文件大小:1983KB
下载次数:165
上传日期:2007-11-07 21:55:56
上 传 者:
jasonme75
说明: 将3ds转换为mesh文件的好工具, 将3ds转换为mesh文件的好工具, 将3ds转换为mesh文件的好工具,
(Will be converted to mesh files 3ds good tools to convert 3ds files mesh a good tool to convert 3ds files mesh a good tool,)
文件列表:
3ds2mesh-1.1 (0, 2007-11-04)
3ds2mesh-1.1\3ds2mesh.exe (90112, 2006-09-13)
3ds2mesh-1.1\DevIL.dll (757760, 2005-10-28)
3ds2mesh-1.1\ILU.dll (61440, 2005-10-28)
3ds2mesh-1.1\msvcp71.dll (499712, 2003-03-18)
3ds2mesh-1.1\msvcr71.dll (348160, 2003-02-21)
3ds2mesh-1.1\OgreMain.dll (2682368, 2006-09-07)
3ds2mesh-1.1\zlib1.dll (55808, 2003-11-18)
3ds2mesh-1.1\3DSOgreExporter.log (473, 2007-11-05)
3ds2mesh-1.1\man2.material (257, 2007-11-04)
3ds2mesh-1.1\man2.mesh (145963, 2007-11-04)
3ds2mesh-1.1\boy.3DS (169095, 2007-11-05)
3ds2mesh-1.1\boya.TGA (1048620, 2006-09-29)
3ds2mesh-1.1\boy1.material (234, 2007-11-05)
3ds2mesh-1.1\boy1.mesh (70561, 2007-11-05)
3ds2mesh-1.1\room.3DS (16231, 2007-11-05)
3ds2mesh-1.1\room.material (241, 2007-11-05)
3ds2mesh-1.1\room.mesh (20407, 2007-11-05)
3ds2mesh - converter from 3D Studio file to Ogre3D .mesh/.material
The purpose of 3ds2mesh is to get Ogre3D mesh from .3ds files
Ogre is an object oriented graphics rendering engine. See http://www.ogre3d.org/ for more information.
As a do not have enough .3ds files to fully test my converter, if you encounter any problem please contact
me.
The sources can be obtained from ogre cvs add-ons repository.
To compile it under windows :
1) if you have the OgreSDK installed
- set the OGRE_HOME environment variable to the path of your OgreSDK (c:\OgreSDK)
- add %OGRE_HOME%\bin\release;%OGRE_HOME%\bin\debug to your PATH
2) if you want to use the OGRE sources to compile 3ds2mesh
- set the OGRE_SRC environment variable to the path of your source installation
- add (at the beginning) to your PATH :
%OGRE_SRC%\samples\common\bin\debug;%OGRE_SRC%\samples\common\bin\release
Then you will just have to load 3ds2mesh.sln in VC++ 7.1 (.NET 2003) and generate solution. It will generate
bin\debug\3ds2mesh.exe
bin\release\3ds2mesh.exe
To compile it under linux :
1) set the OGRE_HOME environment variable to the path of your OgreSDK
setenv OGRE_HOME /usr/local/OGRE
export OGRE_HOME=/usr/local/OGRE
2) compile the sources
make
the executable will be produced in the src directory
Supported platform: at the current time, only tested with VC++ 7.1 (.NET 2003) and linux
--
David Geldreich
近期下载者:
相关文件:
收藏者: