Texture_2D
所属分类:图形图象
开发工具:Visual C++
文件大小:9KB
下载次数:9
上传日期:2007-11-14 00:13:37
上 传 者:
aixiaohei
说明: 计算机图形学的很好的例子,实现3V图形的例子
(Computer Graphics of the good example, to achieve 3V graphic example)
文件列表:
Texture_2D\StdAfx.cpp (297, 2005-12-25)
Texture_2D\StdAfx.h (773, 2005-12-25)
Texture_2D\Texture_2D.cpp (3556, 2005-12-25)
Texture_2D\Texture_2D.dsp (4218, 2005-12-25)
Texture_2D\Texture_2D.dsw (545, 2005-12-25)
Texture_2D\Texture_2D.ncb (33792, 2005-12-25)
Texture_2D\Texture_2D.opt (48640, 2005-12-25)
Texture_2D\Texture_2D.plg (1209, 2005-12-25)
Texture_2D (0, 2007-10-14)
========================================================================
WIN32 APPLICATION : Texture_2D
========================================================================
AppWizard has created this Texture_2D application for you.
This file contains a summary of what you will find in each of the files that
make up your Texture_2D application.
Texture_2D.cpp
This is the main application source file.
Texture_2D.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Texture_2D.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////
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