Texture_2D

所属分类:图形图象
开发工具:Visual C++
文件大小:9KB
下载次数:9
上传日期:2007-11-14 00:13:37
上 传 者aixiaohei
说明:  计算机图形学的很好的例子,实现3V图形的例子
(Computer Graphics of the good example, to achieve 3V graphic example)

文件列表:
Texture_2D\StdAfx.cpp (297, 2005-12-25)
Texture_2D\StdAfx.h (773, 2005-12-25)
Texture_2D\Texture_2D.cpp (3556, 2005-12-25)
Texture_2D\Texture_2D.dsp (4218, 2005-12-25)
Texture_2D\Texture_2D.dsw (545, 2005-12-25)
Texture_2D\Texture_2D.ncb (33792, 2005-12-25)
Texture_2D\Texture_2D.opt (48640, 2005-12-25)
Texture_2D\Texture_2D.plg (1209, 2005-12-25)
Texture_2D (0, 2007-10-14)

======================================================================== WIN32 APPLICATION : Texture_2D ======================================================================== AppWizard has created this Texture_2D application for you. This file contains a summary of what you will find in each of the files that make up your Texture_2D application. Texture_2D.cpp This is the main application source file. Texture_2D.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named Texture_2D.pch and a precompiled types file named StdAfx.obj. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////

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