3DSLoadAndRender

所属分类:OpenGL
开发工具:Visual C++
文件大小:2596KB
下载次数:638
上传日期:2007-12-14 03:32:36
上 传 者朱目懒马
说明:  3DS文件格式的3D模型加载、显示已经碰撞拾取 并附带网上收集补充文件格式描述文档
(3DS file format of the 3D model loading, shows the collision and side-line to pick up the collection of additional file formats described in the document)

文件列表:
3ds\3DModel.cpp (2678, 2007-12-08)
3ds\3DModel.h (2567, 2007-12-08)
3ds\3DSFile.cpp (14980, 2007-12-08)
3ds\3DSFile.h (3123, 2007-12-07)
3ds\camera.cpp (2332, 2007-12-06)
3ds\camera.h (1268, 2007-12-08)
3ds\GLFont.cpp (6315, 2007-12-09)
3ds\GLFont.h (955, 2007-12-09)
3ds\OpenGL.cpp (6073, 2007-12-08)
3ds\OpenGL.dsp (5198, 2007-12-09)
3ds\OpenGL.dsw (535, 2005-09-17)
3ds\OpenGL.exe (438328, 2007-12-08)
3ds\OpenGL.h (16796, 2007-12-09)
3ds\OpenGL.ico (1078, 2005-09-17)
3ds\OpenGL.ncb (320512, 2007-12-09)
3ds\OpenGL.opt (57856, 2007-12-09)
3ds\OpenGL.plg (1490, 2007-12-09)
3ds\OpenGL.rc (3695, 2007-12-07)
3ds\res\2BACK.BMP (33846, 2005-04-07)
3ds\res\2FRONT.BMP (33846, 2005-04-07)
3ds\res\2LEFT.BMP (33846, 2005-04-07)
3ds\res\2RIGHT.BMP (33846, 2005-04-07)
3ds\res\2TOP.BMP (66614, 2005-04-07)
3ds\res\bb.BMP (132150, 2005-02-17)
3ds\res\BRICK.bmp (749898, 2003-10-23)
3ds\res\brown-ma.bmp (245814, 2003-10-23)
3ds\res\car_de~1.bmp (259638, 2004-07-19)
3ds\res\DemoHouse.3DS (1911, 2003-11-05)
3ds\res\grass1.bmp (46134, 2004-09-11)
3ds\res\greenLf.bmp (107406, 2003-10-23)
3ds\res\Ground.jpg (8862, 2004-07-29)
3ds\res\Gundam.3ds (444799, 2004-07-29)
3ds\res\hind011.bmp (256102, 2005-01-26)
3ds\res\loader.bmp (132150, 2004-06-20)
3ds\res\Oldmetal.jpg (37926, 2004-07-29)
3ds\res\sand0.BMP (263222, 2004-10-26)
3ds\res\SAND1.BMP (263222, 2005-04-05)
3ds\res\SAND2.BMP (263222, 2005-04-05)
3ds\res\scud-launcher1.bmp (262710, 2004-07-19)
... ...

======================================================================== WIN32 APPLICATION : OpenGL ======================================================================== AppWizard has created this OpenGL application for you. This file contains a summary of what you will find in each of the files that make up your OpenGL application. OpenGL.cpp This is the main application source file. OpenGL.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. ///////////////////////////////////////////////////////////////////////////// AppWizard has created the following resources: OpenGL.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. res\OpenGL.ico This is an icon file, which is used as the application's icon (32x32). This icon is included by the main resource file OpenGL.rc. small.ico %%This is an icon file, which contains a smaller version (16x16) of the application's icon. This icon is included by the main resource file OpenGL.rc. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named OpenGL.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////

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