3DS
所属分类:OpenGL
开发工具:Visual C++
文件大小:188KB
下载次数:19
上传日期:2007-12-28 17:25:30
上 传 者:
airvc15
说明: 3DS文件?取?示源代?(使用OpenGL ES)
3DS文件的格式用的比??泛,网上有大量的?取并且?示3DS文件的程序和代?。?里移植到Pocket PC
2003上。
(err)
文件列表:
PLoad3DS\ARMV4Rel\PLoad3DS.exe (34304, 2006-08-17)
PLoad3DS\ARMV4Rel (0, 2006-08-17)
PLoad3DS\include\CVS\Entries (89, 2006-02-19)
PLoad3DS\include\CVS\Entries.Extra (46, 2006-02-19)
PLoad3DS\include\CVS\Repository (15, 2004-11-07)
PLoad3DS\include\CVS\Root (49, 2004-11-07)
PLoad3DS\include\CVS\Tag (14, 2006-02-19)
PLoad3DS\include\CVS (0, 2006-04-30)
PLoad3DS\include\epoc\CVS\Entries (57, 2006-02-19)
PLoad3DS\include\epoc\CVS\Entries.Extra (14, 2006-02-19)
PLoad3DS\include\epoc\CVS\Repository (20, 2004-12-01)
PLoad3DS\include\epoc\CVS\Root (49, 2004-12-01)
PLoad3DS\include\epoc\CVS\Tag (14, 2006-02-19)
PLoad3DS\include\epoc\CVS (0, 2006-04-30)
PLoad3DS\include\epoc\int64x.h (1147, 2004-11-20)
PLoad3DS\include\epoc (0, 2006-04-30)
PLoad3DS\include\EVC3Inc\ARM\armintr.h (245, 2005-01-01)
PLoad3DS\include\EVC3Inc\ARM\assert.h (377, 2005-01-01)
PLoad3DS\include\EVC3Inc\ARM\cmnintrin.h (245, 2005-01-01)
PLoad3DS\include\EVC3Inc\ARM\CVS\Entries (169, 2006-02-19)
PLoad3DS\include\EVC3Inc\ARM\CVS\Entries.Extra (46, 2006-02-19)
PLoad3DS\include\EVC3Inc\ARM\CVS\Repository (27, 2005-01-09)
PLoad3DS\include\EVC3Inc\ARM\CVS\Root (49, 2005-01-09)
PLoad3DS\include\EVC3Inc\ARM\CVS\Tag (14, 2006-02-19)
PLoad3DS\include\EVC3Inc\ARM\CVS (0, 2006-04-30)
PLoad3DS\include\EVC3Inc\ARM (0, 2006-04-30)
PLoad3DS\include\EVC3Inc\CVS\Entries (22, 2005-05-24)
PLoad3DS\include\EVC3Inc\CVS\Entries.Extra (20, 2005-05-24)
PLoad3DS\include\EVC3Inc\CVS\Repository (23, 2004-11-20)
PLoad3DS\include\EVC3Inc\CVS\Root (49, 2004-11-20)
PLoad3DS\include\EVC3Inc\CVS\Tag (14, 2006-02-19)
PLoad3DS\include\EVC3Inc\CVS (0, 2006-04-30)
PLoad3DS\include\EVC3Inc\X86\armintr.h (245, 2004-11-19)
PLoad3DS\include\EVC3Inc\X86\assert.h (464, 2004-11-19)
PLoad3DS\include\EVC3Inc\X86\cmnintrin.h (245, 2004-11-19)
PLoad3DS\include\EVC3Inc\X86\CVS\Entries (169, 2006-02-19)
PLoad3DS\include\EVC3Inc\X86\CVS\Entries.Extra (46, 2006-02-19)
PLoad3DS\include\EVC3Inc\X86\CVS\Repository (27, 2004-11-20)
PLoad3DS\include\EVC3Inc\X86\CVS\Root (49, 2004-11-20)
PLoad3DS\include\EVC3Inc\X86\CVS\Tag (14, 2006-02-19)
... ...
========================================================================
Microsoft Foundation Class Library for Windows CE: PLoad3DS
========================================================================
AppWizard has created this PLoad3DS application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your PLoad3DS application.
PLoad3DS.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CPLoad3DSApp application class.
PLoad3DS.cpp
This is the main application source file that contains the application
class CPLoad3DSApp.
PLoad3DS.rc
This is a listing of all of the Microsoft Windows CE resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
eMbedded Visual C++.
res\PLoad3DS.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file PLoad3DS.rc.
res\PLoad3DS.rc2
This file contains resources that are not edited by Microsoft
eMbedded Visual C++. You should place all resources not
editable by the resource editor in this file.
PLoad3DS.vcc
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Cmdbar.bmp
This bitmap file is used to create tiled images for the command bar.
The initial command bar is constructed in the CMainFrame class.
Edit this cmdbar bitmap along with the array in MainFrm.cpp
to add more command bar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
PLoad3DSDoc.h, PLoad3DSDoc.cpp - the document
These files contain your CPLoad3DSDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CPLoad3DSDoc::Serialize).
PLoad3DSView.h, PLoad3DSView.cpp - the view of the document
These files contain your CPLoad3DSView class.
CPLoad3DSView objects are used to view CPLoad3DSDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named PLoad3DS.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft eMbedded Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFCWCXXX.DLL from
the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFCWCDEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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