3DS
3ds 

所属分类:OpenGL
开发工具:Visual C++
文件大小:188KB
下载次数:19
上传日期:2007-12-28 17:25:30
上 传 者airvc15
说明:  3DS文件?取?示源代?(使用OpenGL ES) 3DS文件的格式用的比??泛,网上有大量的?取并且?示3DS文件的程序和代?。?里移植到Pocket PC 2003上。
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文件列表:
PLoad3DS\ARMV4Rel\PLoad3DS.exe (34304, 2006-08-17)
PLoad3DS\ARMV4Rel (0, 2006-08-17)
PLoad3DS\include\CVS\Entries (89, 2006-02-19)
PLoad3DS\include\CVS\Entries.Extra (46, 2006-02-19)
PLoad3DS\include\CVS\Repository (15, 2004-11-07)
PLoad3DS\include\CVS\Root (49, 2004-11-07)
PLoad3DS\include\CVS\Tag (14, 2006-02-19)
PLoad3DS\include\CVS (0, 2006-04-30)
PLoad3DS\include\epoc\CVS\Entries (57, 2006-02-19)
PLoad3DS\include\epoc\CVS\Entries.Extra (14, 2006-02-19)
PLoad3DS\include\epoc\CVS\Repository (20, 2004-12-01)
PLoad3DS\include\epoc\CVS\Root (49, 2004-12-01)
PLoad3DS\include\epoc\CVS\Tag (14, 2006-02-19)
PLoad3DS\include\epoc\CVS (0, 2006-04-30)
PLoad3DS\include\epoc\int64x.h (1147, 2004-11-20)
PLoad3DS\include\epoc (0, 2006-04-30)
PLoad3DS\include\EVC3Inc\ARM\armintr.h (245, 2005-01-01)
PLoad3DS\include\EVC3Inc\ARM\assert.h (377, 2005-01-01)
PLoad3DS\include\EVC3Inc\ARM\cmnintrin.h (245, 2005-01-01)
PLoad3DS\include\EVC3Inc\ARM\CVS\Entries (169, 2006-02-19)
PLoad3DS\include\EVC3Inc\ARM\CVS\Entries.Extra (46, 2006-02-19)
PLoad3DS\include\EVC3Inc\ARM\CVS\Repository (27, 2005-01-09)
PLoad3DS\include\EVC3Inc\ARM\CVS\Root (49, 2005-01-09)
PLoad3DS\include\EVC3Inc\ARM\CVS\Tag (14, 2006-02-19)
PLoad3DS\include\EVC3Inc\ARM\CVS (0, 2006-04-30)
PLoad3DS\include\EVC3Inc\ARM (0, 2006-04-30)
PLoad3DS\include\EVC3Inc\CVS\Entries (22, 2005-05-24)
PLoad3DS\include\EVC3Inc\CVS\Entries.Extra (20, 2005-05-24)
PLoad3DS\include\EVC3Inc\CVS\Repository (23, 2004-11-20)
PLoad3DS\include\EVC3Inc\CVS\Root (49, 2004-11-20)
PLoad3DS\include\EVC3Inc\CVS\Tag (14, 2006-02-19)
PLoad3DS\include\EVC3Inc\CVS (0, 2006-04-30)
PLoad3DS\include\EVC3Inc\X86\armintr.h (245, 2004-11-19)
PLoad3DS\include\EVC3Inc\X86\assert.h (464, 2004-11-19)
PLoad3DS\include\EVC3Inc\X86\cmnintrin.h (245, 2004-11-19)
PLoad3DS\include\EVC3Inc\X86\CVS\Entries (169, 2006-02-19)
PLoad3DS\include\EVC3Inc\X86\CVS\Entries.Extra (46, 2006-02-19)
PLoad3DS\include\EVC3Inc\X86\CVS\Repository (27, 2004-11-20)
PLoad3DS\include\EVC3Inc\X86\CVS\Root (49, 2004-11-20)
PLoad3DS\include\EVC3Inc\X86\CVS\Tag (14, 2006-02-19)
... ...

======================================================================== Microsoft Foundation Class Library for Windows CE: PLoad3DS ======================================================================== AppWizard has created this PLoad3DS application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your PLoad3DS application. PLoad3DS.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CPLoad3DSApp application class. PLoad3DS.cpp This is the main application source file that contains the application class CPLoad3DSApp. PLoad3DS.rc This is a listing of all of the Microsoft Windows CE resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft eMbedded Visual C++. res\PLoad3DS.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file PLoad3DS.rc. res\PLoad3DS.rc2 This file contains resources that are not edited by Microsoft eMbedded Visual C++. You should place all resources not editable by the resource editor in this file. PLoad3DS.vcc This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. ///////////////////////////////////////////////////////////////////////////// For the main frame window: MainFrm.h, MainFrm.cpp These files contain the frame class CMainFrame, which is derived from CFrameWnd and controls all SDI frame features. res\Cmdbar.bmp This bitmap file is used to create tiled images for the command bar. The initial command bar is constructed in the CMainFrame class. Edit this cmdbar bitmap along with the array in MainFrm.cpp to add more command bar buttons. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one document type and one view: PLoad3DSDoc.h, PLoad3DSDoc.cpp - the document These files contain your CPLoad3DSDoc class. Edit these files to add your special document data and to implement file saving and loading (via CPLoad3DSDoc::Serialize). PLoad3DSView.h, PLoad3DSView.cpp - the view of the document These files contain your CPLoad3DSView class. CPLoad3DSView objects are used to view CPLoad3DSDoc objects. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named PLoad3DS.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft eMbedded Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFCWCXXX.DLL from the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFCWCDEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////

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