Basic5

所属分类:游戏
开发工具:Visual C++
文件大小:609KB
下载次数:10
上传日期:2008-01-10 12:57:36
上 传 者tanjiwu
说明:  3d 游戏编程入门教程之例子源码--滚动的色子
(3d Game Programming Tutorial example of source code- rolling bosons)

文件列表:
Basic5\Basic5.dep (82, 2005-01-05)
Basic5\Basic5.dsp (4790, 2005-01-05)
Basic5\Basic5.exe (1622130, 2005-01-05)
Basic5\Basic5.mak (6268, 2005-01-05)
Basic5\Basic5.plg (2510, 2005-01-05)
Basic5\RCa02112 (12792, 2005-01-05)
Basic5\WinMain.rc (6721, 2005-01-05)
Basic5\basic.cpp (10168, 2005-01-05)
Basic5\basic.opt (48640, 2005-01-05)
Basic5\basic5.dsw (535, 2005-01-05)
Basic5\basic5.ncb (99328, 2005-01-05)
Basic5\basic5.opt (48640, 2005-01-05)
Basic5\basic5.sln (912, 2005-01-05)
Basic5\basic5.suo (9216, 2005-01-05)
Basic5\basic5.vcproj (4773, 2005-01-05)
Basic5\resource.h (1522, 2005-01-05)
Basic5\Common Files\d3dapp.cpp (62193, 2005-01-05)
Basic5\Common Files\d3denumeration.cpp (26922, 2005-01-05)
Basic5\Common Files\d3dfile.cpp (24966, 2005-01-05)
Basic5\Common Files\d3dfont.cpp (30296, 2005-01-05)
Basic5\Common Files\d3dsettings.cpp (37286, 2005-01-05)
Basic5\Common Files\d3dutil.cpp (25468, 2005-01-05)
Basic5\Common Files\dxutil.cpp (37524, 2005-01-05)
Basic5\Common Files (0, 2007-07-27)
Basic5 (0, 2007-07-27)

//----------------------------------------------------------------------------- // Name: Basic5 Example // // Copyright (c) Wolfgang F. Engel (wolf@direct3d.net) All rights reserved. //----------------------------------------------------------------------------- Description =========== Shows the basic idea on how a vertex structure is used and on how a vertexbuffer is used. Additionally it shows how the framework font class is used and how a texture map is applied to a primitive. Compared to the fourth example Basic4, this example uses an indexed triangle strip primitive to render the geometry. Path ==== Source: \Basic5 User's Guide ============ The following keys are implemented. The dropdown menus can be used for the same controls. Starts and stops the scene Advances the scene by a small increment Shows help or available commands. Prompts user to select a new rendering device or display mode Toggles between fullscreen and windowed modes Exits the app. Programming Notes =================

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