suimianmoni

所属分类:3D图形编程
开发工具:Visual C++
文件大小:3432KB
下载次数:252
上传日期:2008-01-27 19:20:48
上 传 者机械飞侠
说明:  一个3D水面的模拟程序,使用顶点纹理来模拟海洋的表面。
(A 3D simulation of the surface, the use of vertex texture to simulate the ocean surface.)

文件列表:
水面\cg.dll (1388544, 2005-02-17)
水面\cgGL.dll (180224, 2005-02-17)
水面\CRenderer.cpp (26981, 2005-02-17)
水面\CRenderer.hpp (1725, 2005-02-17)
水面\Data\FoamNV40.raw (262144, 2005-02-17)
水面\Data\Hmaps\WaterH00.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH01.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH02.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH03.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH04.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH05.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH06.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH07.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH08.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH09.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH10.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH11.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH12.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH13.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH14.raw (65536, 2005-02-17)
水面\Data\Hmaps\WaterH15.raw (65536, 2005-02-17)
水面\Data\Land_c.raw (786432, 2005-02-17)
水面\Data\Land_h.raw (16384, 2005-02-17)
水面\Data\noise.raw (196608, 2005-02-17)
水面\Data\Terrain_negx.raw (786432, 2005-02-17)
水面\Data\Terrain_negy.raw (786432, 2005-02-17)
水面\Data\Terrain_negz.raw (786432, 2005-02-17)
水面\Data\Terrain_posx.raw (786432, 2005-02-17)
水面\Data\Terrain_posy.raw (786432, 2005-02-17)
水面\Data\Terrain_posz.raw (786432, 2005-02-17)
水面\fpWaterDM.cg (3033, 2005-02-17)
水面\glext.h (172938, 2005-02-17)
水面\glut32.dll (160256, 2005-02-17)
水面\main.cpp (5240, 2005-02-17)
水面\shader.exe (266240, 2005-02-17)
水面\shader.ncb (27648, 2005-02-17)
水面\shader.sln (901, 2005-02-17)
水面\shader.vcproj (5593, 2005-02-17)
水面\vpWaterDM.cg (4976, 2005-02-17)
... ...

This is sample of program for demonstrating effect * of syntesing ocean water using vertex textures. * **************************************************** Features: * Two height maps for sum * Per pixel freshel effect * White caps * Overbright trick for sunroad Not Implemented: * Coast reflection * Dynamic Explosions * Weather * Multiresolution radial grids * Sectors clipping (on CPU) ****** Keys w - toggle wireframe , . - Rotate around Z PgUp/PgDn - Rotate around X Arrays - Movement in XY plane Home/End - Movement Up/Dn

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