Minmap

所属分类:3D图形编程
开发工具:Visual C++
文件大小:3KB
下载次数:7
上传日期:2008-02-22 22:52:57
上 传 者tknmcc
说明:  For those of you who don t know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines. It prevents the well-known interference pattern that occurs on detailed textures, known as the moir?pattern . This happens because when the texture is far enough away, there are more texels (texture pixels) then there are pixels to be rendered on the screen. This means that some texels get skipped over, and visual information is lost.
(For those of you who don t know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines. It prevents the well-known interference pattern that occurs on detailed textures, known as the moir? Pattern. This happens because when the texture is far enough away, there are more texels (texture pixels) then there are pixels to be rendered on the screen. This means that some texels get skipped over, and visual information is lost.)

文件列表:
Minmap代码\算法代码.txt (8412, 2007-12-26)
Minmap代码 (0, 2008-01-02)

近期下载者

相关文件


收藏者